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View Poll Results: Like idea?
Yes 11 9.09%
No 6 4.96%
Maybe 3 2.48%
I don't care 101 83.47%
Voters: 121. You may not vote on this poll

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  #1  
Old 02-03-2003, 04:44 AM
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Guys, this isnt rocket science, its making a playerworld.

Stick to the basics, you put stuff on a level, you attach the level, take a bath, and when you get back.. the magic fairies have completed your PW.
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  #2  
Old 02-03-2003, 04:37 PM
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Rob, try to make the character a little bit more similar to the Graal style. Because it seems like another game.
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Old 02-03-2003, 06:18 PM
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Quote:
Originally posted by CyberX
Rob, try to make the character a little bit more similar to the Graal style. Because it seems like another game.
The point of this project from what I have read is to avoid the graal type and go in a completely new direction with the only similarity being duels and Engine.
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  #4  
Old 02-04-2003, 02:24 AM
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Quote:
Originally posted by CyberX
Rob, try to make the character a little bit more similar to the Graal style. Because it seems like another game.
The Body is just a templete but why try and make it Graal Style? I did that with our old bodies and people said I stole it from Oasis ;\
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  #5  
Old 02-04-2003, 03:50 AM
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Everything is copied by something else somehow o.O
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  #6  
Old 02-04-2003, 08:48 PM
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Quote:
Originally posted by SSRobgeta

The Body is just a templete but why try and make it Graal Style? I did that with our old bodies and people said I stole it from Oasis ;\
Yeah well, the whole reason I pointed it out, was because usually if it's just to test stuff, there's no reason to try and detail it and make it less pixelated and all that, unless you were intending on using it. You could have just left the FF Tactics guy the way he was and used him for testing. That is why I assumed the guy you were showing was what you were going to use.

Like I said, you should take a break from looking other places for ideas, draw some character designs on paper and stuff, and all will be well. We need something unique and new, and less rehashing of offline console games. Let's try to not go down the path that Graal went. Which was like 4 years of slow change from Zelda.
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  #7  
Old 02-05-2003, 01:29 AM
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I didnt like the bodies because the guys walked left and right like they're legs were tied together X_x
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  #8  
Old 02-05-2003, 06:17 AM
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Quote:
Originally posted by JrTerrorist
I didnt like the bodies because the guys walked left and right like they're legs were tied together X_x
It was magic
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  #9  
Old 02-05-2003, 06:18 AM
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Quote:
Originally posted by konidias


Yeah well, the whole reason I pointed it out, was because usually if it's just to test stuff, there's no reason to try and detail it and make it less pixelated and all that, unless you were intending on using it. You could have just left the FF Tactics guy the way he was and used him for testing. That is why I assumed the guy you were showing was what you were going to use.

Like I said, you should take a break from looking other places for ideas, draw some character designs on paper and stuff, and all will be well. We need something unique and new, and less rehashing of offline console games. Let's try to not go down the path that Graal went. Which was like 4 years of slow change from Zelda.
We were gonna make original Characters. I always draw someguys in school, but I haven't gotten a good design for the angles etc yet.
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  #10  
Old 02-05-2003, 07:59 AM
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School is literally one big art class, btu I lack art skills so um.. thats why I failed art. As long as the bodies arent like Renegade's im happy.
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  #11  
Old 02-05-2003, 10:13 PM
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Quote:
Originally posted by JrTerrorist
School is literally one big art class, btu I lack art skills so um.. thats why I failed art. As long as the bodies arent like Renegade's im happy.
You must extremely suck to fail ART class. Come on, you draw a circle and you pass ;p
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  #12  
Old 02-05-2003, 11:42 PM
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angles are hard? you have to picture it in your head. Takes years or a natural ability to gain that particular trait.
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  #13  
Old 02-05-2003, 11:49 PM
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O, Shavo wanted me to post this.. forgot.
Attached Thumbnails
Click image for larger version

Name:	charsketches_1-15-03.jpg
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ID:	22738  
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  #14  
Old 02-06-2003, 06:22 AM
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Shavo = leet :|
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  #15  
Old 02-06-2003, 07:04 AM
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shavo may be able to draw but he;s a ***** >;[
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  #16  
Old 02-06-2003, 07:11 AM
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But he's a leet, funny, scary, *****.

Anyways, those drawings look really good, and seeing those as actual characers would be REALLY cool.. and we all know Shavo can do it :X
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  #17  
Old 02-07-2003, 12:39 AM
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Holy ****. I mean that even shows depth and texture within the squid/tentacle guy. Now THAT is 1337. =)
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  #18  
Old 02-07-2003, 01:41 AM
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I know ;_; it makes me all leik wanting to see screen shots of shavo's gfx now.
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  #19  
Old 02-07-2003, 05:48 PM
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Just because you can draw doesn't mean you can pixelate great.
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  #20  
Old 02-07-2003, 06:40 PM
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LOL, those drawings aren't *that* great. Especially since none of those character really appear to fit a medieval fantasy type game. They all look futuristic. Especially the one on the far left.
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  #21  
Old 02-07-2003, 09:10 PM
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Quote:
Originally posted by konidias
LOL, those drawings aren't *that* great. Especially since none of those character really appear to fit a medieval fantasy type game. They all look futuristic. Especially the one on the far left.
It looks pretty cool.

