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  #1  
Old 03-28-2009, 12:17 AM
jacob_bald6225 jacob_bald6225 is offline
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Originally Posted by MysticX2X View Post
I have a hard time believing that.
If we had proper GCs we'd have an infinite number of events to be hosted.
  #2  
Old 03-28-2009, 12:56 AM
xnervNATx xnervNATx is offline
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If we had proper GCs we'd have an infinite number of events to be hosted.
so true
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  #3  
Old 03-28-2009, 12:57 AM
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Quote:
Originally Posted by jacob_bald6225 View Post
If we had proper GCs we'd have an infinite number of events to be hosted.
No, we wouldn't.
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Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
  #4  
Old 03-28-2009, 01:05 AM
jacob_bald6225 jacob_bald6225 is offline
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Originally Posted by Rufus View Post
No, we wouldn't.
Yes we would, events aren't about fully scripted levels it is about having enough creativity to turn preset levels and tools in to games. The GC team only seems to want to host fully scripted levels like in the GC studios which limits their creativity in hosting events.
  #5  
Old 03-28-2009, 02:24 AM
MysticX2X MysticX2X is offline
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Quote:
Originally Posted by jacob_bald6225 View Post
If we had proper GCs we'd have an infinite number of events to be hosted.
That is not true at all. All our GC's try their best to host events, but Classic events are old, and nobody seems to enjoy them anymore.

Nobody seems to realize Classic's events are outdated. We have had on average 1-2 new events added per year (not counting new levels to current events). New events/events system is really what Classic needs. Reducing ticket count surely will not get many people playing events again, that much for sure.

I'm anticipating some stupid reply as that the tool gives GC's an abundant amount of resources to host events. It really doesn't.
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  #6  
Old 03-27-2009, 06:13 PM
fragman85 fragman85 is offline
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I am new on Classic, but what I've seen is that property is useless on Classic.. x_X


Like Gralats, Tickets, etc. All USELESS, I think that's the main problem.

On Era it's about having the best guns.
On Zodiac about having the most level 60s and the best swords.
On UN it's about having the most Event-Items.
On Classic it's about... about what?
  #7  
Old 03-27-2009, 06:50 PM
BlackSolider BlackSolider is offline
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Ctf.
  #8  
Old 03-27-2009, 08:32 PM
Kamaeru Kamaeru is offline
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There used to be a massive amount of useful items to collect on the server in the not so distant past.

The idea is having items that are literally useful instead of having a number or rarity attached to them.. like the hookshot to get across a certain spot or an item that allows you to finish a certain quest.

This gives the player a sense of real accomplishment in an item that every player can enjoy equally.

Unfortunately, there are very few of these items for the player to collect now. What's even worse is that some items are implemented with no strategy whatsoever as to what trials the player must go through to collect it, what areas it will now allow the player to access, and what sort of quest the item will allow the player to complete.

I call it stagnation. We have a game that at one point was a complete (or near it) game for players to enjoy whether or not that had done it before, played Zelda before, or were looking for other types of experiences. Now, we have a clean slate. There is a big game that still needs to be developed here.

If you think about it this way... it's actually good news for a person like me!
I think proper implementation of interactive elements on Classic could very well garner more players--because who in their right mind can resist a good Zelda romp?
(It is a much more appealing idea to me, personally, than whatever the new top-selling game from EA is on the Xbox 360, for example.)

Zelda is a much better concept for a game than any other one out there. The proof is in the pudding, so to speak. So why must this game be failing?

If Classic were carefully made into a good game from the bad game that it is, I find it very hard to believe that people will play it less than they do now.
Unfortunately, many people are pessimistic about that idea.
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  #9  
Old 03-27-2009, 10:34 PM
xnervNATx xnervNATx is offline
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having me with 680 tickets show how slow classic has been
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  #10  
Old 03-28-2009, 06:34 AM
Cetellic Cetellic is offline
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Back when we had a better playercount GCs still seldom hosted outside of a variety of events.

That's honestly what killed it, no plot or strategy, just aimless hosting of popular events. I've been saying this for a long time but I see too much "requests" and event cancellation. Rufus is right but it doesn't help if the GCs themselves are killing the community's will to participate. Even if I were to spring back into active hosting I got hell to work with - dead server, HD bs, plus a nerf on event participation, time to put the gloves on and get to work.
  #11  
Old 03-28-2009, 08:54 AM
BlackSolider BlackSolider is offline
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To most people, whats more fun? Fortbuilder, sumo, and ctf, or musical chairs, infection, and horse race?

Now obviously the later can be fun as well, but usually not as fun to the majority of people. Otherwise they would join them more often. At least thats what I see.

GCs need to host a balance of "popular" events and "nonpopular" events, but right now its tough with the aforementioned problems.
  #12  
Old 03-28-2009, 09:40 AM
jorollychu jorollychu is offline
how's it going eh?
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horse race sucks maybe if the horses werent retarded and more like mario kart we'd care
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  #13  
Old 03-28-2009, 03:09 PM
xnervNATx xnervNATx is offline
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Quote:
Originally Posted by jorollychu View Post
horse race sucks maybe if the horses werent retarded and more like mario kart we'd care
horse race is good , the horse are not retarded , its the person that control them.
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  #14  
Old 03-28-2009, 04:21 PM
fragman85 fragman85 is offline
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Ok.

From what I've seen people that play Classic, want that everybody got the same chances to win.

Like in a Spar they want after someone wins/loses that the only one he can blame is himself. (I know there's always lag... )

I don't know if people would like such items, but I thought a little about some items that could be sold for a lot (depending on how much tickets people got these days):

-Stealth - "Get Invisible for 2 Minutes, a cooldown of 10 Minutes, you can't PK while stealthed also this is not useable in Events."

I know this may sound "Zodiac-Like" (Maloria-Like actually), but isn't it fun to follow 3-4 people listening to them talking about stuff without them knowing?

-Guild-Chat-Spy - Be able to Listen to the Chat of a Guild for a period of time, large cooldown.

I don't know if Classic people will like this, :o

I've got a lot of other ideas, I am just not sure how people on Classic think, please tell me what you think about those two ideas, just as examples.
  #15  
Old 03-28-2009, 04:22 PM
Cetellic Cetellic is offline
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GCs need to know how to use unpopular events to their advantage. 90% of the time when I host the event is not popular, but everything still clicks.
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