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  #16  
Old 06-20-2003, 07:32 PM
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Quote:
Originally posted by protagonist


Yeah. I think Jagen posted a good one awhile ago.
Personally, I would like to add it to stefan's project list. I know he's busy, but having a complete reference is important. I know he posted a complete list a while ago, but it's prabably out of date, and I'd hardly call that a complete refrence, considering there weren't any usage examples.
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<Dustyshouri> no, RogueShadow is always talking about scripts lol
<Dustyshouri> in fact, he pretty much brought Graal back as a topic single-handedly
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  #17  
Old 06-24-2003, 05:46 AM
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Kaimetsu they mean something like on the right side of the Graal scripting window I think, the list of commands. Having that available while scripting can be quite handy if you forgot what the exact name of a command was or so. In some IDEs you have tree view help thing containing the functions, operators etc. It should be possible to do that with the new scripting engine.
There will be scripting functions for retrieving the script of an npc and updating it, of course checking if the player has the right to view and update it. Then the script only needs to open a window, add a multiline-edit field, and buttons for 'send' and 'close' or so. Then on the left side we can also insert a tree view with the functions and operators and such things :-)
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  #18  
Old 06-24-2003, 05:51 AM
TripleE TripleE is offline
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It is alot easier to just type out the commands rather than scroll through drop down menus each time.
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  #19  
Old 06-25-2003, 07:31 AM
HoudiniMan HoudiniMan is offline
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It'd be nice to see that if you had rights for a level you could work on it online (and hopefully it would save a backup for saftey's sake)... just editing tiles/npcs directly in the window and having like an update button or what not
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