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Old 10-14-2002, 03:18 AM
Tyhm Tyhm is offline
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Anything's algorythmically possible. Just layers of complexity.

I don't expect you to be able to write a magic converter that does everything automatically, just a batcher such that you could have it replace hitplayer (etc) with triggeraction (etc), then do the rest manually. That should be possible, no? There are a lot of commands to remove, but one at a time...
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Old 10-14-2002, 06:49 AM
Kaimetsu Kaimetsu is offline
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Quote:
Originally posted by Com013
Yes, this thread ran completly off-topic.

setfocus is clientside anyway.
I don't see how that makes it any simpler to implement what you requested.

Quote:
Originally posted by Tyhm
Anything's algorythmically possible. Just layers of complexity.

I don't expect you to be able to write a magic converter that does everything automatically, just a batcher such that you could have it replace hitplayer (etc) with triggeraction (etc), then do the rest manually. That should be possible, no? There are a lot of commands to remove, but one at a time...
Even when you do that, you need to add serverside parts to react to the trigger. And it's not simple to write a heuristic that would recognise all the different permutations of the player-searching algorithms needed to use hitplayer effectively.
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Old 10-14-2002, 08:18 PM
Com013 Com013 is offline
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Yes, everything is possible.
I remember when I tried to write my first version of the converter. It should parse the script and then it should try to move whole blocks to client-/serverside depending what commands they used. The problem was parsing the script. It isn't easy and I don't have the time for it. So it will be my simple converter which I hope to finish in a week, but which won't be able to convert 100-600 levels.
Replacing hitobjects with triggeraction? Why?
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  #4  
Old 10-15-2002, 12:49 AM
Tyhm Tyhm is offline
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...*shrugs* I recall hearing hitobjects doesn't work in NPCServ is all.
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