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  #16  
Old 03-31-2003, 11:13 PM
ZanderX ZanderX is offline
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Quote:
Originally posted by boukon_malisous
Actually, I bet if the president told him to he would...
HAHAHAHAHA. Chirac? Telling...Graal...to reset...BWAHAHAHAHA.
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  #17  
Old 03-31-2003, 11:20 PM
ReaperJ ReaperJ is offline
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I was orignally for the idea of a full reset of ..everyoens levels and items. Buutt i dont care anymore. I would rather graal kingdoms put more emphisis on the Kingdom and Kingdom power rather than individual power. And not really have much a focus on leveling up, and more on..kingdom improvment, this has always been my view on the game and i had once hoped there could be a max level of 20 or somethign as well heh. oh well
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  #18  
Old 04-01-2003, 12:01 AM
boukon_malisous boukon_malisous is offline
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Quote:
Originally posted by ZeroFXSM
But boukon, what you want, is not what everyone wants, I seriously don't want to lose everything I worked so hard for.
So do I, but, the game isn't even as fun now, since its gotten out of hand.

Quote:
Originally posted by konidias
No point in resetting it now. Truely, it doesn't matter, the server isn't really balanced, I mean there's no limit to the power one can obtain really, which is a problem, because I think the whole IWD thing has gotten out of hand. People shouldn't be dealing 70+ damage per hit, I mean that is insane...
Most people only do 70+ because of event items, which I strongly discourage being made and released if the kingdoms got reset... Atleast not as strong, only minor resistances added onto a normal weapon, such as Vicious axe (dam+9)(attacks: phys)(resist cold +10)




And I suggest removing critical wounds or make it weaker, it does around 175 damage and that is somewhat.... crazy?
One more thing, I suggest making that a person only regenerates when in a bed or something like standing completely still... Regeneration is a bit crazy and it causes people to run more if in a fight, to regenerate. Health should only be able to be filled when using a healing spell, or standing still... And barbarians, warriors, or theives, should no be able to use those spells.
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  #19  
Old 04-01-2003, 12:48 AM
DragonX DragonX is offline
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The cause wounds can be fixed by making it stronger as you level wisdom, thats the only logical thing to do. More wisdom means more power into your prayers. More magic means more magic power into your spells instead of just a level 7 using it and killing a level 30+ in 1 or 2 hits.
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  #20  
Old 04-01-2003, 03:35 AM
Kaiser2 Kaiser2 is offline
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I agree wholly with the strength of spells up as you level up. I think the cap on levels should be like...35 or something...I mean 35 in every field, or whatever level you need to IWD a weapon 10 times, that way, there would be balance (so a wizard at that level would do damage around as much as a weapon IWDed 10 times.) Also, choosing stats should exist, with a cap of 20, not 30 on each, and you wouldn't have stats like 20,20,20,15,16,20, etcandwhateverImissed.
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  #21  
Old 04-01-2003, 03:45 AM
MKSLAYER MKSLAYER is offline
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Tyhm and i (mostly tyhm like 98%) are working on a new system where instead of numbers you have average, below, above highly above etc. to erase that. also we are trying to right now script so people can pick there own stats with LIMITATIONs so its a max to one stat according to your class which you pick first in coordiantion to the stat picking. also on this if that doesnt work then we'll find another way
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  #22  
Old 04-01-2003, 03:49 AM
Kaiser2 Kaiser2 is offline
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Now you can really imply stat changes for class selection.
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*Lance: Jenn: you're the biggest fool tseng
*Lance: Jenn: because you're trying to create order in a place of chaos
Jagen: create order is a gk spell?
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  #23  
Old 04-01-2003, 03:53 AM
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yeah everything is going to get a lot more balanced on the final server dont worry this isnt putting a restart for those that you dont want to its just going to change the images right now, so 1) you can get used to them and 2) so that we can see how people like the system..... i might improve some more things when you start out like class items like warriors and barbarians get to choose a sword they like, preists and mages wands, and theifs two daggers. that brings up another thing i am going to try and add another weapon that you can hold the como is as folowed:
1)1 two hand weapon (Mace, Club, Axe other large weapons)
2)1 dagger 1 sword
3)2 dagger
4)1 sword
5)1 dagger

also i dont think the larger shields will be able to be equipable so i might start to make some bucklers
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  #24  
Old 04-01-2003, 04:23 AM
boukon_malisous boukon_malisous is offline
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I think the blocking of missile spells should be also improved, they are HARD to block with a shield... heh
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  #25  
Old 04-01-2003, 04:00 PM
Kaiser2 Kaiser2 is offline
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mm...I want assassin class :[
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Quote:

*Lance: Jenn: you're the biggest fool tseng
*Lance: Jenn: because you're trying to create order in a place of chaos
Jagen: create order is a gk spell?
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  #26  
Old 04-01-2003, 05:31 PM
GoZelda GoZelda is offline
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Quote:
Originally posted by ReaperJ
I was orignally for the idea of a full reset of ..everyoens levels and items. Buutt i dont care anymore. I would rather graal kingdoms put more emphisis on the Kingdom and Kingdom power rather than individual power. And not really have much a focus on leveling up, and more on..kingdom improvment, this has always been my view on the game and i had once hoped there could be a max level of 20 or somethign as well heh. oh well
Isn't there a max level of 100 >.> ?
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  #27  
Old 04-01-2003, 05:35 PM
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Quote:
I agree wholly with the strength of spells up as you level up. I think the cap on levels should be like...35 or something...I mean 35 in every field, or whatever level you need to IWD a weapon 10 times,
Well vlad, level 35 in every field would not set you at 10 IWD's. That would be 12. I'm level 24 physique, and I can hold 9 slots. Another level, and it will be 10. Even though im level 27, I suggest the cap be 25. I would be the only person effected by this and I could really careless.
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  #28  
Old 04-01-2003, 06:30 PM
Ghost Pirate Ghost Pirate is offline
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better character creation and Level requirements for items would help some.
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  #29  
Old 04-01-2003, 06:35 PM
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There should be no cap, everyone would reach there and have nothing to do ._.

On another note...for the people that said something about the server not getting involved in enough rping...I have 2 solutions to that.

1) Join Forest, I hold rp events for my members quite often

2) Straighten out your Kingdom and arrange rp events with other kingdoms and errm....WAR IS NOT THE ONLY MEANS OF RPING AMONGST OTHER KINGDOMS. (Sorry if you already knew that but alot of people seem to not get it.)
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  #30  
Old 04-02-2003, 01:13 AM
Locke_boy Locke_boy is offline
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Quote:
Originally posted by Python523
darklux got a free red dragon amulet...?
If this is true ..

[edit]Oh, and another thing! If I come back any time soon, I'm resetting (I suppose I'll give my things away to some close friends), and when I do, I am going to RP. That's it. If I go and fight monsters to gain strength, fine! .. but I won't do only that, and when I do that, it will be part of RPing.

Making a difference happens one person at a time.[/edit]
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