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  #16  
Old 07-18-2009, 11:33 PM
Gambet Gambet is offline
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Originally Posted by Inverness View Post
Why is the Windows client more buggy?
Haven't you seen the Mac vs PC commercials?
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  #17  
Old 07-18-2009, 11:37 PM
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Originally Posted by Inverness View Post
Why is the Windows client more buggy?
I don't know the exact details - I rarely use the Windows client - but Stefan told me it was buggier and will need more work first.
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Originally Posted by Clockwork
define this amount of time.
I don't know exactly, Stefan's input would be needed here.
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  #18  
Old 07-18-2009, 11:37 PM
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Originally Posted by Skyld View Post
The Windows beta client is significantly more buggy than the current Mac and Linux beta client so it will be some more time before it is released to beta.
Thanks for the notice, provided our patience is paper thin, I guess it's for the better rather than going through the horrors of a significantly bugged release.
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  #19  
Old 07-18-2009, 11:52 PM
Matt Matt is offline
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Mac Beta Client but still no RC eh? o.o
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  #20  
Old 07-19-2009, 02:09 AM
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The scripted RC works better in the new Mac version, it's in a separate window and stuff.
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  #21  
Old 07-19-2009, 02:31 AM
TESTRETIS TESTRETIS is offline
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Originally Posted by Stefan View Post
and stuff.
I like stuff, what kind of stuff?
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  #22  
Old 07-19-2009, 02:23 PM
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Well, GuiMLTextCtrl is much faster, so editing of scripts is better. Also the client can use timestamps, so the file browser can display the file time.
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  #23  
Old 07-20-2009, 12:54 AM
Unkownsoldier Unkownsoldier is offline
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So Stefan, do you have an estimated time until the beta of the Windows?
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  #24  
Old 07-22-2009, 09:27 PM
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The Windows version is making progress, it's now completely C++, all memory leaks have been fixed (bugs in VisualC++), started to re-add Flash support (using Firefox plugin). There is still quite a lot of work to do (particles, input, opengl etc.) so I cannot give a time yet.
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  #25  
Old 07-23-2009, 01:57 AM
Vman13x Vman13x is offline
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Is anyone else having the same problem as me? The powerpc mac beta wont open for me. Ive already spoken to skyld, but I wanna know if anyone else is having the problem.
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  #26  
Old 07-23-2009, 03:15 AM
cbk1994 cbk1994 is offline
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Originally Posted by Vman13x View Post
Is anyone else having the same problem as me? The powerpc mac beta wont open for me. Ive already spoken to skyld, but I wanna know if anyone else is having the problem.
Click the Apple, go to "About this Mac". What kind of system do you have?

Does it say the program is not made to run on your architecture (when you try to open Graal) or does it just close or something?
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  #27  
Old 07-23-2009, 05:24 AM
fowlplay4 fowlplay4 is offline
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So is this v5.2 or 6?
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  #28  
Old 07-23-2009, 06:33 AM
cbk1994 cbk1994 is offline
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Originally Posted by fowlplay4 View Post
So is this v5.2 or 6?
Right now I believe it's version 5.x, but I can't check. I'm guessing it'll be version 6 by the time it gets released.
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  #29  
Old 07-23-2009, 08:40 AM
Inverness Inverness is offline
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Quote:
Originally Posted by Gambet View Post
Haven't you seen the Mac vs PC commercials?
Of course, and on that note I'm extremely pleased with Windows 7. But this is Graal development, not Windows development.
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Originally Posted by Stefan View Post
The Windows version is making progress, it's now completely C++, all memory leaks have been fixed (bugs in VisualC++), started to re-add Flash support (using Firefox plugin). There is still quite a lot of work to do (particles, input, opengl etc.) so I cannot give a time yet.
Are you using Visual Studio (or Visual C++ Express) to develop the Windows client? I don't want to see DLL problems like there were in the past with previous version; problems that Visual Studio alleviate.

I would also like it if Graal was Vista (and 7) compatible, meaning that the Graal executable could be installed into Program Files directory and downloaded content and per-user settings would go into the proper folders in your user's directory.
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  #30  
Old 07-23-2009, 09:59 AM
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Quote:
Originally Posted by Inverness View Post
Of course, and on that note I'm extremely pleased with Windows 7. But this is Graal development, not Windows development.
Are you using Visual Studio (or Visual C++ Express) to develop the Windows client? I don't want to see DLL problems like there were in the past with previous version; problems that Visual Studio alleviate.

I would also like it if Graal was Vista (and 7) compatible, meaning that the Graal executable could be installed into Program Files directory and downloaded content and per-user settings would go into the proper folders in your user's directory.
Code::Blocks > Visual c++
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