Quote:
Originally Posted by cbk1994
Just look at some of the things that have been released lately. There are lots of unrounded corners and broken things (the gang system especially) but they often get lots of positive feedback, especially initially after the release. Much of this depends on the climate (whether people like the current administration), but I think it's undeniable that most players don't care too much about polishing.
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So it's not a case of players not liking detail, but having no problem with lack of detail.
I think the problem is that players are settling without knowing what can be done. Atlantis is a good example of a server that pays attention to the details, and I feel that once Atlantis is finally released that maybe players will be able to appreciate this more. It's never exactly been uncommon knowledge that Graal players seem to have low standards, but that's not really an excuse to settle with just releasing the bare minimum.
Anyways, this is what I mean. I like a server that pushes beyond what they know the players will be happy with and truly try for quality content. iPhone Classic is a example of a server that pushed by with the bare minimum. In fact, when it released there wasn't even interior levels. It was just an overworld, that's it. But it was still insanely successful. But I feel developers should try to do better than just bare minimum. It's the same kind of attitude that separates games like Call of Duty, that will push a game out every year knowing they're still gonna make money, from games like Shadow of the Colossus that takes their time and in the end makes a quality game that pushes the limits of what players should come to expect from games, even if they don't realize it.