Quote:
Originally posted by tlf288
There is no problem with inflation in the community. But the way GBM does it is terrible. They would raise the hat prices they realese when the community was doing good. But they would ignore other items, such as the pickaxe and hammer. That is the flaw, you can't just change around prices willy-nilly and ignore the old ones.
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Exactly, Inflation is bad. If they change the hat prices, they cant change the tool prices because then the newbies would be screwed and the server would be a limited player population.
The object of economics is to gain money and then spend it. Personally I think there should be like a small tax on things. Like each week the NPC server goes through the accounts and deducts a certain percentage of gralats that person has (if you have a key then the tax is shorter because you're spending money allready). And after that it can find gralats on the ground (if it cant be done remotely... then you can make an invisible NPC which scouts the whole land and eats stray gralats). There should be a minimum on the taxes too... like 200g, when you get over 200g taxes start to happen.
If you do my tax system... then things will stay at a low price, and you wouldn't have to worry about inflation. Because if you inflate the prices, you have to inflate the wage (meaning if everything goes up +50% Bread Baking would be 2g, pies would be 16g, etc). So then there is just a constant surplus of gralats.
Some of you will come on here, "Nu I werked hard 4 me chasmoneyz. I dun want tax!". Well guess what... in the long run your money is screwed without this system =x. With a tax system you'll have to gain a weekly income or something. Or you can just go under 200g.
If you have something that ADDs to your moneycount, then you need something that SUBTRACTS from your money count. Simple as that.