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Originally Posted by 12171217
The amount of textures is irrelevant, it wouldn't cause slowdowns.
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high amount of ram usage, constant loading of textures etc..
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You should only receive data on the players in adjacent levels and your own level, probably around 20.
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Graal servers receive data about all players x/y/headimg/etc.. and other playerlist data - it also has the knowledge of each player whose actually online, the client sends ping-data to the server, status updates etc..
but on a different note, the lag does occur only because of the people on adjacent levels. if you walk a few levels away from everyone, you'll notice all the lag is gone. so with that said, it's because of the amount of data being sent from people like constant gani-changes from idle->walk->sword etc, among constant movement packets from each player - and with about 20-30 people in all these levels, of course lag is going to exist. if you remember graal in the older times, when the best processor was a pentium 3 with like 650-800 mhz.. there was lag back then too although there was a lot more multi-tasking going on with computers then such as aol always having to be on for dialup connections etc..
but it wasn't that bad because it was levels, not really a map.