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  #1  
Old 04-23-2010, 08:49 PM
LordSquirt LordSquirt is offline
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I don't see why people bring up how much money people have. No one has more than a million, therefore, it's no where as bad as it was before.

A reset will enable the server to accomplish more though.
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  #2  
Old 04-23-2010, 10:13 PM
deathbarrier99 deathbarrier99 is offline
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Bring back Helicopters.

Damn right I want one.
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  #3  
Old 04-23-2010, 10:31 PM
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  #4  
Old 04-23-2010, 11:56 PM
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Why do you guys like the taking out trade window idea? I certainly don't want to walk to the mall to sell something when I could just do it from where ever I am.
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  #5  
Old 04-24-2010, 12:14 AM
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Originally Posted by Vman13x View Post
Why do you guys like the taking out trade window idea? I certainly don't want to walk to the mall to sell something when I could just do it from where ever I am.
better market atmosphere

think g2k1
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  #6  
Old 04-24-2010, 01:13 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Sam View Post
Hmm I'm not familiar with Era and perhaps my post is dumb, but what about raise a big tax from very rich people?
We've considered doing this but ultimately abandoned it. There aren't any "off shore bank accounts", but there are definitely ways of hiding wealth (across trials, for example). The real reason for a reset is to facilitate the new scripting improvements.

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Originally Posted by elite_master View Post
Alongside with the reset, I feel that everyone should be unbanned aswell.
I've planned this since the initial conception of "new Era" .

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Originally Posted by MontyPython View Post
Limiting players to a set list of pre-generated items will dilute any real creativity or actual purpose for the business in the first place. Then, on top of that, the pawn shop will sell most (if not all) items in the shop. This just isn't an ideal way to give "everyone" a chance at running a business while combating economic woes.
There's not really a better way to do it. Era Dev right now has the backbone of a MUDLib but a full one would be way overkill and would make purchasing and handling weapons extremely difficult.

Quote:
The biggest problem with the current businesses is lack of diversity and purpose. You have a couple stores selling very basic guns and ammo (all of which can be bought at an NPC shop), and you've got three food stores. The only difference in the food stores is the graphics, levels, and which owner you're better friends with. The -only- thing that gives any of the businesses some sort of control is setting the price, its physical location, and/or holding special sales and discounts. When literally every item in each store yields the exact same results to the player, the only thing that matters is price and location.
I agree with you here. I don't like food businesses at all and I want to either completely change them or remove them completely. However, as for ammo, there's not a whole lot that can be done. I suppose arbitrary stock limits can be imposed in hopes of forcing shops to compete on constant stocking, but there aren't a lot of solutions to that.

Quote:
I think that rather than making another mass-produced automated business system (even looking past the economic havoc wreaked by it, the first incarnation was the most uninspired form of businesses on era ever), you should instead rework the way the business administrator handles new ideas and suggestions. Open up a forum where people submit applications with ideas and a solid plan for new businesses.
Similar to gangs, I don't want staff to be involved in businesses. Staff involvement inevitably leads to inactivity and poor choices. I'd rather see them run themselves competitively.

Quote:
Now here's the thing, I know a classic response is going to be "too much work brah, that's stupid." And maybe it is a bit demanding. But anything of quality and worth takes time and effort. Sure, you can have 3-5 clone businesses battling it in a vicious price and location war. Or you could have 3-4 businesses each with a unique purpose, unique products, and unique vision. Each could possibly add new variations to gameplay and new ways to enjoy Era, rather than the same product at a different price from the store down the street but still a bit lower than the pawn shop.
We did actually plan something that would have businesses interoperating with player jobs. For example, a furniture shop was planned that would use wood (purchased from individual players or even from some other business). However, these would most likely be player-ran completely (think Speedy Pizza).

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Originally Posted by Crono View Post
better market atmosphere

think g2k1
This is one of the main goals behind it, we've actually pretty much ripped off the trade tables.
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  #7  
Old 04-24-2010, 04:14 AM
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Quote:
Originally Posted by Vman13x View Post
Why do you guys like the taking out trade window idea? I certainly don't want to walk to the mall to sell something when I could just do it from where ever I am.

unstick me


walk 3 feet


beside the Mall was a mini pawn shop back in the day, because everyone could only use the mall to sell items they always had other things up forsale in their stall
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  #8  
Old 04-24-2010, 12:27 AM
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give cars dmg again i miss running over noobs
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  #9  
Old 04-24-2010, 12:32 AM
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Why do you guys like the taking out trade window idea? I certainly don't want to walk to the mall to sell something when I could just do it from where ever I am.
a) It will create another well needed "sink" in era's economy by forcing players to pay for a mall stand every time they trade their items.

b) and what Crono said.

I suggested this years ago.
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  #10  
Old 04-24-2010, 01:15 AM
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Yes We Can™

I myself, have quit playing Graal from the lack of entertainment it now brings... especially after seeing so much of its community leave with the new "pay for Gold" subscriptions. I may consider coming back once Era resets, though.

