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View Poll Results: Why do you like gangs?
Raiding 33 58.93%
Role-play 16 28.57%
Working my way up the ranks 20 35.71%
Gang Events 13 23.21%
Other (please share) 2 3.57%
I do not like gangs 12 21.43%
Multiple Choice Poll. Voters: 56. You may not vote on this poll

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  #16  
Old 10-16-2009, 04:09 AM
Nataxo Nataxo is offline
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I <3 raiding and <3 role-playing.

But I really don't like gangs right now.... they can get preety unfair.
I was in BH for some months and I was preety devoted to it. I spended my cash + ammo + ECs on that gang.... and then the leader gets changed and basically everything I worked for is gone. >:[

Now, I suggest Era should use the gang system suggested by Geovanni Cassini. It's way more democratic, and it'll be more "gangish". Basically you can start your own gang with your friends/join one. totally street-like. Not like the current gang system
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  #17  
Old 10-16-2009, 04:16 AM
salesman salesman is offline
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Quote:
Originally Posted by Nataxo View Post
I <3 raiding and <3 role-playing.

But I really don't like gangs right now.... they can get preety unfair.
I was in BH for some months and I was preety devoted to it. I spended my cash + ammo + ECs on that gang.... and then the leader gets changed and basically everything I worked for is gone. >:[

Now, I suggest Era should use the gang system suggested by Geovanni Cassini. It's way more democratic, and it'll be more "gangish". Basically you can start your own gang with your friends/join one. totally street-like. Not like the current gang system
Very good point, and I think that's something that should be discussed. Era has pretty much always had a set number of gangs...but is that really the best way to do things?

At one point we had "street gangs" that anyone could purchase. The ideas behind the system were decent, but it was carried out poorly, and eventually the idea was abandoned.

I'm personally all for allowing anyone to form a gang, but with certain limitations and requirements.
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  #18  
Old 10-16-2009, 04:32 AM
Nataxo Nataxo is offline
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Quote:
Originally Posted by salesman View Post
I'm personally all for allowing anyone to form a gang, but with certain limitations and requirements.
Hmmm.... I belive GC's Scotland Yard had a very nice application back when..... mmmmm deo was manager? not sure. But it was amazing.

And last time I cheked Scotland Yard has its 6 members active and like a list of at least 15 people....
ALSO they had uniforms and stuff

Perhaps you should make some partys go to a level between partys and gangs for them to be on the waiting list for when a gang breakes or gets abandoned idk :P

(And have a limit of around 20 people on the party?:O)

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  #19  
Old 10-16-2009, 05:18 AM
deathbarrier99 deathbarrier99 is offline
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Quote:
Originally Posted by salesman View Post
Very good point, and I think that's something that should be discussed. Era has pretty much always had a set number of gangs...but is that really the best way to do things?

At one point we had "street gangs" that anyone could purchase. The ideas behind the system were decent, but it was carried out poorly, and eventually the idea was abandoned.

I'm personally all for allowing anyone to form a gang, but with certain limitations and requirements.
I was there with the street gang from beginning to end and I thoroughly enjoyed it. I thought the idea of people making their own gangs with ranks and choosing their own banks was wonderful. Of course there were quirks that had to be sorted out but that whole idea was fantastic.

I think a polished version of a street gang system is a great replacement for the current gang system.
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  #20  
Old 10-16-2009, 06:09 PM
Frankie Frankie is offline
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street gangs failed because it became a chore rather than something that was fun.
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  #21  
Old 10-16-2009, 06:41 PM
ldhfd ldhfd is offline
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Quote:
Originally Posted by Venom_Fish View Post

Today all gangs are easy to get into, no one sets standards. Except for me, of course... but thats a given. Which turns off players from showing pride in their gangs, because whats the difference from this gang and the next? Even most of the Leaders are cynical about the matter.

Whether you like it or want to approach or not, a Gang Leader will play a Key Role in any fun, interactive gang concept you come up with. So I'd suggest you not discard or "ignore" the problem, and actually engage it and thoroughly plan it out.
I'd like to retort to this.

