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  #16  
Old 01-16-2011, 05:53 PM
Tigairius Tigairius is offline
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Originally Posted by MattKan View Post
If there was money involved, people would be more commited.

But since there isn't money involved, people aren't commited.
Money can help give someone an extra push, but money simply cannot motivate someone enough to be inspired. It is my experience that some of the best work has been done for free from people who are inspired by some "higher cause." That higher cause is usually the potential that they see in a project becoming successful, and the chance to create something high quality to be enjoyed by hundreds or thousands of people.

That's why any of us do any development in general, after all. It is this underlying desire to create something that will make people happy or impressed.

When I accept a paid project, it's rarely "how much money can you give me?" It's usually "am I going to feel like I'm wasting my time doing this?"

The answer to the original poster's question is contained herein.
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Last edited by Tigairius; 01-16-2011 at 06:04 PM..
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  #17  
Old 01-16-2011, 07:02 PM
MattKan MattKan is offline
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Money adds a little incentive to get the work done.

On another note, developers on Graal need updated tools to work with, especially if the "players" are expected to develop all the great aspects of the game.
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Originally Posted by Satoru Iwata
On the other hand, free-to-play games, if unbalanced, could result in some consumers paying extremely large amounts of money, and we can certainly not expect to build a good relationship with our consumers in this fashion. In order to have a favorable long-term relationship, we would like to offer free-to-play games that are balanced and reasonable.
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Eurocenter Games remains attached to the values of indies game developer and to the service our playerbase community.
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  #18  
Old 01-16-2011, 08:55 PM
Hiro Hiro is offline
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if developers want to make something players can enjoy then they have to step-down from their own projects, their own aspirations, and their own ideas to make something they probably won't have much fun participating in (because i've only met one developer who could actually spar worth a damn and i don't play zodiac or era enough to know what they deal with) and then they have to stick with it to the end product and beyond to fix anything that goes wrong with it

however, the developers who have stuck around are not (from a classic-graal perspective) actual players of the system, so they've typically created things that have no relation to the system of graal they are working within. UN is constantly compared to mario party because all there is to do is events or you can attempt to spar people (who have probably been sparring for years and only stick around for it, or there is no one sparring at all), with hardly anyone regularly PKing. this would be fine if everyone was the type of player that didn't try and get competitive with others, but that clearly is not the case

i never understood why no server of the classic-graal variety has created a system for players to be put on teams (or better-yet, guilds), warped to an enclosed level of mazes, and allowed to fight it out with each player given a specific number of lives to continue once they've run out of hearts. it's by far the most common and easily realizable system of war for a classic-graal server, yet i've never seen it implemented (aside from npulse where they did it wrong, because it was based on a "get to this number" system which isn't as fun as killing off each member of the opposing team until they've run out of lives)

but really, us players are the problem - we don't take the time to learn the scripts to make it all possible
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  #19  
Old 01-16-2011, 09:24 PM
Loriel Loriel is offline
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Quote:
Originally Posted by Hiro View Post
but really, us players are the problem - we don't take the time to learn the scripts to make it all possible
There is no other programming environment that makes it as ass-backwards to get started with. This is hardly the players' faults.

Last edited by Loriel; 01-17-2011 at 01:01 AM..
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  #20  
Old 01-17-2011, 12:04 AM
Elk Elk is offline
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