Quote:
Originally Posted by cbk1994
Call stack is no good when you can access the variables directly (unless you meant callstack for certain variables?).
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Idunno, I thought maybe you could just create a couple functions to change the vars, and they wouldn't do **** when they are not called from a weapon/whatever that's on the white list. Then just mirror the value of the var somewhere, and every once in a while, compare the actual var with the mirrored one. If they don't contain the same value, throw an alert, somewhere. Whatever.