I asked all gangs if i could join the ranks, and all but black holst have given me the cold shoulder.

Black Holst wasn't too kind either, the chief or whatever asked me to spar, i got him down to 50hp, then he pulled out a lexel and just annihilated me, afterwards called me a noob and put me on ignore.

As for the others, i asked and receieved no response. So is getting into gangs easy? From my position, definitely not likely.
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  #22  
Old 10-16-2009, 07:21 PM
Pelikano Pelikano is offline
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Gangs got a lot better after the Gang Guns were removed
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  #23  
Old 10-16-2009, 07:30 PM
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Raids should become alot huger, im not talking about points and stuff, just classic Raid.

Raiding for Raiding, just for pure fun.

The Gmap can always become bigger, and make more gangs also Era Mafia. And that will also make cars more popular ( Longer road to places. )

Also fix every gang, giving each gang a special thing. Not a gun, but something Unique in each gang. And expanding the bases could be fun to.
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  #24  
Old 10-16-2009, 07:45 PM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Pelikano View Post
Gangs got a lot better after the Gang Guns were removed
I wouldn't be opposed to re-adding gang guns, and I believe this is planned, but they need to (1) not be part of the economy; gun rack? and (2) not be any better than any gun any gang-less player can get.

There were also some really stupid decisions made by gang leaders about guns. For example, whoever decided to replace the BHer with that rifle thing needs to be shot.
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  #25  
Old 10-16-2009, 07:54 PM
Dnegel Dnegel is offline
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For example, whoever decided to replace the BHer with that rifle thing needs to be shot.
Lol :-D
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  #26  
Old 10-16-2009, 08:01 PM
HarlemBalla HarlemBalla is offline
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My idea based off the game, The Godfather 2.

No set gang base for each gang... bare with me. No player owned businesses... bare with me. Each business can be taken over by a gang (like a party base). The gang that has taken over a business will collect the profits from that business while they have it occupied.

The businesses can be NPC run and stocked automatically at certain times, just like any other NPC ran business. The gang could have the option to stock certain items as they please. There could be NPC guys inside the business and their outfits can change depending on which gang has the business taken over.

All gang fighting can take place behind the counters, or in the main store to make buying items difficult . A gang member putting his life on the line deserves reward, correct? The money earned from businesses can be divided among gang members in a paycheck form or they can be paid for how they perform in raids, etc.

If people want to make money they'll get on and raid... This would create constant raiding and actual competition for gangs.
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  #27  
Old 10-16-2009, 08:49 PM
Dnegel Dnegel is offline
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Wouldn't it give people in the gangs huge profits? While giving the noobs left with nothing, and no good gun. Then the gun prices rise higher and higher.
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  #28  
Old 10-16-2009, 08:51 PM
Eclipse Eclipse is offline
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Quote:
Originally Posted by Frankie View Post
street gangs failed because it became a chore rather than something that was fun.
^this
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  #29  
Old 10-16-2009, 08:52 PM
Pelikano Pelikano is offline
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Quote:
Originally Posted by cbk1994 View Post
I wouldn't be opposed to re-adding gang guns, and I believe this is planned, but they need to (1) not be part of the economy; gun rack? and (2) not be any better than any gun any gang-less player can get.

There were also some really stupid decisions made by gang leaders about guns. For example, whoever decided to replace the BHer with that rifle thing needs to be shot.
Nah dude, let's get real.

The staffs that changed the gun need to be shot .

I love the Gun rack idea, but that'll only work if the gang gun doesn't change whenever the leader feels like it. I also don't like the idea of only a few people being able to use those gang guns.

Gangs have gotten to a point that a random person owns it and all his friends join it, now he chooses 4 of his best friends, gives them gang guns, the gang will eventually fail after 2 weeks and everything repeats itself.
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  #30  
Old 10-16-2009, 09:00 PM
Frankie Frankie is offline
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just delete gang guns and never bring them back. it's the most retarded concept for gangs. back in the day it was alright because the gang gun was nothing but a novelty item and not many people used it.

the gun rack idea is decent, but seriously, just get rid of gang guns as a whole. they serve no purpose.
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