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  #16  
Old 01-15-2011, 04:04 PM
Fulg0reSama Fulg0reSama is offline
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Quote:
Originally Posted by Mark Sir Link View Post
uh, no.




couldn't you just stick the sprite in a gani and set a player attr to it
Yeah. That was just some display boredom. That's what I did.
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  #17  
Old 01-15-2011, 06:21 PM
jacob_bald6225 jacob_bald6225 is offline
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Also-- questions for Kevin.

I know in your initial post you said Players VS. CPU games. That meant like PVE type minigames where it is the 4 players on a team against computers right?

What would happen if a player drops out mid game? Would a replacement player be chosen, the game continue, or just end prematurely?
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  #18  
Old 01-15-2011, 08:46 PM
Mark Sir Link Mark Sir Link is offline
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Quote:
Originally Posted by jacob_bald6225 View Post
Also-- questions for Kevin.

I know in your initial post you said Players VS. CPU games. That meant like PVE type minigames where it is the 4 players on a team against computers right?
Think running of the bulb, basically baddy type characters who attempt to hinder the human players in their attempt to win the event.

Of course, a human could choose to sabotage their team themselves should they not want anyone to get more gralats...

Quote:
What would happen if a player drops out mid game? Would a replacement player be chosen, the game continue, or just end prematurely?
My plan was to open the slot up for players to join the game in progress, and perhaps give some sort of bonus incentive for a player to join an in progress game where odds are they'll join in a losing slot.

I don't want the game to end just because somebody leaves, though.

There will also be a system that punishes players for leaving games early continuously.
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  #19  
Old 01-15-2011, 09:17 PM
James James is offline
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  #20  
Old 01-16-2011, 12:03 AM
MattKan MattKan is offline
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So are you really going through with this? Have you started scripting stuff?
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Originally Posted by Satoru Iwata
On the other hand, free-to-play games, if unbalanced, could result in some consumers paying extremely large amounts of money, and we can certainly not expect to build a good relationship with our consumers in this fashion. In order to have a favorable long-term relationship, we would like to offer free-to-play games that are balanced and reasonable.
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Eurocenter Games remains attached to the values of indies game developer and to the service our playerbase community.
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  #21  
Old 01-16-2011, 12:33 AM
Mark Sir Link Mark Sir Link is offline
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Quote:
Originally Posted by MattKan View Post
So are you really going through with this? Have you started scripting stuff?
Yes I have, I'm not interested in paying money for a GServer quite yet though. I wish to complete more of the content offline first.
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  #22  
Old 01-16-2011, 01:03 AM
MattKan MattKan is offline
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Originally Posted by Mark Sir Link View Post
Yes I have, I'm not interested in paying money for a GServer quite yet though. I wish to complete more of the content offline first.
Awesome

If you've made any of the maps yet, please post pictures!
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Quote:
Originally Posted by Satoru Iwata
On the other hand, free-to-play games, if unbalanced, could result in some consumers paying extremely large amounts of money, and we can certainly not expect to build a good relationship with our consumers in this fashion. In order to have a favorable long-term relationship, we would like to offer free-to-play games that are balanced and reasonable.
Quote:
Originally Posted by Unximad
Eurocenter Games remains attached to the values of indies game developer and to the service our playerbase community.

Last edited by MattKan; 01-16-2011 at 01:25 AM..
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  #23  
Old 01-17-2011, 09:45 AM
Knux Knux is offline
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Legend of Zelda, Mario Party.
Hmm, let's make Era into an FPS. Then we got a Black Ops rip.
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  #24  
Old 01-24-2011, 08:15 PM
MattKan MattKan is offline
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You can add a casino that fits the graal thing by making one of those "match 'em up" machines where you have to match up the three spinning pictures.

You could use for the lucky 7
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Quote:
Originally Posted by Satoru Iwata
On the other hand, free-to-play games, if unbalanced, could result in some consumers paying extremely large amounts of money, and we can certainly not expect to build a good relationship with our consumers in this fashion. In order to have a favorable long-term relationship, we would like to offer free-to-play games that are balanced and reasonable.
Quote:
Originally Posted by Unximad
Eurocenter Games remains attached to the values of indies game developer and to the service our playerbase community.
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  #25  
Old 01-24-2011, 08:19 PM
Fulg0reSama Fulg0reSama is offline
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I am still intrigued by this idea, I see a lot of very interesting mini-games that graal is more than capable of creating through simplistic processes. LMS events in particular are easily simple.
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  #26  
Old 01-25-2011, 09:50 PM
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plz have pictionary kevin
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  #27  
Old 01-25-2011, 11:49 PM
Elk Elk is offline
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Quote:
Originally Posted by Fulg0reSama View Post
It'd be seriously easy to boot.

This is my Estimated time for if some actual scripters of ours were on it.

Scripting: 2 weeks (if constantly worked on or a month and a half if on ocassion)
Graphics: 1 week (maybe.)
Ganis: 1 week perhaps? maybe 2. (3 if you wanna slap Particles in the same category)
LAT: You better not need an LAT to make a god damn boardgame.
SFX: 2 weeks

That's 3 weeks to a month IF this were to be done by a very smart team and on constant work. Unfortunately we aren't good for that so I'd say about a month or two tops to create this as a server or so.
Simply: no, time/team coordination would prevent it from being that fast, nobody can plan an absolute timerange this close...id say about 3 months minimum with space inbetween to argue stuff out...

when you start a project like that, you need a projectcontextanalysis and henceforth stages
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  #28  
Old 01-25-2011, 11:52 PM
Fulg0reSama Fulg0reSama is offline
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Quote:
Originally Posted by Elk View Post
Simply: no, time/team coordination would prevent it from being that fast, nobody can plan an absolute timerange this close...id say about 3 months minimum with space inbetween to argue stuff out...

when you start a project like that, you need a projectcontextanalysis and henceforth stages
Elk, normally I agree with you but here's the thing I can see...

This idea is compromised full of Simplistic ideas forming into one complex machine.

Let's think... How long would it take for YOU, to make cartoon styled board spaces..? I bet it wouldn't take you even 10 minutes. I did base my idea off of the best or at least competent at best developers.
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  #29  
Old 01-26-2011, 12:11 AM
Elk Elk is offline
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you cant imagine how much thought is required to be put into this...
its alot of psychologic/social work thoughts
generally at game creations...

regardless of "howfastcanyoumakegraphics"
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  #30  
Old 01-26-2011, 12:14 AM
Fulg0reSama Fulg0reSama is offline
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Quote:
Originally Posted by Elk View Post
you cant imagine how much thought is required to be put into this...
its alot of psychologic/social work thoughts
generally at game creations...

regardless of "howfastcanyoumakegraphics"
How bout we cross that bridge when we come to it?

Also yeah I can actually.. You're making things more complex than they appear to be
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