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  #41  
Old 12-14-2010, 05:01 AM
DemonSpawnn DemonSpawnn is offline
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Honestly this thread feels like its turning into a Logic V. Art debate, we should stop now before it completely derails from the point of the thread.

Anyways, awesome coloring by Elk. O and about the pillars and outlines, this should look better.



Uploaded with ImageShack.us

Last edited by DemonSpawnn; 12-15-2010 at 04:14 AM.. Reason: Added..
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  #42  
Old 12-17-2010, 09:21 PM
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awesome :0
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  #43  
Old 12-17-2010, 09:51 PM
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I think you found a good balance there, nice.
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  #44  
Old 12-17-2010, 10:07 PM
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Now all this needs are some semi run down and corroded statues of this past ancient civilization
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  #45  
Old 12-17-2010, 10:22 PM
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I think you found a good balance there, nice.
Agreed, looks good.
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  #46  
Old 12-17-2010, 10:25 PM
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It might look better to have the water down some instead of right up against the floor.
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  #47  
Old 12-17-2010, 11:45 PM
DemonSpawnn DemonSpawnn is offline
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Quote:
Originally Posted by DustyPorViva View Post
It might look better to have the water down some instead of right up against the floor.
I could make it go down a lil bit I guess, but not too much or else the player couldn't swim to that door.

Quote:
Originally Posted by Fulg0reSama View Post
Now all this needs are some semi run down and corroded statues of this past ancient civilization
Defiantly!


Once Its winter break I will try to finish up my complete temple set, including all NPCs, baddies, and the outside of the temple.. For the outside I'm thinking of architecture somewhat inspired by Angkor Wat... Will be challenging..

Anyways if time allows me, and my computer stops crashing so often, I'll start some statues and what not this weekend..

Last edited by DemonSpawnn; 12-17-2010 at 11:45 PM.. Reason: opps
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  #48  
Old 12-17-2010, 11:47 PM
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Quote:
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I could make it go down a lil bit I guess, but not too much or else the player couldn't swim to that door.
4 or 6 pixels would be a massive improvement.
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  #49  
Old 12-17-2010, 11:57 PM
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Originally Posted by DustyPorViva View Post
4 or 6 pixels would be a massive improvement.
I would actually go with 8 to 10 pixels personally.

I did a quick marking of where it could show most presented by rainbow indicators different color for every pixel.

I marked it for 10 pixels but again I'm seeing 7-10 being the best range but that tiny spot about a tile big could probably use a 4-6 perhaps like dusty said. Experiment on it mentally and see what fits best.

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  #50  
Old 12-19-2010, 11:30 AM
DemonSpawnn DemonSpawnn is offline
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It would feel weird just posting what I changed with the water level, so I included some older graphics I made.. Since I don't really have time to finish the ruins tiles until winter break, I have a little time this weekend, I feel like I should polish or scrap some of my older tiles... So here is what they look like now, I'll do some recoloring and editing to them I guess..


Last edited by DemonSpawnn; 12-19-2010 at 11:30 AM.. Reason: ...
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  #51  
Old 12-19-2010, 01:21 PM
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The perspective is wrong on the walls next to the tree. Other than that, I like your style, even if those cliffs are not really my taste
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  #52  
Old 12-19-2010, 03:47 PM
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I like your tree
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  #53  
Old 12-19-2010, 11:20 PM
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I like it.
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  #54  
Old 12-19-2010, 11:23 PM
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Quote:
Originally Posted by Soala View Post
The perspective is wrong on the walls next to the tree. Other than that, I like your style, even if those cliffs are not really my taste
Hmm?
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  #55  
Old 12-20-2010, 04:54 AM
DemonSpawnn DemonSpawnn is offline
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Quote:
Originally Posted by Soala View Post
The perspective is wrong on the walls next to the tree. Other than that, I like your style, even if those cliffs are not really my taste
Yea I really hate those cliffs, I'll remake them from scratch.
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  #56  
Old 12-20-2010, 05:42 AM
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I like demonspawn's artwork, keep at it.
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  #57  
Old 12-20-2010, 02:56 PM
Soala Soala is offline
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Quote:
Originally Posted by DustyPorViva View Post
Hmm?
Name:  pspktv.png
Views: 655
Size:  2.6 KB
See what I mean? Even if it's a small error, it'd be better if it was fixed
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  #58  
Old 12-20-2010, 03:51 PM
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Attachment 52073
See what I mean? Even if it's a small error, it'd be better if it was fixed
i don't see it, looks fine to me.
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  #59  
Old 12-20-2010, 04:01 PM
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i don't see it, looks fine to me.
the lines that I highlighted in yellow and green are not supposed to "circle around" the wall, the perspective is slightly wrong for this part.
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  #60  
Old 12-20-2010, 04:04 PM
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the lines that I highlighted in yellow and green are not supposed to "circle around" the wall, the perspective is slightly wrong for this part.
Why are they not, they are in front of and beside the wall. Makes sense to me.
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  #61  
Old 12-20-2010, 04:18 PM
Soala Soala is offline
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Why are they not, they are in front of and beside the wall. Makes sense to me.
So this wall would have a base, kinda like a statue? It's not the first impression I got from it. If it's supposed to, then it could use some improvements.
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  #62  
Old 12-20-2010, 07:42 PM
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Quote:
Originally Posted by Soala View Post
Attachment 52073
See what I mean? Even if it's a small error, it'd be better if it was fixed
I don't know what's wrong with that. It's something I do quite a bit.
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  #63  
Old 12-20-2010, 07:50 PM
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Quote:
Originally Posted by Soala View Post
the lines that I highlighted in yellow and green are not supposed to "circle around" the wall, the perspective is slightly wrong for this part.
You're saying that the wall should somehow cover up the floor? That would be even more wrong.
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  #64  
Old 12-20-2010, 07:58 PM
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He's talking about the fact that the lines infront are 1 pixel apart, and on the side, the vertical ones, are straight next to eachother, apparently creating the illusion of an elevation when there wasn't intention of it being there.
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  #65  
Old 12-20-2010, 08:10 PM
Soala Soala is offline
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From what I can see, the lines that I highlighted seemed weird to me.
If you imagine it in "3D", here it is

