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  #16  
Old 06-10-2003, 07:32 PM
DarkShadows_Legend DarkShadows_Legend is offline
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UN isn't only about killing. Most people there are usually doings events or selling/buying/trading hats.
Sparring and pking is done once in a while. There are occasional guild wars when a new guild comes around.

Era revolves mostly around the gangs and people trading items.

I think people on those two playerworlds like to trade items and take part in some sort of event just as much as they like to kill. Some less, some more.

People that say it revolves around killing only are people that don't even play there and are just assuming what people do there.
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  #17  
Old 06-10-2003, 08:49 PM
ETD ETD is offline
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Quote:
Originally posted by Spark910
I honestly think it wont work that way. Nobody wants complex systems and role-playing and rules to gameplay, and complex levels and GFX.
actually, i think soulblade said "better graphics, better ideas, better concepts, better gameplay" better doesn't always mean more complex

I think soul blade is right (well, i hope he is )
once some of these new servers come out (or are allowed to go up -_-), some of these others will either have to try to keep up, or die out...
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  #18  
Old 06-10-2003, 08:57 PM
Spark910 Spark910 is offline
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Quote:
Originally posted by ETD

actually, i think soulblade said "better graphics, better ideas, better concepts, better gameplay" better doesn't always mean more complex

I think soul blade is right (well, i hope he is )
once some of these new servers come out (or are allowed to go up -_-), some of these others will either have to try to keep up, or die out...
Well better things, are generally more complex. Some times people want simple things. But as you said, im sure they will become popular. But im just wondering if they can knock off the top few...
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  #19  
Old 06-10-2003, 08:58 PM
Milkdude99 Milkdude99 is offline
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Hey if you got the Money "buy " your way online it does seem to be the wave of the Future.
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  #20  
Old 06-10-2003, 09:01 PM
Spark910 Spark910 is offline
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Quote:
Originally posted by Milkdude99
Hey if you got the Money "buy " your way online it does seem to be the wave of the Future.
Well, ONLINE yes. Visible, No.
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  #21  
Old 06-10-2003, 09:20 PM
ETD ETD is offline
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Quote:
Originally posted by Spark910
But im just wondering if they can knock off the top few...
yea, I see your point
=P
it's hard to get people to try new things... but hopefully once they do, they won't go back to the lower quality stuff

we just need to find ways to get people to play, and then never get off
:P
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  #22  
Old 06-10-2003, 09:22 PM
Spark910 Spark910 is offline
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Quote:
Originally posted by ETD

yea, I see your point
=P
it's hard to get people to try new things... but hopefully once they do, they won't go back to the lower quality stuff

we just need to find ways to get people to play, and then never get off
:P
You could hire one person, per player to force them to not log off, by tracing the IP and going to their homes.

But yes, overall I think new things will be liked, I don't think it will happen over-night or a month. Maybe 2-3months of gradual change in player counts.
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  #23  
Old 06-11-2003, 04:40 AM
G_yoshi G_yoshi is offline
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Quote:
Originally posted by Spark910


Well better things, are generally more complex. Some times people want simple things. But as you said, im sure they will become popular. But im just wondering if they can knock off the top few...
Better things can be complex. Notice emphasis on 'can' Personally, the majority of available playerworlds have spoiled players by making things too simple and too easy. It truely does ruin things for the rest of us that have things that are certainly above the average level of 'skill' necessary to play
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  #24  
Old 06-11-2003, 04:48 AM
Androk Androk is offline
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Just wait and see... New PWs will mostly be pretty complex (At least from what I know), well Hartland will be for sure.
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  #25  
Old 06-11-2003, 05:30 AM
konidias konidias is offline
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Oasis is fairly complex in its development and design, but I'm aiming the gameplay to be as simple as possible. I mean, some of the best games on the market today can pull of complex things with very little effect on gameplay. Take for example, Zelda: Wind Waker. The game has all sorts of complex elements. Fire, wind, water, light, weight, swinging, jumping, crawling, fighting, sailing, playing music, projectiles, etc. But for the most part, the game is played with the analog stick and a couple buttons.

