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  #16  
Old 04-23-2010, 11:57 AM
jkldogg jkldogg is offline
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Quote:
Originally Posted by bell View Post
kenshin is right, resets usually end up ticking people off immensely. If at all possible avoid this option. You could even set a limit on banked cash per individual if you wish to avoid the multibillionaire problem.
this

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  #17  
Old 04-23-2010, 12:16 PM
Mark Sir Link Mark Sir Link is offline
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if gangs are going to wield such a tremendous benefit to players they should be able to join gangs without having to be recruited.

It always seemed like a terrible system to begin with but this will only make it worse
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  #18  
Old 04-23-2010, 12:36 PM
Herb_P2P Herb_P2P is offline
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A reset would be best, people are popping out of nowhere with 5mil+ it's ridiculous.
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  #19  
Old 04-23-2010, 01:07 PM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Bell View Post
Kenshin is right, resets usually end up ticking people off immensely. If at all possible avoid this option. You could even set a limit on banked cash per individual if you wish to avoid the multibillionaire problem.
A reset is unavoidable since we can't change Era's dated systems without breaking tons of things — the current systems are incredibly limited and make many of our ideas impossible. For example, things like gangs choosing the stats of their gang gun are all but impossible and have to be done with several hackish workarounds.

It might be possible to write some kind of converter script for the systems but it would require the rescripting of almost every script involving anything but effects, and coupled with all the other drastic changes we have planned (rebalancing of guns, for example), a reset seems the most appropriate option.
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  #20  
Old 04-23-2010, 01:28 PM
LordSquirt LordSquirt is offline
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I think a reset is the way to go and from what I see resets usually increase playercount since everyone wants to be #1 and people from other servers have a chance to actually get good on the server.
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  #21  
Old 04-23-2010, 01:57 PM
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Originally Posted by LordSquirt View Post
I think a reset is the way to go and from what I see resets usually increase playercount since everyone wants to be #1 and people from other servers have a chance to actually get good on the server.
sums it up perfectly
straight from the mouth of god
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  #22  
Old 04-23-2010, 02:16 PM
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I disagree with you Bell, I also wouldn't like a reset.. Neither will all the good rich players, But if they got rich already it won't be hard for them to get rich again. They know how to.
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  #23  
Old 04-23-2010, 02:22 PM
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Hmm I'm not familiar with Era and perhaps my post is dumb, but what about raise a big tax from very rich people?
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  #24  
Old 04-23-2010, 02:37 PM
Demisis_P2P Demisis_P2P is offline
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Hmm I'm not familiar with Era and perhaps my post is dumb, but what about raise a big tax from very rich people?
yeah but they will just evade the tax with offshore bank accounts (i.e. southridge).
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  #25  
Old 04-23-2010, 03:21 PM
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Originally Posted by Sam View Post
Hmm I'm not familiar with Era and perhaps my post is dumb, but what about raise a big tax from very rich people?
mehhhhhhhhhh
it seems like it's rude to punish the players who really play, and give Era a playercount, and then in turn give the newer players an advantage.

and where would the line to "very rich" be? if all the very rich were taxed, then the current "rich" would be the richest.
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  #26  
Old 04-23-2010, 03:55 PM
Sam Sam is offline
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Quote:
Originally Posted by Demisis_P2P View Post
yeah but they will just evade the tax with offshore bank accounts (i.e. southridge).
I didn't know that such accounts exist, but the tax could also be raised on bank accounts and it doesn't matters who's the owner or where on Era the account is.


Quote:
Originally Posted by Seeya View Post
mehhhhhhhhhh
it seems like it's rude to punish the players who really play, and give Era a playercount, and then in turn give the newer players an advantage.

and where would the line to "very rich" be? if all the very rich were taxed, then the current "rich" would be the richest.
The tax could be related to the wealth and/or to values (e.g. weapons) and applies for every player.
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  #27  
Old 04-23-2010, 04:32 PM
saetarshadowflare saetarshadowflare is offline
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Nice idea and all. but if you really want to make sure the economy doesn't do what it has now, and become terrible.

Make all guns purchasable at a store. Yeah, sure, maybe everyone would eventually get a TG or a shipka, but era is a very difficult server to make money, and make the cost of said guns be rediculously high, but at least obtainable by everyone, and not through some stupid spar event.

That seems to be the biggest issue, lack of decent weapons circulating the market. Bring back gang guns, make them BETTER than the rest of the guns, gang tag only, special ammo ect.

Add more ways to make money, fishing is usually a great way to do so, as long as it is a decent amount per fish, like GG had. You could also bring back the 20 or so different flower boquets that actually made money, i forget the pink one but it made like 35$ per and was pretty easy to make. Remove batteries from drills, i don't see the point in this, there is no auto mining program that couldn't get around it if that was the original plan for their use.

A lot can be done, a lot should be done, focus on attention grabbers first because things that are new and exciting will drag players from UN/zodiac back. People quit due to lack of things to do, and i gotta admit, pking is boring when you chase down the same 3 people all day.

just my 5 cents, because my ideas are worth more than 2.
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  #28  
Old 04-23-2010, 04:53 PM
Frankie Frankie is offline
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Quote:
Originally Posted by Kenshin851
The economy balanced out when they made the Vday shop and took a lot of cash out of the system, and if they didn't feel it did a great enough job open up another one.
removing money from the economy doesn't mean it will be balanced. it's a lot more complicated than that. the economy needs to be completely redesigned because the same methods that managers have been using over the past 5+ years are clearly not working.

resets piss players off because managers in the past seem to take the wrong approach. they all want to prevent players from getting too many items/money, so they try to make it harder and harder to obtain them. then the server resets and players are stuck with tedious money making for days at a time just to buy weapons and ammo.

I'm still sticking behind my idea that the economy shouldn't control the server. let people make all the easy money they want. in the end all that should matter is players enjoying the playable content on the server.
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  #29  
Old 04-23-2010, 05:04 PM
Trak Trak is offline
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Quote:
Originally Posted by cbk1994 View Post
My first project: I plan to disable the item trade window and centralize all trades in the mall. The mall will offer an option for selling your items for money through a database-type system allowing you to search all items for sale, sort them by price, and even sell offer-only items. There will be a second component for trading items for items in another part of the mall which will facilitate public trading.
Love this idea, increase activity in the mall just like the good old days

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Originally Posted by cbk1994 View Post
After this, I will focus on businesses and events. Era has a surprisingly small number of hostable events, and eventually all of them will be rescripted and automated.here.
Should hire some Event Developers, easy way to give the players some new events.
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Please bring back outbreak ;D
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  #30  
Old 04-23-2010, 05:31 PM
Eclipse Eclipse is offline
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listen obama we aint gona tax the rich mo ****as
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