The 'monster' to the far right is from FFT though. :|
Although, he probably wanted to draw it that way.
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  #22  
Old 02-07-2003, 10:14 PM
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Quote:
Originally posted by konidias
LOL, those drawings aren't *that* great. Especially since none of those character really appear to fit a medieval fantasy type game. They all look futuristic. Especially the one on the far left.
*cough* where did it say we were medieval ??
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  #23  
Old 02-08-2003, 08:17 AM
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Quote:
Originally posted by SSRobgeta

*cough* where did it say we were medieval ??
Um, the squire... uhh... pictures speak louder than words? I don't think there are any futuristic squires.
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  #24  
Old 02-08-2003, 08:33 AM
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Quote:
Originally posted by Kinatt
Just because you can draw doesn't mean you can pixelate great.
OBVIOUSLY Kinatt hasnt seen any of Shavo's work.
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  #25  
Old 02-08-2003, 11:43 PM
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Quote:
Originally posted by konidias


Um, the squire... uhh... pictures speak louder than words? I don't think there are any futuristic squires.
Koni, I serious thought more of you than that..
1) Did you read the part about the templete?
2) Does our server have to run off of the way our planets history went?
What I'm trying to say, we're not basing our Server of of a time period.. it's all fantasy.
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  #26  
Old 02-09-2003, 02:24 AM
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Project is over.

I can't work with Shavo cause he is PMSing 24/7. I asked him to finish his sprite sheet by teh end of the month and he went berserk on me. Then he said I wasnt' doing anythign yet, but I couldn't cause I had no GFX to work off of... SO basicly this wouldn't work..

I'd be willing to use my ideas with some people who were dedicated in work, but Shavo wasn't. It's ashame, cause his GFX style is 1 out of a million.
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  #27  
Old 02-09-2003, 05:06 AM
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At least it happened before you wasted anymore time on it. If you want to make a successful playerworld, you should spend at LEAST a month in planning and design. If your project is cancelled in the same thread that you announced the creation of the project, it's showing that you're lacking the stuff that it takes to make a good playerworld.

Everybody thinks its a walk in the park until they are actually working and then they either slap stuff together and think it's great, or they cancel the project. There is a ton of effort that goes into making a playerworld, and unless you can do everything yourself, you need to make sure you have staff that are as dedicated as you are.

I'm sorry about the medieval comment. It's just that your project looked disorganized and doomed to fail from the start, I just didn't want to see you wasting time because you didn't prepare for it. A tip even I should have used from the start:

Don't announce your playerworld until you are into serious development or further. Meaning don't announce it the day that you get the idea for it, and don't announce it the moment you have a character drawn, or a first version tileset drawn... It's nice to do, and I did it that way, but it's very hard to keep working once you put yourself on the pedastool with everyone else.
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  #28  
Old 02-09-2003, 05:18 AM
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robbb

am i still the Levels admin if it goes back up
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  #29  
Old 02-09-2003, 08:55 AM
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Quote:
Originally posted by SSRobgeta
I asked him to finish his sprite sheet by teh end of the month and he went berserk on me.
He told me you asked him to finish a spritesheet by the end of the month, when he wouldnt be able to do it (at his best gfx) untill like half of next month.
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  #30  
Old 02-09-2003, 05:49 PM
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Quote:
Originally posted by JrTerrorist


He told me you asked him to finish a spritesheet by the end of the month, when he wouldnt be able to do it (at his best gfx) untill like half of next month.
He never said that.
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Old 02-09-2003, 05:51 PM
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Re: robbb

Quote:
Originally posted by Legondary_MyTH
am i still the Levels admin if it goes back up
We're probly bringing old Renegade back so probly, IM me..
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  #32  
Old 02-10-2003, 06:51 AM
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I thought Renegade was gone
So, your new idea didnt working and yoru going back to your first?
*cough*firstwasafailure*cough*
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  #33  
Old 02-11-2003, 12:46 AM
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Quote:
Originally posted by JrTerrorist
I thought Renegade was gone
So, your new idea didnt working and yoru going back to your first?
*cough*firstwasafailure*cough*
Yes it was, but you misunderstand. It's not gonna be HALF COMPLETE or Exactly the same. Basicly it's getting a facelift and coming back complete. So Far we have a exelent start!
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  #34  
Old 02-11-2003, 02:57 AM
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Quote:
Originally posted by JrTerrorist


OBVIOUSLY Kinatt hasnt seen any of Shavo's work.
You are correct I have never seen any of Shavo's work, show me =) and maybe he has both talents.
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