Graal Forums  

Go Back   Graal Forums > Development Forums > Level Design
FAQ Members List Calendar Today's Posts

Reply
 
Thread Tools Search this Thread Display Modes
  #16  
Old 07-19-2002, 10:00 PM
Mykel Mykel is offline
:o
Mykel's Avatar
Join Date: May 2002
Location: Canton, Ohio.
Posts: 5,526
Mykel has a spectacular aura about
Send a message via AIM to Mykel Send a message via MSN to Mykel
i like it...with the exception of the NPC trees and NPC barrels...x.x
but i like the bridge...
__________________
(Married to Skyld)
Reply With Quote
  #17  
Old 07-19-2002, 10:22 PM
draygin draygin is offline
Telmont Bandit
draygin's Avatar
Join Date: Feb 2002
Location: Ohio
Posts: 2,550
draygin is on a distinguished road
The building is pretty nice I like that. Just the way it is although for a thief hide out I would go with a rundown look. I'm rating this in correlation with your story. A drought is why the water is low. If this is infact the case. There would be a stream bed (probably with sand tiles) with a small line of water going down it. Infact I think I'll make an example when I get home. The grass/sand tiles is all messed up yes you can use them in combination for a dimensional effect. But it looks like you just randomly slapped one or the other in place. it doesnt create any dimension to it the path just looks sloppy. I'm curious what those barrel peg things could possibly go into a story but we'll see. Over all I feel the level just isnt thought out very well to match the story. The drought just sounds like an excuse for poor tiling. Make a stream bed where the water dried up and not low water like that.

So over all.
Tiling: 5/10
Tiling to match theme: 1/10


/addon for a drought have a GAT make some dead or dried up trees
//addon Personally I like the Bridge.

One last thing if you post the actual level I'll show you what I mean other wise I'm to busy tonight to make my own outline of a stream with a drought. But I would be happy to give you examples with that.
__________________

I stole Spanky's gold!

Last edited by draygin; 07-19-2002 at 10:39 PM..
Reply With Quote
  #18  
Old 07-19-2002, 10:25 PM
SingleChance SingleChance is offline
Kill Pirates
Join Date: Apr 2002
Location: Canada
Posts: 1,296
SingleChance is on a distinguished road
Re: wtf

Quote:
Originally posted by HeeroYuy2000
Ok Why do people do this?
I see decent lvls (better than most lvls on most servers) and the people who make them are dissed????give them a hand that was a good lvl i agree on the barrels but yall shouldnt go to far when
talking about lvls cause most servers lvls arent as good as that
It's called giving him suggestions on how to improve. No one is dissing him they are just saying what is wrong with the level and telling him how he could fix it.
Reply With Quote
  #19  
Old 07-19-2002, 11:04 PM
thesmoothcriminal thesmoothcriminal is offline
Lv.1 Internet Bully
thesmoothcriminal's Avatar
Join Date: Jul 2002
Location: player x,player y
Posts: 487
thesmoothcriminal will become famous soon enough
Send a message via AIM to thesmoothcriminal Send a message via Yahoo to thesmoothcriminal
There are other ppl who dissed me
but anyway i didnt really take the story into consideration
reason for the rocks in the water is that is whats left from being lazy and using the level generator
if your rated please rated with the exclusion of any story or background info
just look and rate
Reply With Quote
  #20  
Old 07-20-2002, 12:49 AM
draygin draygin is offline
Telmont Bandit
draygin's Avatar
Join Date: Feb 2002
Location: Ohio
Posts: 2,550
draygin is on a distinguished road
Quote:
Originally posted by thesmoothcriminal
There are other ppl who dissed me
but anyway i didnt really take the story into consideration
reason for the rocks in the water is that is whats left from being lazy and using the level generator
if your rated please rated with the exclusion of any story or background info
just look and rate
In that case. 2/10 for tiling with no story in mind. The two things I like is the bridge and the hide out with vines. Plus the general shape of the river.
__________________

I stole Spanky's gold!
Reply With Quote
  #21  
Old 07-20-2002, 01:15 AM
Zakur Zakur is offline
Registered User
Join Date: Jun 2002
Posts: 253
Zakur is on a distinguished road
Send a message via ICQ to Zakur Send a message via AIM to Zakur
Quote:
Originally posted by Glory

ok if the bridge was made for a river and theres a drought wouldnt there still be a sense of depth? use your head before you post questioning my intelligence
Do you mean that there should be cliff tiles [or something else] to make the water look deeper?
__________________

aim: fq 0k
Quote:
When I found the skull in the woods, the first thing I did was call the police. But then I got curious about it. I picked it up, and started wondering who this person was, and why he had deer horns.

