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  #16  
Old 11-12-2014, 05:45 PM
fowlplay4 fowlplay4 is offline
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Originally Posted by Tashkin View Post
There are a few people unable to see their chat or anyone else chatting.
Determined it was due to #HIDENCMESSAGES will get it fixed in next release.
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  #17  
Old 11-12-2014, 05:46 PM
Tashkin Tashkin is offline
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Determined it was due to #HIDENCMESSAGES will get it fixed in next release.
Thanks keep up the great work.
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  #18  
Old 11-12-2014, 06:38 PM
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Looking great, will make sure to test it out soon!

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Originally Posted by fowlplay4 View Post
Edit: Will be fixed in the next update.
Probably the first time I'm actually believing that on Graal!


EDIT: Will it be possible for you to add small checks like if the user is using your custom RC and what version?
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Last edited by callimuc; 11-12-2014 at 06:49 PM..
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  #19  
Old 11-12-2014, 07:38 PM
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Excellent work! It looks and works great so far.

Just a side note, if you have the ability to edit your OP, you have player.sendtorc() listed as the command to use #ALERT messages. After several minutes of scratching my head, I realized it's sendToNC().

Quote:
Originally Posted by callimuc View Post
EDIT: Will it be possible for you to add small checks like if the user is using your custom RC and what version?
This is already implemented. When FP4's RC logs it, it sends a command to Control-NPC with the command "newrc".

NPC Code:
function onRCChat(cmd) {
if (cmd == "newrc") {
echo(params[1]);
}
}



Second parameter is the version of RC that staff logged in with. Essentially, that command won't be called if it's not the new RC, and you can add your own version checks via params[1]. Hope I helped!
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  #20  
Old 11-12-2014, 07:42 PM
fowlplay4 fowlplay4 is offline
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Originally Posted by callimuc View Post
EDIT: Will it be possible for you to add small checks like if the user is using your custom RC and what version?
16. On login RCs now send "/npc newrc version" to the server. This makes it easier to only send the new #commands to the right RCs, along with other things that you would normally do when a new rc logs in such as welcome messages.

I uploaded a slightly newer version (same download link) that fixes the timestamp issue, better unicode support in chat, and the hidencmessages.
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  #21  
Old 11-12-2014, 08:14 PM
callimuc callimuc is offline
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Quote:
Originally Posted by Stowen View Post
This is already implemented. When FP4's RC logs it, it sends a command to Control-NPC with the command "newrc".
Quote:
Originally Posted by fowlplay4 View Post
16. On login RCs now send "/npc newrc version" to the server. This makes it easier to only send the new #commands to the right RCs, along with other things that you would normally do when a new rc logs in such as welcome messages.


Oohhh ok, got it! Thanks!
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  #22  
Old 11-12-2014, 11:55 PM
Stowen Stowen is offline
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Small bug report:

/scriptscan doesn't seem to detect the type to search. I attempted to do a search, and used "scripts" as the second paremeter, and it returned no results. I also tried to use "all" to see if it was just the "scripts" that wasn't working. Did the same search on Client-RC and it returned what I was looking for.
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  #23  
Old 11-13-2014, 12:07 AM
fowlplay4 fowlplay4 is offline
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Quote:
Originally Posted by Stowen View Post
Small bug report:

/scriptscan doesn't seem to detect the type to search. I attempted to do a search, and used "scripts" as the second paremeter, and it returned no results. I also tried to use "all" to see if it was just the "scripts" that wasn't working. Did the same search on Client-RC and it returned what I was looking for.
Could you show me the command you're using? Did you try it and see if it worked on the old RC as well?

Seems to work completely fine for me. I.e. /scriptscan weapons onCreated() {
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  #24  
Old 11-13-2014, 12:30 AM
Stowen Stowen is offline
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This is the command I used:
/scriptscan scripts suspected abuse of

This is the output:
Scanning for 'suspected*abuse*of*Relay' in all:
Could not find any matching script.

I used that command in both Client-RC and RC2. Both of which returned what I was looking for. Maybe the spaces are throwing it off?
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  #25  
Old 11-13-2014, 12:37 AM
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  #26  
Old 11-13-2014, 01:05 AM
fowlplay4 fowlplay4 is offline
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Quote:
Originally Posted by Stowen View Post
This is the command I used:
/scriptscan scripts suspected abuse of

This is the output:
Scanning for 'suspected*abuse*of*Relay' in all:
Could not find any matching script.

I used that command in both Client-RC and RC2. Both of which returned what I was looking for. Maybe the spaces are throwing it off?
idk kev, works fine here too. Why do you have asterisks in the scanning part?

PHP Code:
[21:18Weapon/GUI-script $0 added/updated by fowlplay4
[21:18Scanning for 'suspected abuse of' in weapons:
[
21:18] $0:
[
21:18]  6: }
[
21:18]  7
[
21:18] >8//suspected abuse of
[21:18]  9
[
21:18]  10//#CLIENTSIDE
[21:18]  11: function onCreated() {
[
21:18]  12:   this.description "Sorry about that. Just a moment.

[21:18] Script !alex_pokerfunctions updated by fowlplay4
[21:18] Scanning for 'suspected abuse of' in scripts:
[21:18] $0:
[21:18]  6: }
[21:18]  7: 
[21:18] >8: //suspected abuse of
[21:18]  9: 
[21:18]  10: //#CLIENTSIDE
[21:18]  11: function onCreated() {
[21:18]  12:   this.description = "
Sorry about thatJust a moment.
[
21:18] Class !alex_pokerfunctions:
[
21:18]  0/*
[21:18] >1:   suspected abuse of
[21:18]  2: 
[21:18]  3:   Authors:
[21:18]  4:      -Chompy
[21:18]  5:      -Novo (For helping with the pokereval() function)

[21:19] Scanning for 'suspected abuse of' in all:
[21:19] $0:
[21:19]  6: }
[21:19]  7: 
[21:19] >8: //suspected abuse of
[21:19]  9: 
[21:19]  10: //#CLIENTSIDE
[21:19]  11: function onCreated() {
[21:19]  12:   this.description = "Sorry about that. Just a moment.
[21:19] Class !alex_pokerfunctions:
[21:19]  0: /*
[21:19] >1:   suspected abuse of
[21:19]  2: 
[21:19]  3:   Authors:
[21:19]  4:      -Chompy
[21:19]  5:      -Novo (For helping with the pokereval() function) 
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  #27  
Old 11-13-2014, 03:39 PM
xAndrewx xAndrewx is offline
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This is going to be a weird request-
so right now on most servers there is a custom outfit upload system- is there any way to implement a custom interface system? Here's an example



Prompts
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  #28  
Old 11-13-2014, 06:33 PM
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Quote:
Originally Posted by xAndrewx View Post
This is going to be a weird request-
so right now on most servers there is a custom outfit upload system- is there any way to implement a custom interface system? Here's an example



Prompts
That would probably be a 2 part system. Not everyone will have an rc to submit there gfx. So that would be a login script. But being able to then approve submissions however could be done from rc maybe but your then having to make the rc communicate with gs2
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  #29  
Old 11-13-2014, 06:50 PM
xAndrewx xAndrewx is offline
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they don't submit the gfx through rc- players can upload it using www.era-go.com/upload and then staff approve it.
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  #30  
Old 11-13-2014, 07:00 PM
BlueMelon BlueMelon is offline
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Quote:
Originally Posted by xAndrewx View Post
they don't submit the gfx through rc- players can upload it using www.era-go.com/upload and then staff approve it.
I don't exactly see the relevance this has with RC, couldn't a web interface be created to accept/decline an upload?
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