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  #16  
Old 08-30-2003, 12:51 AM
Neoreno Neoreno is offline
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Yes, but still, it being part of the player client seems to me...a bad idea.
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  #17  
Old 08-30-2003, 02:09 PM
Tyhm Tyhm is offline
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........actually, that's a fair point: the level editor being part of the executable was a problem after all...
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  #18  
Old 08-30-2003, 04:02 PM
Spark910 Spark910 is offline
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X+Y listed in RC for each account.. or will that be bad to update that so much?
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  #19  
Old 08-30-2003, 04:58 PM
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yea the level edittor was a problem (built in) but... where will it be, we have a graal shop, where you do gani's, why don't we have a seperate program for levels? or am I a *****, and would that mean having to make to versions of graal, one for online, and one for level editting, and one built into the level edittor to test your levels? then there's this problem what if people use a trainer to pull up the NC window, or something exravagant like that, and well you get the point. that's all I have
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  #20  
Old 08-30-2003, 06:13 PM
Python523 Python523 is offline
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Quote:
Originally posted by Tyhm
........actually, that's a fair point: the level editor being part of the executable was a problem after all...
Well, the level maker that was a problem isn't comming back in v3.x, the new one will be graal scripted too, and macroR, if you didn't get my previous posts, stefan wants to make everything (including the graalshop) graalscripted and built into graal
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  #21  
Old 08-30-2003, 07:21 PM
marcoR marcoR is offline
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so when you say graal scripted, we'll be able to add our own litle touch on everything?
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  #22  
Old 08-30-2003, 07:27 PM
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What is Stefan's reasoning for integrating all of the Graal apps into one program?
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  #23  
Old 08-30-2003, 07:39 PM
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Originally posted by superb
What is Stefan's reasoning for integrating all of the Graal apps into one program?
Something to the effect of he wants to be able to develope everything on linux (as in, not use windows anymore) and it's easier than recoding everything
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  #24  
Old 08-31-2003, 05:30 PM
marcoR marcoR is offline
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can we have more screen shots of the graalclient/RC in action?
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  #25  
Old 08-31-2003, 05:56 PM
Python523 Python523 is offline
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Originally posted by marcoR
can we have more screen shots of the graalclient/RC in action?
isn't scripted yet, I'm trying to come up with a new concept that isn't the same as the current one
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  #26  
Old 09-01-2003, 02:04 AM
protagonist protagonist is offline
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The new Graal client sounds like it will lag with all of these features. And will RC make a secondary connection to the network?
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  #27  
Old 09-01-2003, 02:20 AM
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Originally posted by protagonist
The new Graal client sounds like it will lag with all of these features. And will RC make a secondary connection to the network?
no? it's all just going to be a bunch of script functions called, it's no different from running a normal script command
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  #28  
Old 09-01-2003, 03:26 AM
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Quote:
Originally posted by Python523


no? it's all just going to be a bunch of script functions called, it's no different from running a normal script command
Hmm. So serveroptions/rights and such is built into Graal? Let's hope someone doesn't find a way to abuse that.
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  #29  
Old 09-01-2003, 03:31 AM
TribulationStaff TribulationStaff is offline
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Aren't rights and such already built into graal? Its just that there hadn't been a way to write them from graal before.
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  #30  
Old 09-02-2003, 04:46 PM
zell12 zell12 is offline
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I think making rc into graal client is a bad idea. I was to be on RC, not the client most of the time.
A new idea I suggested long long time ago was setting a ban time so when the time was up, the player banned would be unbanned automatically.
Here is a thread I meade about it from a while ago hehe
http://forums.graal2001.com/forums/s...threadid=26745
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