Name:  wallz.png
Views: 398
Size:  981 Bytes

In yellow/green = How it actually looks like to me, kinda
In Red/Pink = How I thought it was intended to look
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  #66  
Old 12-20-2010, 08:21 PM
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This is how it looks to me, and also how i feel it is intended to look:

edit: more like this.
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  #67  
Old 12-20-2010, 08:57 PM
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That's what I saw too.
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  #68  
Old 12-20-2010, 09:30 PM
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Yeah Liberated is definitely right, that is what I saw too.
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  #69  
Old 12-21-2010, 12:54 AM
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I thought they were borders that went up to the top of the wall =(
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  #70  
Old 12-21-2010, 08:28 AM
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Walls I made a few hours ago, I'm unsure about them, They were supposed to be for a building (needs a roof) but I feel like they might look better as inside tiles..


O and before you jump to conclusions the pallete for the wood was used by request, to match the other tiles for a server, it is not mine. But the other colors are.

Last edited by DemonSpawnn; 12-21-2010 at 08:32 AM.. Reason: Wrong pic lol...
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  #71  
Old 12-21-2010, 02:14 PM
Soala Soala is offline
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Quote:
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Walls I made a few hours ago, I'm unsure about them, They were supposed to be for a building (needs a roof) but I feel like they might look better as inside tiles..
<img>

O and before you jump to conclusions the pallete for the wood was used by request, to match the other tiles for a server, it is not mine. But the other colors are.
Hhhm I think they would look better as inside tiles too. They look nice
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  #72  
Old 12-21-2010, 09:07 PM
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I see what Soala means, and to show you what he's talking about:
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  #73  
Old 12-21-2010, 09:54 PM
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I think I have the same thing @ Crystia...


But I don't see it much of a problem...
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  #74  
Old 12-21-2010, 10:28 PM
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I came......to these forums to say that was an amazing post.

Torches need animation imo.
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  #75  
Old 12-21-2010, 10:59 PM
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I think I have the same thing @ Crystia...
img

But I don't see it much of a problem...
aren't these tiles used by Maloria now?
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  #76  
Old 12-21-2010, 11:23 PM
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I think I have the same thing @ Crystia...
-pic-

But I don't see it much of a problem...
O my.. I have much to learn about brick textures..
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  #77  
Old 12-21-2010, 11:32 PM
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Amazing tiles Elk, but that little flow of water in the crack makes absolutely no sense. Where is the water coming from? The hole? The sidewalk is elevated so clearly it isn't coming from that sewer.
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  #78  
Old 12-22-2010, 01:42 AM
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aren't these tiles used by Maloria now?
Nope.
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  #79  
Old 12-22-2010, 02:01 AM
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Amazing tiles Elk, but that little flow of water in the crack makes absolutely no sense. Where is the water coming from? The hole? The sidewalk is elevated so clearly it isn't coming from that sewer.
Blame it on humidity.
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  #80  
Old 12-22-2010, 02:11 AM
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@Elk, that's really nice. Except that little stream flowing from the big hole into the water line. It makes no sense? The stream looks like it's falling off the walk-way into the water, yet it's doing the same for the big hole. Where's that bit of water actually originating from? o.O
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