Graal Forums  

Go Back   Graal Forums > Development Forums > Level Design
FAQ Members List Calendar Today's Posts

Reply
 
Thread Tools Search this Thread Display Modes
  #16  
Old 07-19-2002, 12:45 PM
Glory Glory is offline
Banned
Glory's Avatar
Join Date: Mar 2002
Location: Sunnydale
Posts: 1,365
Glory is on a distinguished road
Send a message via AIM to Glory
Quote:
Originally posted by starkid99
top left house has grass on the house on the building
ERRORERRORERROR
Corupt: now i'm not gonna flame you and im not going to talk down to you but if you notice there is only grass on those tiles do to a lack of variety on the tileset their using and the concept of the house their going for.. its not a tile error im sure those tiles were placed there knowing that someone would think that but would also think they would be smart enough to notice that the graal tileset doesnt have anything with those post tiles that doesnt have green edges and i'm not saying your not smart just quick to post.. as for the level well for one with the water fall im not sure if your going for it to be a water fall or to look like a strong current of water.. but if you were going for a water fall well use a cliff behind it and use the tiles where it looks like the water is actually flowing into the water. for the pond the edges are to straight. as for the detailong part of the level I mean that all depends on what your going for but ill say this anyways in the bottom left inside the fence there are to many flowers together (but i dunno what perspective in your mind you were building from) and on the other side of the fence in the bottom left the weed grass whatever is to repetitive or just organized whatever just change it. as for the walkway there is nothing wrong with a straight walkway UN just likes everything nicely organized without getting confused of where their going I mean it aint everything your walking down the street of broadway new york dallas etc.. that your sidewalk keeps twisting and turning.. but people do like twisting walkways and such in games gives it a different feel than reality.. ok enough said laterz
Reply With Quote
  #17  
Old 07-21-2002, 03:19 AM
Cid_Night Cid_Night is offline
Registered User
Cid_Night's Avatar
Join Date: Jun 2002
Location: CT USA
Posts: 907
Cid_Night is on a distinguished road
Send a message via AIM to Cid_Night
erm...3.5/10, its ok, but not great. Everything is tooooooo straight. take the edge tiles and make em move more, flow em left and right and make it natural. They're just straight. the path is also too straight...just mix it up a bit, makes it much more interesting...although it is extremely UNish, so ya kno...
__________________
Cid Night -Doomsday Co-Manager-
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 06:34 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.