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  #16  
Old 06-24-2002, 09:23 PM
RavenTelvecho RavenTelvecho is offline
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Quote:
Originally posted by SavantMiles
also an ip connection, so that 2 ppl could connect and play on a lvl. this would be good for scripts and stuff.
good idea :P
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  #17  
Old 06-24-2002, 10:43 PM
Cid_Night Cid_Night is offline
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Quote:
Originally posted by SavantMiles
also an ip connection, so that 2 ppl could connect and play on a lvl. this would be good for scripts and stuff.
Ooh, good idea, especially for people without access to ftp, or people making new servers...this would be very helpful, for scipts or for opinions
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  #18  
Old 06-25-2002, 12:30 AM
Poogle Poogle is offline
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Quote:
Originally posted by SavantMiles
also an ip connection, so that 2 ppl could connect and play on a lvl. this would be good for scripts and stuff.
personal sevrers
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  #19  
Old 06-25-2002, 01:02 AM
haunter haunter is offline
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Quote:
Originally posted by Birdbird_0
addtiledef replaces the whole tile set such as 2k2's gmap tile set, making each tile not blocking

addtiledef2 draws over the exsisting tile set
the correct way to do addtiledef2 is:

addtiledif2 imagename.extention,level,x,y;

an exsample

addtiledef graal2230_tiles-1b.png,psa_1-,400,1600;

psa_1- that meaning that it starts in every level that contains psa_1- in the first part of the name, same can be done with all level names, such as for a cave cave_ and all levels starting with cave_ have the tile set in them, it adds it to the tiledef text files in your level folder.

addtiledef makes all the tiles non blocking? I never knew that. And yeah, that guy forgot the extension on the image name :P
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  #20  
Old 06-26-2002, 11:51 AM
Legondary_MyTH Legondary_MyTH is offline
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umm

i tried addtiledef imagename.png,,0; and my the screen went black
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  #21  
Old 06-27-2002, 12:42 AM
Faheria_LAT3 Faheria_LAT3 is offline
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Re: Re: Re: Re: Stefan : Requested Additions to the Level Editor

Quote:
Originally posted by Beachbum


I tryed that already...wait lemme try again....nope still not working...addtiledef2 LT_Tiles,Testing,0,0;...doesn't work...
mmmmkay: addtiledef LT_Tiles.png,Testing.nw/graal,0,0;
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  #22  
Old 06-28-2002, 07:25 AM
HidoiSeth HidoiSeth is offline
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<DarK>

I was thinking about the comment on being able to set the value (water, blocking, etc.) and I had a decent idea on a way to set it. I'm not sure of all the values ... so I only did the I knew and this image was just slopped it together, but here...

</DarK>

edit: You'd create this image and then there would be like some type of selecter. I'll make an image and post it later about this. I don't feel like doing it right now. But anyways... You'd select between:
-Values
-Tileset
And anything else that would be needed.
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  #23  
Old 06-28-2002, 07:32 AM
haunter haunter is offline
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Re: Re: Re: Re: Re: Stefan : Requested Additions to the Level Editor

Quote:
Originally posted by Faheria_LAT3

mmmmkay: addtiledef LT_Tiles.png,Testing.nw/graal,0,0;
He doesn't need the.graal or the .nw but he does need the file extension on the image filename.
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  #24  
Old 07-07-2002, 08:03 AM
Terminator3001 Terminator3001 is offline
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Im working on a new Personal Level Editor.
Its just to make it convert into .nw,.graal and so on from a txt file
(if u choose to make it that way)
So all you acually need is a program that u add the functions you want and then make it decrypt into .nw
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  #25  
Old 07-08-2002, 10:17 AM
Bhala Bhala is offline
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your having problems with tiles because your gfx are wrong.... they must be ONLY 250 Colors... Other wise they will never load.....
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