Will there be a new gmap which has been "supposedly" worked on for the reset?
I think the Mall should be worked on if you want to attract players to utilize it or go inside... give it more of a real-life Mall feel.

I suggest you have a "scrolling message board" near the mall displaying Era's current economic status, GDP, or even upcoming events. That should give the manager or players a feel about Era's changing economic status.
Maybe even another "scroll-board" below which constantly alternates the message on what's currently being sold inside the mall... A system could also be created to allow a player to pay for a message on the "board" for (x) minutes.
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  #11  
Old 04-24-2010, 01:22 AM
cbk1994 cbk1994 is offline
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Originally Posted by comet View Post
Will there be a new gmap which has been "supposedly" worked on for the reset?
Yes, we're actively working on it. As for the rest of the post, most of that is planned except for the messages. The mall itself will display certain items (not sure how yet) and that will suffice for advertising.
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  #12  
Old 04-24-2010, 04:36 AM
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How do you measure feet on graal?
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  #13  
Old 04-24-2010, 04:39 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Old_Days View Post
How do you measure feet on graal?
Computer screens are approximately 96 ppi, therefore one inch has 96/16 tiles in it. 6 tiles per inch, multiplied by 12, results in 72 tiles per foot.

silly rabbit
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  #14  
Old 04-24-2010, 05:33 AM
DustyPorViva DustyPorViva is offline
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I'd just do a simple 1 tile = 1 foot sort of thing. *shrug*
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  #15  
Old 04-24-2010, 05:50 AM
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Originally Posted by DustyPorViva View Post
I'd just do a simple 1 tile = 1 foot sort of thing. *shrug*
Then characters would be 3 feet tall?

Chris was being more technical about the pixels per square inch of computer monitors. Under his calculations one foot is 1.125 whole levels, so obviously not an in-game metric.

If you wanted an in-game measure then it'd make a lot more sense to say that 2 tiles = 1 meter.
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  #16  
Old 04-24-2010, 06:14 AM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by Demisis_P2P View Post
Then characters would be 3 feet tall?

Chris was being more technical about the pixels per square inch of computer monitors. Under his calculations one foot is 1.125 whole levels, so obviously not an in-game metric.

If you wanted an in-game measure then it'd make a lot more sense to say that 2 tiles = 1 meter.
You can't apply any sort of logic to it... because Graal, especially perspective/character sizes and such don't make any sense. In that case, why overcomplicate it?
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  #17  
Old 04-24-2010, 04:46 AM
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Ok, and I'm sure Eclipse already knew that.
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  #18  
Old 04-24-2010, 05:23 AM
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  #19  
Old 04-24-2010, 06:11 AM
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just walk 3 feet jesus
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  #20  
Old 04-24-2010, 03:39 PM
Supaman771 Supaman771 is offline
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Alright so, Eras Economy....

The reason it is ruined is not because of staff, or spawning, or abuse, or Ace or whatever.

The reason it sucks is because the players and the players only. Let me give an example:

The most money on the server currently is me and dave, we each have about 900k. Yet there are weapons like Mp5 (and many others) that people still say cost 15m. How can this be possible? The players created their own own prices totally ignorant to how good the gun actually is. Looking at the stats of TG and Mp5 right now, and knowing TG costs around 750-900k, using logic and the fact theres about 6 TGs and 5 Mp5s Mp5 should cost a max of 1-1.5m.

The guns like this are outside of the economy, meaning they won't be sold for actual money only for other guns within their league of lame-ness. This makes larges sums of money obsolete. And creates a insanely large gap in the economy. A few examples of how stupid Era players can be:

Gun Stats for 'Tommy Gun':
Damage: 20
Rate of Fire: 0.3
Freeze: 0.05
Reload: 0.15
Spread: 0.17 (19.48°)
Price: 750-900k

Gun Stats for 'Mp5 Navy':
Damage: 20
Rate of Fire: 0.25
Freeze: 0.05
Reload: 0.3
Spread: 0.1 (11.45°)
Price 10-15m

----------------------------------

Gun Stats for 'Shipka':
Damage: 20
Rate of Fire: 0.35
Freeze: 0.12
Reload: 0.36
Spread: 0.06 (6.87°)
Price: 600-800k

Gun Stats for 'Desert Raven':
Damage: 20
Rate of Fire: 0.22
Freeze: 0.12
Reload: 0.36
Spread: 0.03 (3.43°)
Price: 3-5m

The only stat difference for either set is Rate of Fire, and it is only by 5-13 HUNDRETHS (Lower RoF = shoots faster btw) Yet you can clearly see the difference in price, when theres about the same amount of each gun so you can't blame it on rarity. Thus the era players don't know how to tell prices based on stats and the whole getting better guns thing doesn't work out.

