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  #16  
Old 06-10-2001, 06:10 AM
XilosTinsu XilosTinsu is offline
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I'm telling you it doesn't matter if it does or not I can't imagine it would make that much of a differance. I still want to make a time script and have no idea how to do the gif er... png part, where it shows what time it is on the screen all the time like it does on new main.
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  #17  
Old 06-10-2001, 08:27 AM
LiquidIce00 LiquidIce00 is offline
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Timevar can be reallllly big it wont lag..
if u do it right that is ..
and KJS actually you can use setcoloreffect and seteffect... I mean they will work .. you're not allowed to though

Those free servers that have those lights2.png images without the actual light is because they cant script

they put :

if (created) {
drawaslight;
setcoloreffect 0,1,0,.90;
......
}

and it should be :

if (playerenters) {
drawaslight;
setcoloreffect 0,1,0,.90;
......
}
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  #18  
Old 06-11-2001, 09:03 PM
Kaimetsu Kaimetsu is offline
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Oookay. Look, information is sent in bytes, right? So, lets think about this.

1 byte=8 bits=256 possible values
2 bytes=65536 possible values
3 bytes=16777216 possible values
4 bytes=4294967296 possible values

So, lets consider the last of those. One tick every five seconds means that 4 bytes could store enough values for 21474836480 seconds. For those of you who don't have calculators for brains, that's approximately 681 years. 4 bytes could keep Graal happy for almost seven centuries, and do you really think 4 bytes will produce lag?

In any case, if four bytes were used then four bytes would be sent every time, regardless of the size of the number. Whatever lag there was would be there always.
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  #19  
Old 06-11-2001, 09:12 PM
KJS KJS is offline
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Quote:
Originally posted by LiquidIce00
KJS actually you can use setcoloreffect and seteffect... I mean they will work .. you're not allowed to though
I know they work but if stefan sees you using it he might take down your server if it is a free server.
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Last edited by KJS; 06-11-2001 at 09:19 PM..
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