Most of the awesome games today can be played by 5 year olds. Literally. I was at my older sisters house and she had a 5 year old boy there and he was playing DOA and Halo on the X-Box.

So better doesn't necassarily mean more complex. Maybe behind the scenes, but not to the average player. You're only thinking of something like Graal Kingdoms, but that is it's own world, there are many ways to make better playerworlds than Era without having guns or complex systems.
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  #26  
Old 06-12-2003, 01:13 AM
G_yoshi G_yoshi is offline
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Quote:
Originally posted by konidias
Oasis is fairly complex in its development and design, but I'm aiming the gameplay to be as simple as possible. I mean, some of the best games on the market today can pull of complex things with very little effect on gameplay. Take for example, Zelda: Wind Waker. The game has all sorts of complex elements. Fire, wind, water, light, weight, swinging, jumping, crawling, fighting, sailing, playing music, projectiles, etc. But for the most part, the game is played with the analog stick and a couple buttons.

Most of the awesome games today can be played by 5 year olds. Literally. I was at my older sisters house and she had a 5 year old boy there and he was playing DOA and Halo on the X-Box.

So better doesn't necassarily mean more complex. Maybe behind the scenes, but not to the average player. You're only thinking of something like Graal Kingdoms, but that is it's own world, there are many ways to make better playerworlds than Era without having guns or complex systems.
Agreed
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  #27  
Old 06-14-2003, 06:07 AM
Kinatt Kinatt is offline
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Why ask why, graal was an original rip of zelda. so why not have servers rip of other servers if it works why fix it. Era has lots of players because its different and the best. (sadly) and Bravo copies Era? oh no.. who cares..
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  #28  
Old 06-14-2003, 06:11 AM
konidias konidias is offline
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Quote:
Originally posted by Kinatt
Why ask why, graal was an original rip of zelda. so why not have servers rip of other servers if it works why fix it. Era has lots of players because its different and the best. (sadly) and Bravo copies Era? oh no.. who cares..
Uhh Kinatt, use your head. Graal copied Zelda at first, yes. But see, Zelda is not an online rpg. A graal playerworld copying another graal playerworld is just plain wrong. Adapting an old offline console game, into an online rpg, and then transforming it into something different, is well, totally different.

It would be different if Graal was a clone of some other current online rpg, but that isn't the case. As for your last sentence "oh no.. who cares..", apparently a lot of people care, including myself. I think it's totally stupid to have a clone of an already existing playerworld. You're spreading the fanbase of Era over two servers, and you're making a once unique idea, into an idea that's been run into the ground.
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  #29  
Old 06-14-2003, 04:42 PM
Chrisz Chrisz is offline
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On the first page, Zurk said Era was a rip off 2230?? Well.. Era wasn't/isn't... We got the idea of guns because I was bored one day and made a shotgun.. o.O Till after Era was more widely known I heard of 2230 and saw birdbird, ghost pirate etc working on it, mostly all graphicaly based what I had seen, still.. I dont see any relationship to it and Era..
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  #30  
Old 06-14-2003, 10:26 PM
Eric_1337 Eric_1337 is offline
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Koni I agree with you for the most part, but you have to ask yourself this question.

"How did all the other playerworlds get the idea of quests and saving money and getting items?" Answer: from the first server made. Ultimatly every server was copied from the first server which was copied from zelda. graal playerworld copying is really a way of graalian life. It is wrong, but thats how every single playerworld became to be. Now we are dealing with more diverse servers that are getting more and more intelligent in the way they are thinking, but still everything was based on that one server. Saying graalian server copying is absolutly wrong basically tells me that you're wrong.

But since Era tryd to make something origanal, has drawn some eyes such as Bravo Online to make their server exactly like theres. Even though your theory sounds a little unsuitable, most would have to agree with the fact that they completely ripped Era's "origanal" idea.

The only reason people are seeing this and not the fact that every server began copying another server is because not only did everyone do it with very few modifacations, but they had different tilesets.

Of course, this is just based on what I have gathered together on my opinion and thoughts about "graal playerworlds"
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