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  #1  
Old 01-13-2010, 03:28 AM
Twinny Twinny is offline
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I've found I cannot jump off the cliffs I could normally jump off in v5. I tested on N-Pulse and Zodiac.

I've attached a picture of the cliffs I was trying to jump off. Instead of jumping, I just start trying to push the cliffs over while I had some people jumping down the cliffs next to me.
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ID:	50227  

Last edited by Twinny; 01-13-2010 at 03:42 AM..
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  #2  
Old 01-13-2010, 08:00 PM
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Quote:
Originally Posted by Twinny View Post
I've found I cannot jump off the cliffs I could normally jump off in v5. I tested on N-Pulse and Zodiac.

I've attached a picture of the cliffs I was trying to jump off. Instead of jumping, I just start trying to push the cliffs over while I had some people jumping down the cliffs next to me.
Ok fixed, was already wondering why it doesn't work on Classic iPhone. We have added some modifications for making some classic stuff working on gmap but it bugged the jump tile detection.
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  #3  
Old 01-13-2010, 01:47 PM
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OS: Windows XP SP3
Graphics card:
Description: NVIDIA GeForce 7300 GS
Driver version: 6.14.11.8208

This happens to me on layered levels on maloria:
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  #4  
Old 01-13-2010, 01:50 PM
xXziroXx xXziroXx is offline
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Quote:
Originally Posted by Umat View Post
OS: Windows XP SP3
Graphics card:
Description: NVIDIA GeForce 7300 GS
Driver version: 6.14.11.8208

This happens to me on layered levels on maloria:
Attachment 50234
This is fixed in Stefan's v6 version.
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  #5  
Old 01-13-2010, 01:55 PM
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Originally Posted by xXziroXx View Post
This is fixed in Stefan's v6 version.
Oh, well, I got both Windows and Linux from Skyld. Maybe both versions isn't up to date (which is causing my problem on Linux).
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  #6  
Old 01-13-2010, 03:18 PM
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Quote:
Originally Posted by Umat View Post
Oh, well, I got both Windows and Linux from Skyld. Maybe both versions isn't up to date (which is causing my problem on Linux).
That was a problem because alpha transparency was not working properly on all the tilelayers; Stefan's already fixed it and it will be in the next beta release.
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  #7  
Old 01-13-2010, 03:50 PM
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Alright.
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  #8  
Old 01-13-2010, 09:41 PM
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Quote:
Originally Posted by Tigairius View Post
+ Certain bodies aren't displaying properly. (See: post 1 & post 2)
Fixed in my version, it was expecting classic bodies to be palettized.
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  #9  
Old 01-13-2010, 09:45 PM
Deas_Voice Deas_Voice is offline
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Quote:
Originally Posted by Stefan View Post
Fixed in my version, it was expecting classic bodies to be palettized.
what about bodies that doesn't show?
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  #10  
Old 01-13-2010, 09:56 PM
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Quote:
Originally Posted by Deas_Voice View Post
what about bodies that doesn't show?
Well they don't show because they are not palettized
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  #11  
Old 01-15-2010, 05:04 PM
xXziroXx xXziroXx is offline
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Not sure if we can post about suggestions in this thread or not, but since you have a section about it in the first post, I'll take my chances.

http://forums.graalonline.com/forums...ad.php?t=87559

Would be rather useful. Also, have I missed something, or is the promised open beta still closed and just made official, or where can I get the beta version of v6? Have a bunch of stuff I'd like to try on Maloria with it.
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  #12  
Old 01-15-2010, 05:33 PM
Deas_Voice Deas_Voice is offline
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Quote:
Originally Posted by xXziroXx View Post
where can I get the beta version of v6?
the person you are looking for, starts with a s and ends with kyld.
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  #13  
Old 01-16-2010, 03:41 AM
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There is new beta version, short list of modifications:
- 24bit pngs should work fine now as bodies on classic servers
- small speed improvements for drawing classic bodies
- you can use emoticons like afk, brb etc. while walking
- copy&paste should work better
- you can jump down from small cliffs again
- fixed crash on syntaxhighlighting = true in GuiMLTextCtrls
- some more hacking protections
- doesn't try to install Tempus Sans font anymore since it can now use fonts from the graal folder (and downloaded fonts) anyway
- fixed player being warped around while being attached to an npc (kingdoms ships)
- the hearts (ying-yang) are displayed at the regular place instead of at a shifted position like on iphone
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  #14  
Old 01-16-2010, 04:31 AM
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Quote:
Originally Posted by Stefan View Post
- copy&paste should work better
Doesn't seem to have changed
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  #15  
Old 01-18-2010, 01:37 AM
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I noticed the player-related tool-tips don't display in the playerlist unless you have it focused. Kind of annoying
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  #16  
Old 01-18-2010, 02:25 AM
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Some things I found -
  • Can't change default font (only size)
  • My head on N-Pulse does not show up, even though it is uploaded.
    (heads_npulse/0wned-head2.png: downloadable, head image, 2635 byte, 2006-06-24 03:53:56)
  • Playerlist and other external windows always open to mouse. It would be better if the playerlist opened to where it was previously closed, and pms and other windows should open in the center of the screen like previous versions.
  • No right click > warp on playerlist (I assume this is updated in the version from login2, but when I try to go to login2, it tells me my client is not supported, and closes Graal)
  • After closing a gui window, focus is not returned to the player, and you cannot move until you click
  • Changing zoom makes images blurry and very unappealing

