Quote:
Originally Posted by xXziroXx
It's not working in v6, I've checked several times including just before posting this.
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Well okay that sucks, people trying layered levels with v6 mentioned it worked fine. If it doesn't then yeah, as problematic as it becomes, it makes more sense to use an actual transparent tile then. If someone wants to add some kind of way to select a transparent tile (an extra control that displays it, along with a button you can press that lets you click on any tile in the tileset to select a new one), that'd be great. Otherwise I'll do it at some point.
Quote:
Originally Posted by ktbaloncesto
BUGS
1. When you maximize your screen and click the "add new npc" button, the program crashes
2. Add tiles along the right edge of your screen in any layer other than the base layer. Save and close your level. When you open it again, the tiles appear on the left side of your screen.
ADDITIONS (these are in Graal Editor but not Gonstruct)
1. When you add tiles to your level you should have the ability to click and drag them across your screen.
2. Ability to fill an area with a previously selected tile or group of tiles
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Fixed the annoying bugs, thanks for that. What do you mean with your addition 1? Do you mean dragging them into another level tab?
Regarding the second point, you can flood fill with the default tile by right clicking on a set of tiles, flood filling with a group of tiles is on the TODO list, but yeah, don't expect any additions soon, you might be better off using the default level editor.
Edit: Here's the
link to 0.2.3