Quote:
Originally Posted by Elk
I miss the times where players could have their own houses on the gmap... that should be made possible again... and encourage them to start developing with that way... I remember being all happy for having a house yeaaars ago... and whenever I build a new one I had it replaced by a LAT...
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The problem is that a much smaller percentage of players are comfortable with what are the modern scripting practises compared to back then. Not only this but different servers are built with different systems which ought to be adhered to. Even with a fully built-in systems server where submitted scripts might work at first there can still be the problem of a house script contradicting one of the servers scripts, or being completely wrong should a server implement a new system later on.
What we tend to see now is the ability to either use fixed design house insides or upload the mere tiles of a level, combined with the ability to drop pre-defined scripts perhaps with a little freedom for modification.
This causes houses to be less diverse/unique which to an extent reduces the novelty of having a house, which is probably part ownership part having designed it, albeit most were still fairly similar when house uploading was common place.
In terms of having designated members of staff to handle such a thing as trawling through house submissions and fixing things up, assuming these would be staff with the coding knowledge to ensure it's all done decently, and could also be working on new content, this is somewhat of an unaffordable luxury in the event of a server otherwise having not much things for players to do.
For me the ideal thing to do would be for a server to provide basic implentation instructions with extensive documentation for a list of intended usable classes. It would probably take a lot of work to put together at first but could make the reviewing of submissions less time consuming, while allowing more freedom of design.