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View Poll Results: Should Era iPhone and Era PC have this system?
Era iPhone: Yes 6 35.29%
Era iPhone: No 10 58.82%
Era PC: Yes 8 47.06%
Era PC: No 11 64.71%
Multiple Choice Poll. Voters: 17. You may not vote on this poll

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  #16  
Old 12-28-2010, 05:19 AM
WillaWonka WillaWonka is offline
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You could also IP track so different accounts wont be a problem.

If we want a popular game we HAVE to put in actual work instead of beating around the bush. Instead of complaining come up with ideas and WORK.
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  #17  
Old 12-28-2010, 05:27 AM
Demisis_P2P Demisis_P2P is offline
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Originally Posted by WillaWonka View Post
You could also IP track so different accounts wont be a problem.

If we want a popular game we HAVE to put in actual work instead of beating around the bush. Instead of complaining come up with ideas and WORK.
IP doesn't matter. People have friends, people have proxies.

I've posted a lot of ideas on these forums. Nothing ever gets done about them. **** this game.

If you want a weapon pricing system your best bet is to make something that is based on NPC shops. Every time somebody buys a gun from the NPC shop the price goes up by 5%. Every hour it goes back down 1%. Every time somebody sells one to the pawn shop the price goes down 5% and every hour it goes back up 1%.
Eventually the prices will reach an equilibrium which will them become the market value for that item.

Ammo stocks are meant to do something similar at the moment but the ammo stock hasn't been toned down since the playercount dropped so it never sells out. When it does sell out the next time it stocks the price will be a dollar higher. And then if it restocks again before it sells out the price goes a dollar lower. Except ammo also has a set max and a set minimum.
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  #18  
Old 12-28-2010, 07:22 AM
jkldogg jkldogg is offline
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Quote:
Originally Posted by Demisis_P2P View Post
If you want a weapon pricing system your best bet is to make something that is based on NPC shops. Every time somebody buys a gun from the NPC shop the price goes up by 5%. Every hour it goes back down 1%. Every time somebody sells one to the pawn shop the price goes down 5% and every hour it goes back up 1%.
Eventually the prices will reach an equilibrium which will them become the market value for that item.

Ammo stocks are meant to do something similar at the moment but the ammo stock hasn't been toned down since the playercount dropped so it never sells out. When it does sell out the next time it stocks the price will be a dollar higher. And then if it restocks again before it sells out the price goes a dollar lower. Except ammo also has a set max and a set minimum.
Great idea.

Do you even play Graal anymore?
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  #19  
Old 12-28-2010, 08:51 AM
Demisis_P2P Demisis_P2P is offline
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Nope but I would if somebody fixed the damn server up.
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  #20  
Old 12-29-2010, 05:42 AM
jkldogg jkldogg is offline
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Originally Posted by Demisis_P2P View Post
Nope but I would if somebody fixed the damn server up.
ooooooh
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