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  #1  
Old 02-18-2010, 07:13 AM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by Demisis_P2P View Post
It doesn't matter anyway because you dorks aren't going to look at it and go "38 degrees is HELLA MAD SPREAD". You're going to look at it and go "this one is higher than that one, it is better".

P.S. 38 degrees is too much spread imo.
Except when you're working with radians you're working on a 0-pi*2(~6.28) scale, as opposed to degrees that are on a 0-360 scale. It's much easier to take a quick glimpse and see that a 5degree spread is favorable instead of 0.001 equivalent of radians. Just larger scale = simpler digestion.

Also, 38 degrees doesn't seem like too much for a shotgun
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  #2  
Old 02-18-2010, 11:45 AM
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Quote:
Originally Posted by cbk1994 View Post
Spread is measured in radians. I'll try to add it soon.
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Originally Posted by DustyPorViva View Post
Should be converted into degrees as it's more recognizable/easier to understand(better to see 90degrees than 1.57, for example).
Quote:
Originally Posted by Demisis_P2P View Post
It doesn't matter anyway because you dorks aren't going to look at it and go "38 degrees is HELLA MAD SPREAD". You're going to look at it and go "this one is higher than that one, it is better".

P.S. 38 degrees is too much spread imo.
You could just make it a visual display. EG: Next to the weapon image in some form of information display, the range (Spread) is shown at min-max degrees visually, like so:

Click image for larger version

Name:	range.png
Views:	76
Size:	2.0 KB
ID:	50426

No numbers, no conversions, just a visual representation of the min-max spread within say a 20 tile radius scaled down.
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  #3  
Old 02-18-2010, 01:37 PM
Venom_Fish Venom_Fish is offline
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You should've been a Graphic Artists, Squirt is desperately in-need of some, you're awesome.
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  #4  
Old 02-18-2010, 01:55 PM
cbk1994 cbk1994 is offline
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Graphic representations of spread are pretty useless, you can't easily compare them between guns.

As Demisis said, players will just compare the spread of one gun to another, not actually think about the angle. Converting between radians and degrees is just subject to rounding errors and inaccuracy.
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  #5  
Old 02-18-2010, 08:22 PM
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Quote:
Originally Posted by cbk1994 View Post
As Demisis said, players will just compare the spread of one gun to another, not actually think about the angle. Converting between radians and degrees is just subject to rounding errors and inaccuracy.
I think he meant for sake of displaying it publicly...you'd still use radians in the actual script. Degrees are much easier to compare than radians, and it doesn't really have to be perfect so roundoff errors are not an issue.
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  #6  
Old 02-19-2010, 12:42 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by salesman View Post
I think he meant for sake of displaying it publicly...you'd still use radians in the actual script. Degrees are much easier to compare than radians, and it doesn't really have to be perfect so roundoff errors are not an issue.
I understand that he was talking about public display, but like I said, I don't think it's a problem. Players are just going to compare it against other guns.
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Old 02-19-2010, 02:29 AM
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I don't think spread-display is really a necessity, I mean spread is based on preference.
While freezetime, rate of fire and such really are a one-way street for players. Less, Less, Less.
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  #8  
Old 02-19-2010, 12:48 PM
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Quote:
Originally Posted by Venom_Fish View Post
I don't think spread-display is really a necessity, I mean spread is based on preference.
While freezetime, rate of fire and such really are a one-way street for players. Less, Less, Less.
Actually you want more rate of fire,not less.
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  #9  
Old 02-19-2010, 12:54 PM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by Venom_Fish View Post
I don't think spread-display is really a necessity, I mean spread is based on preference.
While freezetime, rate of fire and such really are a one-way street for players. Less, Less, Less.
Spread can be a defining factor between two automatic(or even non-automatic) guns when all their other stats are similar. It's basically the accuracy of the gun.
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  #10  
Old 02-19-2010, 09:36 PM
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Darow, you'd want less sleeptime (= Higher Rate of Fire) is what I meant.

And, Dusty... I was saying pertaining to Era. If all the stats are completely the same, its based on the preference of the user as to whether he wants less spread or more spread.
In other words, it can't be said factually, that more spread on Era is better than less or none or vice-versa. Its based on the user, which varies.
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  #11  
Old 02-19-2010, 09:44 PM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by Venom_Fish View Post
In other words, it can't be said factually, that more spread on Era is better than less or none or vice-versa. Its based on the user, which varies.
All the more reason to have it shown, no?

Also... how is spread any different on Era than any other implementation? Spread is spread... pretty sure Era implements it on a similar way -- a max value for the random angle applied to the projectiles. Why exactly someone would WANT a higher spread(besides weapons like shotguns) is a little baffling, but moot nonetheless.
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  #12  
Old 02-19-2010, 11:54 PM
cbk1994 cbk1994 is offline
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I've added spread to the stats display, in both radians and degrees (note that the measure of radians is the angle at which they can go either direction, and that the actual angle it can go is twice that; I've doubled the number when converting to degrees for simplicity)
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  #13  
Old 02-20-2010, 12:36 AM
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That's cool- too bad there's not enough space for it in the inventory
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