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  #181  
Old 01-28-2011, 06:56 PM
RegretZ RegretZ is offline
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Quote:
Originally Posted by Crono View Post
-Tile bugs or poor LATing? Random blocking black road tiles placed everywhere
I noticed that too. There's also a couple random purple squares I've noticed.
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  #182  
Old 01-28-2011, 07:37 PM
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Quote:
Originally Posted by Crono View Post
Just a quick visit.

Cons:
-Tile bugs or poor LATing? Random blocking black road tiles placed everywhere
I think someone just needs to redraw the tile on the tileset. I think it used to be a mushroom or a rock or something?
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  #183  
Old 01-28-2011, 09:10 PM
xXziroXx xXziroXx is offline
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Quote:
Originally Posted by Crono View Post
-Completely fkin directionless, had no idea where to go or what to do which is normally fine if it weren't for the complete lack of hints. Could easily be fixed if you generated a map image with basic noob dungeons marked etc
That's not true. There's descriptions in quest text, I think Mallard even went out of the way to make it into a red text to really show. People aren't reading worth of anything though


Quote:
Originally Posted by Crono View Post
-Tile bugs or poor LATing? Random blocking black road tiles placed everywhere
Leftovers from making mushrooms non-blockable. At the time we only had one LAT, and his graphicscard is completely fried. We only have one now too, and I believe he is working on fixing things like this.


Quote:
Originally Posted by Crono View Post
-No description of what each stat does when you hover over it, important for people like me who care
Easy fix, I've been meaning to add that + skill/spell/buff descriptions for quite a while, I've just had more pressing matters to deal with.
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  #184  
Old 01-28-2011, 09:12 PM
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Quote:
Originally Posted by xXziroXx View Post
That's not true. There's descriptions in quest text, I think Mallard even went out of the way to make it into a red text to really show. People aren't reading worth of anything though
I find this to be a pretty big problem too .
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  #185  
Old 01-29-2011, 09:14 PM
DrakilorP2P DrakilorP2P is offline
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Quote:
Originally Posted by Crono View Post
-No description of what each stat does when you hover over it, important for people like me who care
It does if you hover over the text in the stats window. Maybe you tried hovering over some other part?

Quote:
Originally Posted by xXziroXx View Post
That's not true. There's descriptions in quest text, I think Mallard even went out of the way to make it into a red text to really show. People aren't reading worth of anything though
On top of that, not everyone can read English beyond simple sentences.
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  #186  
Old 01-29-2011, 09:25 PM
xXziroXx xXziroXx is offline
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Quote:
Originally Posted by DrakilorP2P View Post
It does if you hover over the text in the stats window. Maybe you tried hovering over some other part?
I tried adding the hint to the text edit control as well, but to no avail.
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  #187  
Old 01-29-2011, 09:48 PM
anubis_wing anubis_wing is offline
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Seriously, there needs to be some safe levels that you can't get PVP'd for. I tried to do quests on a new character this morning and I just got trolled by this one kid who would keep running me down.

Sure, there's a 3 second window after death to get away, but that doesn't mean you'll be able to even go out of the mainhouse again to even pick up the quests. If someone really wants to, you will not be able to level. This is not only frustrating, but extremely unfair for new players. I suggest at LEAST a 5 level safe zone that you can't kill players or be hurt by them. This will enable the player to at least experience some of the world before they're griefed to hell. It doesn't matter how good the player is, if someone is level 10 and they're level 2 they won't be able to survive.

You say that there's helpful text for people to read to find the stuff, but when you're a new player and "Go North for the Blob Forst" is the only directions you get (which is incredibly vague by the way), you're going to need to look around a bit for it, and how's that going to help the player not be killed? I can guarentee you that players who get on the server early are going to camp the blob forest in and out and just kill new players because they can. If you give players a couple safe levels, it may be pampering, but it also gives the players the ability to learn the server, maybe explore a bit before they're destroyed over and over again by a kid who's got nothing better to do.
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  #188  
Old 01-29-2011, 10:02 PM
xXziroXx xXziroXx is offline
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Aaand we're Classic!
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  #189  
Old 01-29-2011, 10:26 PM
Deas_Voice Deas_Voice is offline
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Aaand we're Classic!
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  #190  
Old 01-29-2011, 10:32 PM
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Aaand we're Classic!
I'd like to thank Jesus.
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  #191  
Old 01-29-2011, 10:35 PM
xXziroXx xXziroXx is offline
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I'd like to thank Jesus.
I'd like to thank my family and friends for always being there and supporting us in our darkest hours, couldn't have made it without any of them, especially my dog Lucky who's super cute but sadly got hit by a car and died a year ago
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  #192  
Old 01-29-2011, 11:14 PM
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  #193  
Old 01-29-2011, 11:57 PM
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Echoing these concerns:

Quote:
Originally Posted by LordSquirt View Post
I don't understand how to close party windows or w/e, why is there not an "x" in the top right part of the window like how everything else is. Also, I still don't get why I can't right click players since it's very annoying to go look at the playerlist and then open the profile through that.

ps: /reconnect does not work either unless Mal uses a different command
Quote:
Originally Posted by Crono View Post
..had no idea where to go or what to do which is normally fine if it weren't for the complete lack of hints. Could easily be fixed if you generated a map image with basic noob dungeons marked etc
I think marking off quests on a custom map system would work better for the latter though.
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Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
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  #194  
Old 01-30-2011, 12:24 AM
MattKan MattKan is offline
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Now maloria needs a sub section in the forums :0
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On the other hand, free-to-play games, if unbalanced, could result in some consumers paying extremely large amounts of money, and we can certainly not expect to build a good relationship with our consumers in this fashion. In order to have a favorable long-term relationship, we would like to offer free-to-play games that are balanced and reasonable.
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  #195  
Old 01-30-2011, 12:27 AM
xXziroXx xXziroXx is offline
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Originally Posted by MattKan View Post
Now maloria needs a sub section in the forums :0
www.maloria.com
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