And my specs, just so you know:
Running on Windows 7 64-bit
AMD Phenom Quad core processor
Ati Radeon DH 2300 Graphics

If these things have been pointed out in previous posts, sorry for bringing them up again. :P
But i'm just pointing out things I've found.
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  #17  
Old 01-18-2010, 06:51 PM
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Quote:
Originally Posted by oo_jazz_oo View Post
[*]My head on N-Pulse does not show up, even though it is uploaded.
(heads_npulse/0wned-head2.png: downloadable, head image, 2635 byte, 2006-06-24 03:53:56)
Looks fine to me, anyone else has this problem?
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  #18  
Old 01-18-2010, 02:48 AM
cbk1994 cbk1994 is offline
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Windows 7 x64

Playerlist/PMs
  • The playerlist doesn't dock. This may seem like a small thing, but it's pretty big, at least for me. I always have my playerlist docked. This is why I will be using the old client instead of the beta one for now.
  • The playerlist has to be selected to open/close it with F7. Not sure if this is a glitch with external windows or with the playerlist. It works fine with F3, so I assume it's a glitch with the playerlist.
  • The drop-down list for your status needs to have 'textProfile = GuiBlueTextListProfile'.
  • "Show buddies on other servers" should be enabled by default like it is in the old client.
  • If the playerlist isn't active (e.g. minimized), pressing F7 should bring it to the top.
  • "Warpto (Staff)" shows even when you aren't staff. It's probably worth finding a way to make it only show for staff since it looks unprofessional.

Other
  • Shadow alpha of text needs to be multiplied by the text's alpha. Otherwise, it leaves the shadow behind. This applies to all of the new clients, not just the Windows one.
  • minExtent doesn't work for external windows.
  • Closing an external window doesn't make Graal active if you had previously been using another application. This is especially noticeable with the playerlist, and when closing PMs.
  • Uploading files with client-RC doesn't work, period. It also doesn't work using automated uploading systems which use the personaluploads folder.
  • You can't drag and drop files into the file browser external window.
  • ALT + 3 to show/hide the map makes an error-esque dinging noise, as does ALT + 2 for screenshots, ALT + S to send PMs, etc.
  • External windows have to be focused for them to receive mouse wheel events (annoying with the playerlist)
  • This glitch exists now.
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  #19  
Old 01-18-2010, 06:41 PM
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I've fixed the file upload, scripts now need to call uploadfile(filename) to actually upload the file (they might like to do other things with the filename) (setting FileSelector_Window.requestscript to make sure it's us who requested it):

PHP Code:
function onMenuItemUploadFile() {
  
FileSelector_Window.requestscript this.name;
  
selectFileForUpload();
}

function 
onSelectedFileForUpload(fullfilename) {
  if (
FileSelector_Window.requestscript==this.name)
    
uploadfile(fullfilename);