Also, I would hope Chris can find out solutions to the things other managers missed, like the obviousness that theres over 100 Axes on Era when only about 3 were actually bought from the EC shop. I mean seriously.
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  #21  
Old 04-24-2010, 03:41 PM
Vman13x Vman13x is offline
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What if you are talking to a friend. You'd have to unstick go to the mall and then walk back. I think it's pointless to do that
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  #22  
Old 04-24-2010, 04:25 PM
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oh cool i have a desert raven from soffro, does that mean im rich?
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  #23  
Old 04-24-2010, 05:21 PM
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oh cool i have a desert raven from soffro, does that mean im rich?
yes
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  #24  
Old 04-24-2010, 06:20 PM
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oh cool i have a desert raven from soffro, does that mean im rich?
I checked your attributes and 5 uzis, an ak47, and 2 golden uzis don't morph together to form a DR
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Old 04-24-2010, 08:24 PM
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I checked your attributes and 5 uzis, an ak47, and 2 golden uzis don't morph together to form a DR
kekekekekekekeke

way to fool staffs :3
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  #26  
Old 04-24-2010, 04:29 PM
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I believe some axes were prizes for winners of events, so ya. Also smu spawned an axe and did an event with it.
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  #27  
Old 04-25-2010, 02:16 AM
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I like the new ideas but I'm still waiting for a reset before I come back to Era.
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  #28  
Old 04-25-2010, 04:16 AM
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Reset will make me lose my mining level, but the good thing is that I don't care, because then I'll just get it back and Roguebabe will be the nub nao! hahaahhahrerer
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Old 04-25-2010, 03:06 PM
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Reset will make me lose my mining level, but the good thing is that I don't care, because then I'll just get it back and Roguebabe will be the nub nao! hahaahhahrerer
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  #30  
Old 04-25-2010, 03:23 PM
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fix the dumb sh*t where a bullet breaks/destroys/disappears whenever you walk into a different level on the gmap.

i'd only play this again if there was a reset.
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  #31  
Old 04-25-2010, 03:29 PM
cbk1994 cbk1994 is offline
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Originally Posted by swift View Post
fix the dumb sh*t where a bullet breaks/destroys/disappears whenever you walk into a different level on the gmap.
That's beyond our control to fix, it's a problem with the projectile functionality in Graal.
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Old 04-25-2010, 07:27 PM
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That's beyond our control to fix, it's a problem with the projectile functionality in Graal.
Did you try to script your own "bullet handler"? Not quite sure how the outcome would be though.

However, I really like your plans, if you can realise them Era's playercount will certainly rise.

The idea to only trade items in the Mall is fascinating, I don't like the "search tool" you're going to make though. Why don't you let them players just walk around and look at items, instead of automating everything?
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  #33  
Old 04-25-2010, 07:34 PM
DustyPorViva DustyPorViva is offline
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Did you try to script your own "bullet handler"? Not quite sure how the outcome would be though.

However, I really like your plans, if you can realise them Era's playercount will certainly rise.

The idea to only trade items in the Mall is fascinating, I don't like the "search tool" you're going to make though. Why don't you let them players just walk around and look at items, instead of automating everything?
Era is already probably using an insane amount of resources. Scripting custom projectiles to handle hundreds of bullets flying at the same time would murder the server, and probably have Stefan on their ASAP slapping them around.
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Old 04-25-2010, 07:39 PM
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Era is already probably using an insane amount of resources. Scripting custom projectiles to handle hundreds of bullets flying at the same time would murder the server, and probably have Stefan on their ASAP slapping them around.
Those bullets have to be handled right now too, so if you script it clean and performant you shouldn't feel any difference.
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  #35  
Old 04-25-2010, 07:43 PM
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However, I really like your plans, if you can realise them Era's playercount will certainly rise.?
I stopped reading a "realise".
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Old 04-25-2010, 09:04 PM
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Stop being ignorant Dusty, I tried not to troll. It was you who started attacking me and it was you who simply talked random crap you had no idea of.
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  #37  
Old 04-25-2010, 09:59 PM
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Quote:
Originally Posted by Pelikano View Post
Stop being ignorant Dusty, I tried not to troll. It was you who started attacking me and it was you who simply talked random crap you had no idea of.
I didn't attack you, I stated the facts. You, however, responded with sarcasm and poor attitude for no reason. Also, what I said is exactly the truth, hard-coded stuff will always be more efficient than scripted... how is that having no idea about it?
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  #38  
Old 04-25-2010, 10:04 PM
Pelikano Pelikano is offline
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Pelikano has a little shameless behaviour in the past
Quote:
Originally Posted by DustyPorViva View Post
I didn't attack you, I stated the facts. You, however, responded with sarcasm and poor attitude for no reason. Also, what I said is exactly the truth, hard-coded stuff will always be more efficient than scripted... how is that having no idea about it?
I never answered with sarcasm, you're doing it again!


You said the NPC Server handles the projectiles, which is totally inconsistent.
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  #39  
Old 04-25-2010, 10:21 PM
salesman salesman is offline
Finger lickin' good.
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Era's forums have been nothing but people attacking one another lately...it's great
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  #40  
Old 04-26-2010, 02:53 AM
Eclipse Eclipse is offline
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Originally Posted by salesman View Post
Era's forums have been nothing but people attacking one another lately...it's great
YOURWELCOME

/bow
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