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  #1  
Old 07-10-2010, 02:12 AM
Hiro Hiro is offline
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Quote:
Originally Posted by sssssssssss View Post
Also...the starter town will appeal, hopefully, to rp players and classic alike. I can see how classic players make not like it, but behold, the original town will still be there, and the "idea" of using those classic tiles will not be forgotten. The overworld will include ideas that attract both rp and classic players, as we must compete for both. Expect greatness.

Hiro, get p2p, we need u. Seriously.
well i'm not broke anymore, but i won't be back home for another couple of weeks, somewhere around august 15th or so (oh god i have to go to west point this week ;__; )

if you get on AIM we can at least talk some things out
  #2  
Old 07-12-2010, 02:19 AM
sssssssssss sssssssssss is offline
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Quote:
Originally Posted by Hiro View Post
well i'm not broke anymore, but i won't be back home for another couple of weeks, somewhere around august 15th or so (oh god i have to go to west point this week ;__; )

if you get on AIM we can at least talk some things out
I dont remember the pass and too lazy to go get it b/c I HATE IM stuff. Use forum pms ok or no?
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  #3  
Old 07-10-2010, 12:52 AM
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i am looking veeeeeeeeeeeeeery forward to this!!!
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  #4  
Old 07-12-2010, 02:31 AM
Decus_Arillias Decus_Arillias is offline
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yea i did, the burger said "yes" and i went at it.
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  #5  
Old 07-12-2010, 05:28 AM
Fulg0reSama Fulg0reSama is offline
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yea i did, the burger said "yes" and i went at it.
Must have been messy
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  #6  
Old 07-15-2010, 05:09 AM
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Systems: 68%
Weapons: 45%
Levels: 3%
GFX: 60%
Ganis: 70%
Other (event prizes,quests,ect):2%

Decus has been working on the starter town. Its basic layout is almost complete. I've been redoing "systems" like the inventory and such, to bring it to feel more like the server should seem to be, fit in better so to say.

Hopefully the starter town outsides will be done by next week, so people can almost have something to do again. xD
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  #7  
Old 07-18-2010, 12:22 AM
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Figure I'll go ahead and post a screenshot of our new inventory. Its not finished yet. As you can see items category is not showing up correctly right now with the images. Some of our weapons still dont have images either so you get to see a nice clock.

All weapons are spread out into different categorys. You can scroll through them if needed with the arrows. Also put the tailor inside the inventory menu as you can see.

Items will be accessible either by image or text, still havent decided yet, and would like feedback on that if no one minds to do so.

It also shows the level of your glove, shoes, and flippers, as quests will allow to get extra things added to them. Keys and bigkeys for dungeons also shown here, and there will be more key items there, just dont really have any yet.

Other extra things may be added as well, but for the most part this is it!

Edit: Please ignore the level. Its junk.
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  #8  
Old 07-18-2010, 02:05 AM
cbk1994 cbk1994 is offline
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You really need to work on making all of your interfaces have a unified look. You've got elements from lots of different color schemes which all clash, as well as lots of zooming which looks awful. Your icons are also inconsistent and some have non-transparent backgrounds. I like the way it's laid out, though.
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  #9  
Old 07-19-2010, 04:41 AM
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Do you mean the wooden gui stuff that shows ap, the weapon selected, and the inventory combined? If so, one or the other will change, because they do look completely off when shown together.

Also, the inventory system is complete. We are going to change either the inventory images, the interface images, or both to fit together. We still need images for the weapons and items as well (ill be working on those).

Next on the agenda is to fix our party sys to work a bit better, add individual shops for players, and an auction house for the server. After this, I believe most systems besides player houses and guild house sys will be done. I may save those for after hosted, as I am really not good enough to do clean scripts and finish those up.

The main town is almost complete as well. We've added an new pk feature in the town called "the pit". Wait on its release to see what it does as I dont want to tell and spill the beans and someone else steal the idea like some of our other stuff!

After the main town, we are going to ensure the league sys, sparring sys, tag team spar sys, tourny sys, and series sys are complete. We'll be moving to quests after that to hopefully be ready for hosted! A few more weeks peeps!
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  #10  
Old 07-30-2010, 03:59 AM
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Systems: 75%
Weapons: 45%
Levels: 5%
GFX: 60%
Ganis: 80%
Other (event prizes,quests,ect):5%

Right now system-wise, we are working on beefing up the party system. We're going to make it easy to search and find members looking for a party, as well as adding/removing/editting leader stuff.

The main town is almost done for the basic look (no decorations, ect). I know I keep saying in a week, but really hopefully this time outsides of the town, at the least, will be done within the week, since there has been good progress lately.

The party system and spar systems should be done by the middle of next week, and then we'll be moving on to the events and its system (its gotta be finished) and the jail system. That will hopefully be done by the time the overworld is getting well on its way, so I can then move to finishing the weather scripts, a few more needed ganis on the ow, and jobs. I don't see why, after all that, that we shouldn't be ready for hosted! Another month or so and hopefully this is all done.
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  #11  
Old 08-06-2010, 11:38 PM
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News (kinda I guess):
The player bazaar/shop now works completely. Anyone who has their
shop active will have a little chest above their player. Right
click on that player (or yourself if yours is active) to see
the shop screen.
You can also set the items you want to sell by opening your
inventory (press q), selecting an item, then right click it and
select "Sell". This will prompt you to input a selling price,
then you're good to go.
The players shop also has a little "comments" section each player
can set for their own shop. If you either hit Alt+O and go to
"Shop", or right click yourself and select "Shop" you can set
this.

On top of that, I've added the ability to drop items from your
inventory. Just figured it would be essential. Anyone can pick
up the dropped item. There is also a timer before it just goes
away.

Systems: 80%
Weapons: 50%
Levels: 10%
GFX: 65%
Ganis: 80%
Other (event prizes,quests,ect):7%
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  #12  
Old 08-09-2010, 07:50 AM
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News:
Party system has now been expanded! Now you can set a flag as searching for a party, so others can find and invite you where ever you are! An icon will even show above your player so people who are around you know you are looking for a party! Alt+O will show up the main menu, then go to the party button. You can still also invite people by right clicking on them. There is also an auto-accept/deny option for parties, and an off selection for just regular invites. Select this in Alt+O in either config or the party buttons. Some things are still being worked on with the party system but its small stuff.

On top of that, we're going back to our old gmap and tileset (besdies the "issues", and houses and stuff will look a bit better). We promised a classic feel, and thats why we're going back to it. The gmap is still going to be reworked a bit, but it will have most of its old look, minus the placeholder images. Quests coming soon as well.

We are still working on the Main menu to work better than it does right now.
We are also going to start on an auction house and the jail system. Hopefully since everything I've said in here we're working on has scattered around, this will actually keep to itself this time.
After the jail and auction house, I'm going to attempt to make some guild things and our player house system (a basic one for now).

Within the next few weeks we should be ready for hosted, period (still need nat help though xD).
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  #13  
Old 08-09-2010, 07:35 PM
Precise Precise is offline
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Lookin' good guys! Stepped in for a few minutes today and saw some of the new stuff. Great work, can't wait for more!
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  #14  
Old 08-09-2010, 10:00 PM
Soala Soala is offline
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Armageddon is a nice server, but some of your staffs are being complete noobs to mine.

Ex: Kazuma disconnects patrick_is_here because of: Ruins Staffs are not welcome here. Especially Horrible LATs.

How cool is that?
  #15  
Old 08-09-2010, 10:15 PM
nullify nullify is offline
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What is considered a "horrible" LAT anyhow?
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