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  #16  
Old 07-08-2003, 10:53 PM
draygin draygin is offline
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Quote:
Originally posted by Qwert616
Sounds good. I will definately be making a cleric (it will get healing spells and the like, right?).

About the battle system, you should probably make some areas with monsters that you could see/dodge, and others that just appear.

Chances are, if all the areas have monsters actually walking around then it would be difficult to level.(People 'camping' spawn points, etc.)
Yes, that's the cleric's primary job and what will make them greatly saught after. Although they will of course have other skills but knowing how things go in MMORPG's they'll be to busy healing party members.

More than likely we'll be doing a combination of both. Some stuff will have to be shown like major bosses etc..
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  #17  
Old 07-08-2003, 10:59 PM
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Good luck. Sounds like you have something planned pretty good.
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  #18  
Old 07-08-2003, 11:11 PM
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Quote:
Originally posted by Qwert616
Sounds good. I will definately be making a cleric (it will get healing spells and the like, right?).

About the battle system, you should probably make some areas with monsters that you could see/dodge, and others that just appear.

Chances are, if all the areas have monsters actually walking around then it would be difficult to level.(People 'camping' spawn points, etc.)

See:

Chrono Trigger(SNES)
Chrono Cross(PS1)
Xenogears(PS1)
Xenosaga(PS2)
Tales of Phantasia(SNES~)

I'm pretty sure most of those greatly improve upon the style in Earthbound.
Yeah, those games have some good systems, especially Xenosaga for PS2
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  #19  
Old 07-09-2003, 06:25 AM
Kuza Kuza is offline
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This sounds very promising, but so did Tempest of Time, Faheria and countless other never to be completed playerworld projects.

Best organized project that I've read about in some time. Overall, unique ideas with more than a punch line to them. They are well constructed and based around a central idea. All of it can be done as well. It will just take some time to finish nicely.

Good luck, Tribulation. I'd spend the rest of my days on this server. Sounds really fun, challenging and addicting to me. I absolutely can't wait!
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  #20  
Old 07-09-2003, 12:36 PM
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Quote:
Originally posted by Qwert616
Sounds good. I will definately be making a cleric (it will get healing spells and the like, right?).

About the battle system, you should probably make some areas with monsters that you could see/dodge, and others that just appear.

Chances are, if all the areas have monsters actually walking around then it would be difficult to level.(People 'camping' spawn points, etc.)



See:

Chrono Trigger(SNES)
Chrono Cross(PS1)
Xenogears(PS1)
Xenosaga(PS2)
Tales of Phantasia(SNES~)

I'm pretty sure most of those greatly improve upon the style in Earthbound.
I'd say those are more variants than improvements. I've only played the SNES games on that list so I don't know about the PS ones.

Also, draygin, keep us updated about if you need help. I can't really do scripting or anything yet, but I could help give you guys ideas. Just keep us posted.
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  #21  
Old 07-09-2003, 12:49 PM
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Re: Tribulation

Quote:
Originally posted by draygin
Alright, so I've made minor references to it in a few posts. Now it's time to give out some information on it.
...
VERY excited to see this! Just make sure you don't use anything from FF series, it sounds too good to be true

::edit:: After reading the rest of the thread, I also suggest a earthbound system -- But of course, if not, i'd still play it, like koni, if it was done well enough ^_^
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  #22  
Old 07-13-2003, 07:04 AM
draygin draygin is offline
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Tribulation

Our most creative graphics designer and head scripter have joined forces to give you players a tiny taste of their talents. I hope you'll all spare a few minutes to log on to the server and check it out.
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  #23  
Old 07-13-2003, 01:22 PM
CasanovaCanavi CasanovaCanavi is offline
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Re: Tribulation

Quote:
Originally posted by draygin
Our most creative graphics designer and head scripter have joined forces to give you players a tiny taste of their talents. I hope you'll all spare a few minutes to log on to the server and check it out.
Very nice. Good luck with it.
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  #24  
Old 07-13-2003, 07:48 PM
Andy0687 Andy0687 is offline
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Excellent idea, i had a system like this near completed once
(RPG Style turnbased battle)

but i couldnt figure out if it would be good to be used or not

looks like a system like it will be used, and it sounds great, ill definatly play

edit: some music at the intro = perfect
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  #25  
Old 07-13-2003, 08:21 PM
draygin draygin is offline
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We have music for it, but our music man is on vacation and its not finished. So eventually it will.
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  #26  
Old 07-25-2003, 12:14 AM
TribulationStaff TribulationStaff is offline
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The theme song is online. Log on into our UC screen and check it out.

Also, don't forget to read your PM from the Control NPC.
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  #27  
Old 07-25-2003, 07:53 AM
draygin draygin is offline
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My hasty compadre here released the information before he made sure it was working properly. If you couldnt hear it before you will be able to now. The creator made the mistake of using capital letters in the name of the midi. But now that I'm on my home computer and with some trouble shooting we fixed it and informed him to keep it lowercase.

*psst* Giltwist next information lets make a new thread.
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  #28  
Old 07-25-2003, 08:40 AM
Eric_1337 Eric_1337 is offline
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Everything sounds pretty much sound, but i don't get how u are gonna make a turn based system for a multiplayer game..

What happens when a baddy pops out and u go into battle mode? Can someone just walk by and see u two or however many duke it out? or do u just freeze there until the battle has ended and if u won u get unfrozen or if u lose u disapear? Or do u just disapear completely until the match is over, I'd be seeing a whole bunch of people popping up from random places and a lot of frozen players... For a second I'd think it would be lag.

and also, what if u wanna face someone else? are u gonna have to click on something from ur GUI and then click the player? and what happens if u dont want to battle with the person that wants u to battle?

It seems like this battle system is going to be extremely hard to accomplish and would take up most of your scripters time.

I'm getting all my turned based information from FF series and pokemon!
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  #29  
Old 07-25-2003, 08:55 AM
TribulationStaff TribulationStaff is offline
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I don't want to give too much as far as details, but the walk by thing is not an issue.

Also, I already thought about the not wanting to fight problem. Keep in mind this is going to be an RP server.

And yes, it is taking me a lot of time because I want to do it right.
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  #30  
Old 07-25-2003, 10:18 AM
Eric_1337 Eric_1337 is offline
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Quote:
Originally posted by TribulationStaff
I don't want to give too much as far as details, but the walk by thing is not an issue.

Also, I already thought about the not wanting to fight problem. Keep in mind this is going to be an RP server.

And yes, it is taking me a lot of time because I want to do it right.
Sounds like everything is under control, just make sure you can get it from paper to reality. well, inside the game of course.
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