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  #241  
Old 01-26-2011, 03:17 AM
NicoX NicoX is offline
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  #242  
Old 01-26-2011, 03:40 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Stefan View Post
I don't see any difference for projectiles, they have not been changed at all. It could be possible that it's a script problem or just different display?
It's not a script problem. My original post on it shows how you can reproduce it, but I'll give advice again:
  1. Get a MK23 on Era.
  2. Find/create a vertical wall that is 3 tiles wide.
  3. Stand facing the wall, flush to its left edge.
  4. Shoot the MK23.

On your client, you will notice that the bullet does not go through the wall. This is the expected behavior and is what happened on v5. For every other client, the bullet will look like it went through the 3-tile wall. This does not happen if the shooter is using v5.

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  #243  
Old 01-26-2011, 03:41 AM
Luda Luda is offline
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Quote:
Originally Posted by Stefan View Post
I have no idea what you mean with head problem.
What he means by the head thing is if you put on a head at random times (but most of the time) it won't show for users who are using V5 so you have to set the head again. It just becomes a hassle because you see it perfectly while others don't and you have to keep asking, at least this is the problem for me.

I also found a bug when using IMG tags in PMs with .gif files, in order for the image to actually animate, you have to left mouse click and hold down onthe scroll bar on the PM window.
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  #244  
Old 01-26-2011, 03:49 AM
WhiteDragon WhiteDragon is offline
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Quote:
Originally Posted by Luda View Post
What he means by the head thing is if you put on a head at random times (but most of the time) it won't show for users who are using V5 so you have to set the head again. It just becomes a hassle because you see it perfectly while others don't and you have to keep asking, at least this is the problem for me.
In other words: sethead (and setshield, setsword, setbody) randomly only work on your own client and the changes don't go to the server (doesn't change in /open acct).

Happens to me too.
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  #245  
Old 01-26-2011, 04:02 AM
Admins Admins is offline
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What do you mean with "put on head"? The sethead command is server side and will work fine.
Animations are not supported in external pm windows, weren't you previously complaining that gifs in pms crash v5?
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  #246  
Old 01-26-2011, 04:09 AM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by Stefan View Post
What do you mean with "put on head"? The sethead command is server side and will work fine.
Animations are not supported in external pm windows, weren't you previously complaining that gifs in pms crash v5?
Not sure what it is, but the head appears to be set for you, but for everyone else they don't see the change. Also, when you log back on the server you will find your head as head0.png, not the one you actually set. It happens all the time.
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  #247  
Old 01-26-2011, 05:31 AM
EclipsedAngel EclipsedAngel is offline
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Quote:
Originally Posted by Stefan View Post
I don't see any difference for projectiles, they have not been changed at all. It could be possible that it's a script problem or just different display?
I have no idea what you mean with head problem.
If I change my outfit or set my head different, it APPEARS to change on my client, but really it doesn't on the server or anyone else's client. It's very annoying, and the only way you can change it is by going on version 5.


Quote:
Originally Posted by Luda View Post
I also found a bug when using IMG tags in PMs with .gif files, in order for the image to actually animate, you have to left mouse click and hold down onthe scroll bar on the PM window.
I saw that too, but I opened up another client and it animates when you open it from there. Did you open it up in history? Maybe it's the history box's problem, because it seems like it doesn't update the image unless you do something with the history box, like you stated with scrolling down the box.
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  #248  
Old 01-26-2011, 05:49 AM
ffcmike ffcmike is offline
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Quote:
Originally Posted by Stefan View Post
What do you mean with "put on head"? The sethead command is server side and will work fine.
Animations are not supported in external pm windows, weren't you previously complaining that gifs in pms crash v5?
I wonder if this is something that could possibly be affected by whether or not it is the default sethead command being used, as on Classic for example we have those commands disabled and they are instead scripted, with the player.head variable being modified clientside, wouldn't know if this is the case with UN however.
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  #249  
Old 01-26-2011, 05:58 AM
Luda Luda is offline
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Quote:
Originally Posted by EclipsedAngel View Post
I saw that too, but I opened up another client and it animates when you open it from there. Did you open it up in history? Maybe it's the history box's problem, because it seems like it doesn't update the image unless you do something with the history box, like you stated with scrolling down the box.
Yeah, it was in the history box I forgot to mention that.
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  #250  
Old 01-26-2011, 06:10 AM
Mark Sir Link Mark Sir Link is offline
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Quote:
Originally Posted by ffcmike View Post
I wonder if this is something that could possibly be affected by whether or not it is the default sethead command being used, as on Classic for example we have those commands disabled and they are instead scripted, with the player.head variable being modified clientside, wouldn't know if this is the case with UN however.
95% sure that it is player.head being changed on clientside

that seems like it could potentially be part of the problem.
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  #251  
Old 01-26-2011, 06:39 AM
ffcmike ffcmike is offline
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Wouldn't surprise me if the ability to properly modify those variables clientside has been disabled as a means of preventing those without a customisation pack on iPhone servers from being able to alter their appearance beyond a check such as the onHeadChanges() function, or to prevent the hacking of it.
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  #252  
Old 01-27-2011, 02:50 AM
Zeross Zeross is offline
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Please allow people to have the option of using the OLD / original PM list.
I personally, really really like it and absolutely prefer it over the integrated or newer one.
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  #253  
Old 01-27-2011, 03:41 AM
Skyld Skyld is offline
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Quote:
Originally Posted by Zeross View Post
Please allow people to have the option of using the OLD / original PM list.
I personally, really really like it and absolutely prefer it over the integrated or newer one.
Doesn't exist anymore in v6, sorry. That portion of the code has been removed for portability reasons, and this way, the scripted playerlist can be updated for everyone instantly on all platforms without needing to download new client versions. There are still improvements to be made on the new scripted playerlist, probably you can post some suggestions in the feature request subforum.
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  #254  
Old 01-27-2011, 03:52 AM
EclipsedAngel EclipsedAngel is offline
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the new playerlist is fine, it just needs to be coded to fix some bugs to be more related to V5's playerlist.
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  #255  
Old 02-01-2011, 01:57 AM
EclipsedAngel EclipsedAngel is offline
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Annoying bug that's been plaguing V6 is how the client window sometimes freezes, the game still runs but everything in the client window is frozen. You can still see the playerlist work though.

It happens mostly when you resize the window.
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