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  #16  
Old 09-19-2014, 12:29 AM
alskdjfhg alskdjfhg is offline
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Quote:
Originally Posted by Gold1 View Post
Shitload of bugs.
Can't set guild tags with special characters in your nickname.
Open the Q menu and it boots me out.
Reset's GUI back to defaults as well as option settings every time I log on.
Please fix this.
It's annoying.
^ All true.

It also crashes. You need to test way more before you release.
  #17  
Old 09-19-2014, 04:28 AM
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Quote:
Originally Posted by alskdjfhg View Post
^ All true.

It also crashes. You need to test way more before you release.
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  #18  
Old 09-19-2014, 04:51 AM
xAndrewx xAndrewx is offline
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Quote:
Originally Posted by Gold1 View Post
Shitload of bugs.
Can't set guild tags with special characters in your nickname.
Open the Q menu and it boots me out.
Reset's GUI back to defaults as well as option settings every time I log on.
Please fix this.
It's annoying.
Please help us- which server are you experiencing this on?
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  #19  
Old 09-19-2014, 05:16 AM
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Quote:
Originally Posted by xAndrewx View Post
Please help us- which server are you experiencing this on?
Unholy Nation
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  #20  
Old 09-19-2014, 05:45 AM
xAndrewx xAndrewx is offline
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Works fine for me. UN is using a custom script isn't it? (not default)
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  #21  
Old 09-19-2014, 05:56 AM
alskdjfhg alskdjfhg is offline
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Quote:
Originally Posted by xAndrewx View Post
Works fine for me. UN is using a custom script isn't it? (not default)
It doesn't save the server settings or hotkeys. They reset after restarting the client.

When paused, after a short period of time it will automatically unpause.

The client will occasionally stop working and crash.
  #22  
Old 09-19-2014, 06:18 AM
xAndrewx xAndrewx is offline
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It all sounds like these are issues with the scripting not the client.

The pause issue seems to run on a 20 second timeout (counted). Again, this is a UN system. I've just been paused on NPulse till I unpaused.

Regarding the baddies, I am sure there are several baddy scripts in the code gallery which will replace the old baddies. Yes, some of the DEVs on UN will need to create scripts to check when all baddies are dead but it shouldn't be too difficult.
HTML Code:
function onCreated() {
  setTimer(1);
}

function onPlayerEnters() {
  if (timeout <= 0) setTimer(1);
}

function onTimeout() {
  if (players.size() <= 0) return;
  
    //Baddy count
  temp.c = 0;
  for (temp.obj: findareanpcs(0, 0, 64, 64)) {
    if (temp.obj.isinclass("baddy_core")) {

        //Dead flag here
      if (temp.obj.dead == false) temp.c++;      
    }
  }

    //If any baddies are alive-
  if (temp.c > 0) {
    this.chat = "BADDIES LEFT:" SPC temp.c;
  } else {
    this.chat = "No baddies left. Call another script";
  }
  setTimer(5);
}
p.s. thanks NPulse-dev for helping me test
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  #23  
Old 09-19-2014, 08:14 AM
Gold1 Gold1 is offline
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Wait what?
N-Pulse is dead.
Wtf?
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  #24  
Old 09-19-2014, 08:22 AM
xAndrewx xAndrewx is offline
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Check PM. Let's not get off track
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  #25  
Old 09-19-2014, 08:42 AM
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I was getting excited..
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  #26  
Old 09-19-2014, 09:27 AM
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  #27  
Old 09-19-2014, 10:49 AM
MysticalDragon MysticalDragon is offline
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I can help UN prepare for an updated transition.
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  #28  
Old 09-19-2014, 03:36 PM
Jakov_the_Jakovasaur Jakov_the_Jakovasaur is offline
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is it ever going to be acknowledged that bitwise operations are broken?

this is becoming like global guilds
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  #29  
Old 09-19-2014, 03:38 PM
alskdjfhg alskdjfhg is offline
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Quote:
Originally Posted by MysticalDragon View Post
I can help UN prepare for an updated transition.
You'd probably be the only one willing to do it.

My question is, why is this updated client not being forced?
  #30  
Old 09-19-2014, 03:42 PM
Jakov_the_Jakovasaur Jakov_the_Jakovasaur is offline
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Quote:
Originally Posted by alskdjfhg View Post
You'd probably be the only one willing to do it.

My question is, why is this updated client not being forced?
its probably a good thing that its not forced at the moment due to all the bugs that exist, as long as it doesnt turn into a situation reminiscent of the v5/v6 debacle where one of graals managers announced v6 as "released" while allowing people to carry on using v5 for another 9 months
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