Quote:
Originally Posted by Crow
It is indeed a "problem" with the default hearts system. Many default systems seem to be coded in a hackish way. This specific problem is just related to the "no heals for PKers" thing. Another hackish implementation is the heart dropping stuff when lifting a pot. Try adding the default pot tiles to a level, and change them to the "pot lifted" tiles using the two-dimensional tiles array and updateBoard(). Doing so will drop a heart.
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I had no idea, this is amazing.