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  #20  
Old 01-18-2010, 07:39 PM
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The minimap still shows the wrong head icon. This has been a problem since v5, for some reason it shows someone else's head instead of mine.
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  #21  
Old 01-18-2010, 07:45 PM
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The minimap still shows the wrong head icon. This has been a problem since v5, for some reason it shows someone else's head instead of mine.
Same for me.
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  #22  
Old 01-18-2010, 07:47 PM
Deas_Voice Deas_Voice is offline
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Quote:
Originally Posted by Umat View Post
Same for me.
same here, @ windows & linux.
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  #23  
Old 01-18-2010, 08:27 PM
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Same for me as well.
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  #24  
Old 01-18-2010, 09:13 PM
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Ok mini map icon fixed in my version.
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  #25  
Old 01-19-2010, 12:40 AM
Stephen Stephen is offline
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Ok mini map icon fixed in my version.
Show off.
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  #26  
Old 01-18-2010, 11:44 PM
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Could I be a tester for the Version 6?
I'm working on AEON and i'd love to see if I can find any bugs before it's too late.
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  #27  
Old 01-19-2010, 05:15 AM
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Quote:
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Could I be a tester for the Version 6?
I'm working on AEON and i'd love to see if I can find any bugs before it's too late.
Most bugs, if not all, found will have to do with the client not supporting something yet rather than the server not supporting the client. However, you should e-mail Skyld about such requests as Beta testing. Due to the client updating often though, he's probably only selecting people who he can easily contact and give new beta version updates to, I can't be sure of his selection process though so I could be wrong. You can only ask, right?
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  #28  
Old 01-19-2010, 06:32 AM
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Quote:
Originally Posted by TSAdmin View Post
Most bugs, if not all, found will have to do with the client not supporting something yet rather than the server not supporting the client. However, you should e-mail Skyld about such requests as Beta testing. Due to the client updating often though, he's probably only selecting people who he can easily contact and give new beta version updates to, I can't be sure of his selection process though so I could be wrong. You can only ask, right?
Right.
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  #29  
Old 01-19-2010, 06:56 AM
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Why not just use an SVN server and have people use an SVN client like Tortoise for Windows to get the most recent version?
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  #30  
Old 01-19-2010, 07:09 AM
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Why not just use an SVN server and have people use an SVN client like Tortoise for Windows to get the most recent version?
He's set up a website with the clients listed (and last modified times, etc). Setting up any form of SVN is taking it way overboard, lol.
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  #31  
Old 01-20-2010, 05:58 PM
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I don't know if anyone have reported this yet, but when you drag the playerlist the screen gets all slurred with Playerlist-images.

and I just noticed (not so important though) but you can't copy and paste a text outside Graal and put it in your Graal chat(TAB)
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  #32  
Old 01-23-2010, 12:21 AM
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sorry for jumping in.... but remove that ugly toon theme please.. new version means something new? it just doesn't feel like graal anymore.
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  #33  
Old 01-23-2010, 01:10 AM
Stephen Stephen is offline
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sorry for jumping in.... but remove that ugly toon theme please.. new version means something new? it just doesn't feel like graal anymore.
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  #34  
Old 01-23-2010, 02:03 AM
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There is a new version now (5.243):
- Copy&Paste is working
- Drag&Drop into the RC filebrowser is working
- Correctly re-initializes the tile layers when you switch to/from fullscreen
- external GuiTextListCtrl refreshes on sort() (player list)
- fixed head icon on mini-maps
- shows version number when right-clicking->Properties on the exe

Last edited by Admins; 01-23-2010 at 02:13 AM..
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  #35  
Old 01-23-2010, 04:41 PM
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Stefan, because all windows are now ingame windows is it possible at all to remove the 20 fps cap in favor of something reasonable like atleast 60?

I'll make a quick video of the "tearing" problem I had before, maybe it will explain it better than words.
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  #36  
Old 01-23-2010, 05:06 PM
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Quote:
Originally Posted by Crono View Post
Stefan, because all windows are now ingame windows is it possible at all to remove the 20 fps cap in favor of something reasonable like atleast 60?

I'll make a quick video of the "tearing" problem I had before, maybe it will explain it better than words.
It'd be nice for at least GUI's to run at 60fps. It would improve them so much.
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  #37  
Old 01-23-2010, 05:18 PM
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Quote:
Originally Posted by Crono View Post
Stefan, because all windows are now ingame windows is it possible at all to remove the 20 fps cap in favor of something reasonable like atleast 60?
What??? I would think 30fps or maybe 40fps would be "something more reasonable"?
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  #38  
Old 01-23-2010, 05:46 PM
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Originally Posted by Stephen View Post
What??? I would think 30fps or maybe 40fps would be "something more reasonable"?
How is capping the FPS at 60 not reasonable? Anything above that won't be noticeable and anything below it will be less "smooth". If changing the FPS around isn't possible then atleast keep the option to use the external playerlist window we've got now on v5 and re-add the external PM windows from v2/v4 on the Windows client. :|
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Old 01-23-2010, 05:54 PM
Stephen Stephen is offline
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Originally Posted by Crono View Post
How is capping the FPS at 60 not reasonable?
I don't think 60, the average physical threshold, is the necessary limit for better performance. Perhaps 30fps? I'd rather see a 10fps increase if it will effect performance of Graal in any way, in comparison to increasing the frame rate 3 fold...
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Old 01-23-2010, 06:38 PM
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Originally Posted by Stephen View Post
I don't think 60, the average physical threshold, is the necessary limit for better performance. Perhaps 30fps? I'd rather see a 10fps increase if it will effect performance of Graal in any way, in comparison to increasing the frame rate 3 fold...
I don't think anyone cares about the actual game running at 60fps(though it would make SOME things smoother, in the end though I don't see it really necessary), but the GUI's trying to emulate OS counterparts at 20fps is horrible and just makes them seem clumsy and inaccurate.
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