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  #16  
Old 09-09-2011, 02:47 AM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by fowlplay4 View Post
There should be an option in F3 to change between DirectX and OpenGL (for Windows obv).
Easily possible given that there's functions to force the change :/
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  #17  
Old 09-09-2011, 03:18 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by DustyPorViva View Post
Has OpenGL support been improved? I dunno about anyone else but whenever I tried OpenGL with Graal it ran horribly. And I'm talking about over about 4-5 different PCs I've had over the years.
Same experience here with many PCs.
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  #18  
Old 09-09-2011, 06:38 AM
Mark Sir Link Mark Sir Link is offline
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Quote:
Originally Posted by DustyPorViva View Post
Easily possible given that there's functions to force the change :/
don't think they actually do anything
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  #19  
Old 09-09-2011, 06:51 AM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by Mark Sir Link View Post
don't think they actually do anything
Last time I tried them they worked fine.
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  #20  
Old 09-09-2011, 07:14 AM
Mark Sir Link Mark Sir Link is offline
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I gave them a shot to try making it easier for a player to swap the other day and it did nothing for the player or myself. You mean switchtoopengl() right?
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  #21  
Old 09-09-2011, 12:47 PM
Crow Crow is offline
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I've tried the mode switching functions before; on v5 they didn't do ****, and on v6 they just destroy the main window for me, leaving the playerlist open (but unresponsive).
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  #22  
Old 09-09-2011, 01:48 PM
Mark Sir Link Mark Sir Link is offline
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when I tried them tuesday, they just did nothing at all as far as I can tell. Was throwing them in weaponfired and then having player.chat set to "isopengl", constantly returned 0.

ended up having to have the player add it to command line for short cut
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