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  #16  
Old 07-16-2002, 02:17 AM
Zurkiba Zurkiba is offline
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I think it's fair to use tile errors if Karakaze got to use ladders on Dustari
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  #17  
Old 07-16-2002, 02:21 AM
draygin draygin is offline
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Quote:
Originally posted by Zurkiba
I think it's fair to use tile errors if Karakaze got to use ladders on Dustari
You dumb ass its not a tile error its a freaking programming glitch!!
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  #18  
Old 07-16-2002, 02:52 AM
ghostsamurai ghostsamurai is offline
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Ladders- scripted by RPing staff to assist in RPing by getting people to close off areas
Wall glitch- misscripted npcs that help lamers get into areas they arent supposed to be in

If you guys used ladders to get into the KT base, that would be fine, but using a glitch to get in is just annoying, because it means people are constantly getting into the base, making it complete chaos.
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  #19  
Old 07-16-2002, 02:58 AM
draygin draygin is offline
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Quote:
Originally posted by ghostsamurai
Ladders- scripted by RPing staff to assist in RPing by getting people to close off areas
Wall glitch- misscripted npcs that help lamers get into areas they arent supposed to be in

If you guys used ladders to get into the KT base, that would be fine, but using a glitch to get in is just annoying, because it means people are constantly getting into the base, making it complete chaos.
It's actually an error in the graal.exe its self some times not sure why exatly when you have a wall that is one tile wide you can walk over it. I did it once by accident on the KT wall but couldnt do it again when I tried. But some one mentioned the door being messed up too.
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  #20  
Old 07-16-2002, 06:57 AM
Zurkiba Zurkiba is offline
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Quote:
Originally posted by draygin


You dumb ass its not a tile error its a freaking programming glitch!!
Yeah I'm a ******* because I go by what the admins say...
a Tiler error...

And it's a tile error and the bodies mixed together.
You have two corners there... so the bodies can use the tile error -_-


And about the ladders... we dont have ladders.
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  #21  
Old 07-16-2002, 09:20 AM
magicbud3344 magicbud3344 is offline
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gah stop arguing over what it's called it doesn't matter but still it is a glitch and it should not be usd =/
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  #22  
Old 07-16-2002, 08:13 PM
draygin draygin is offline
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Quote:
Originally posted by Zurkiba

Yeah I'm a ******* because I go by what the admins say...
a Tiler error...

And it's a tile error and the bodies mixed together.
You have two corners there... so the bodies can use the tile error -_-


And about the ladders... we dont have ladders.
Yes you are a dumb ass. Because its not a tile error. The Admin only called it such because that is what Geno first called it.
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  #23  
Old 07-16-2002, 09:24 PM
Sir_Gareth Sir_Gareth is offline
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Acculy it has nothing to do with the walls what so ever.
(Please See attachment)
When a wall is like that with a bocking tile of only 1 tile and walking tiles on either side of it it is simple.
The way people get oer it is with horses. The way the horses are scripted with onwall, if the horses go at the maximum speed it will skip over one blocking tile only if there is a walking/non-blocking tile behind it.
It has nothing to do with walls/graal.exe.
Its horses.





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  #24  
Old 07-16-2002, 09:29 PM
draygin draygin is offline
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Quote:
Originally posted by Sir_Gareth
Acculy it has nothing to do with the walls what so ever.
(Please See attachment)
When a wall is like that with a bocking tile of only 1 tile and walking tiles on either side of it it is simple.
The way people get oer it is with horses. The way the horses are scripted with onwall, if the horses go at the maximum speed it will skip over one blocking tile only if there is a walking/non-blocking tile behind it.
It has nothing to do with walls/graal.exe.
Its horses.





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There is also a bug where some times a player walks over one tile such as with the walls down in the caves with baddies. One time I was walking by KT and walked over a wall. But I can never do it when I try only by accident.
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  #25  
Old 07-16-2002, 10:30 PM
Amagius Amagius is offline
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Quote:
Originally posted by Sir_Gareth
Acculy it has nothing to do with the walls what so ever.
(Please See attachment)
When a wall is like that with a bocking tile of only 1 tile and walking tiles on either side of it it is simple.
The way people get oer it is with horses. The way the horses are scripted with onwall, if the horses go at the maximum speed it will skip over one blocking tile only if there is a walking/non-blocking tile behind it.
It has nothing to do with walls/graal.exe.
Its horses.





Fini.
That's the same thing I use to get horses in the market....Oops..
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  #26  
Old 07-17-2002, 08:00 AM
DragonX2 DragonX2 is offline
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The other 2 posts in this thread were by NeoNPL, this is by me (DragonX).
The so called "error" is not in the level and it is not in Graal, it's with the new bodies Try doing it with the old bodies, it won't work. So blame the new bodies not the levels, ok?
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