Reply With Quote
  #22  
Old 07-20-2002, 01:37 AM
Mykel Mykel is offline
:o
Mykel's Avatar
Join Date: May 2002
Location: Canton, Ohio.
Posts: 5,526
Mykel has a spectacular aura about
Send a message via AIM to Mykel Send a message via MSN to Mykel
6/10
__________________
(Married to Skyld)
Reply With Quote
  #23  
Old 07-20-2002, 01:49 AM
draygin draygin is offline
Telmont Bandit
draygin's Avatar
Join Date: Feb 2002
Location: Ohio
Posts: 2,550
draygin is on a distinguished road
Quote:
Originally posted by Zakur


Do you mean that there should be cliff tiles [or something else] to make the water look deeper?
Anything to make it look like the water level has sunk. Right now the entire stream/river bed is covered. There is no stream/riverbed showing which would be the case in a drought. Where the river dries up. If you look the water goes right to the edges of the bridge. So if that was truly a drought then the bridge would be under water normally.
__________________

I stole Spanky's gold!
Reply With Quote
  #24  
Old 07-20-2002, 01:57 AM
AlexH AlexH is offline
Have A Drink On Me
AlexH's Avatar
Join Date: Jun 2001
Location: Somewhere In Time
Posts: 7,442
AlexH is on a distinguished road
Send a message via AIM to AlexH Send a message via MSN to AlexH
Shouldn't use gfx for the trees. There are tiles that can do that same thing.
Building is nice, well the little we can see at least.
Bridge is original but arn't those blockable tiles?
Far to many stones and water droplet thingies in the water.
Also too many rocks in paths, lots of people seem to do that.
However the grass detail is very nice.
__________________
QUICK LOOK BUSY JESUS IS COMING!
Reply With Quote
  #25  
Old 07-20-2002, 02:00 AM
Zakur Zakur is offline
Registered User
Join Date: Jun 2002
Posts: 253
Zakur is on a distinguished road
Send a message via ICQ to Zakur Send a message via AIM to Zakur
Quote:
Originally posted by draygin


Anything to make it look like the water level has sunk. Right now the entire stream/river bed is covered. There is no stream/riverbed showing which would be the case in a drought. Where the river dries up. If you look the water goes right to the edges of the bridge. So if that was truly a drought then the bridge would be under water normally.
Okay, got it.
__________________

aim: fq 0k
Quote:
When I found the skull in the woods, the first thing I did was call the police. But then I got curious about it. I picked it up, and started wondering who this person was, and why he had deer horns.

Reply With Quote
  #26  
Old 07-20-2002, 11:16 AM
thesmoothcriminal thesmoothcriminal is offline
Lv.1 Internet Bully
thesmoothcriminal's Avatar
Join Date: Jul 2002
Location: player x,player y
Posts: 487
thesmoothcriminal will become famous soon enough
Send a message via AIM to thesmoothcriminal Send a message via Yahoo to thesmoothcriminal
thanks
the bridge is an image
how can i use not use gfx trees to give the overlapping effect?
Reply With Quote
  #27  
Old 07-20-2002, 12:26 PM
SingleChance SingleChance is offline
Kill Pirates
Join Date: Apr 2002
Location: Canada
Posts: 1,296
SingleChance is on a distinguished road
i think draygin had the best idea for the river to make it look like a drought, about using the sand tiles in it too to look like the river is drying up.
Reply With Quote
  #28  
Old 07-20-2002, 01:13 PM
Mykel Mykel is offline
:o
Mykel's Avatar
Join Date: May 2002
Location: Canton, Ohio.
Posts: 5,526
Mykel has a spectacular aura about
Send a message via AIM to Mykel Send a message via MSN to Mykel
Quote:
Originally posted by thesmoothcriminal
thanks
the bridge is an image
how can i use not use gfx trees to give the overlapping effect?
lots of time on your hands...
__________________
(Married to Skyld)
Reply With Quote
  #29  
Old 07-20-2002, 01:34 PM
thesmoothcriminal thesmoothcriminal is offline
Lv.1 Internet Bully
thesmoothcriminal's Avatar
Join Date: Jul 2002
Location: player x,player y
Posts: 487
thesmoothcriminal will become famous soon enough
Send a message via AIM to thesmoothcriminal Send a message via Yahoo to thesmoothcriminal
ok ppl i was lazy with the stream i just used a Editor npc control thing
Reply With Quote
  #30  
Old 07-20-2002, 08:12 PM
Devil_Gabbe_Raizan Devil_Gabbe_Raizan is offline
Registered User
Join Date: Jul 2002
Location: Over There --->
Posts: 40
Devil_Gabbe_Raizan is on a distinguished road
Oh well here it goes:

Dont use npc trees,there are some tiles to the left so you can connect from sides and diagonal.You cannot connect directly straight.
The river,well it looks to fat,oh well that's just me and oh remove some water rocks on it.
The bridge is ok,you just used the wrong tiles for the bridge floor.
What's with the stakes out of nowhere?
Dont use the path generator and then edit.It's a b*tch.Also if you make the path yourself from scratch you will notice that it will look alot nicer,plus more exotic as royce said.
The house is pretty nice.
Remove some clutter.It's way cluttered.
What's with the path that goes into the trees?!
Oh and atleast remove some of the barrels you have.

Overall:2/10
Good potential,need alot of work.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 10:02 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.