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  #1  
Old 01-14-2010, 08:38 AM
Kenshin851 Kenshin851 is offline
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From a previous post I had, on a different thread, posting it on here too since it's a suggestion.

Ehhh the things I have thought of..

Bring back Era Police, temporary 5 minute jails if your on a gang tag and get killed by a cop.. Make the Police a raidable shop, Make it almost like a gang with a little authority ya know? So if a gang gets raided by cops their fellow members can raid the Cops base and break them out.. then they can hold down the cops base.. Raiding.. for a reason?

Moveable furniture.. This can be taken 2 ways.. people could use it for laming.. Or for another idea which is blocking the safe.. Which I'll get to.

Bring in racketeering.. For NPC shops or Player ran shops.. doesn't matter.. but all the money the gang makes from it goes to their safe.. They have to defend the safe from raiding gangs who are trying to break into their stash..
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  #2  
Old 01-15-2010, 06:01 AM
DarkReaper0 DarkReaper0 is offline
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  #3  
Old 01-16-2010, 07:08 AM
swift swift is offline
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Lets see the /sethat command usable by the public after the reset.
Add an upload option where you can upload your own hats, and make them personal.
example: era_personal_swift-hat2.gif

Better yet, make it public on current Era.
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  #4  
Old 01-16-2010, 03:08 PM
Dnegel Dnegel is offline
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Quote:
Originally Posted by swift View Post
Lets see the /sethat command usable by the public after the reset.
Add an upload option where you can upload your own hats, and make them personal.
example: era_personal_swift-hat2.gif

Better yet, make it public on current Era.
Like it was before!

I second this!
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  #5  
Old 01-16-2010, 03:11 PM
Frankie Frankie is offline
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Quote:
Originally Posted by swift View Post
Lets see the /sethat command usable by the public after the reset.
Add an upload option where you can upload your own hats, and make them personal.
example: era_personal_swift-hat2.gif

Better yet, make it public on current Era.
I don't know. I agree with this, but disagree at the same time. I think it's a little ridiculous that hats are such sacred items. but then again, they are one of the few things that can give a player a unique look. I wouldn't want a bunch of idiots running around with the same purple aviators that I have.
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  #6  
Old 01-16-2010, 07:10 PM
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Originally Posted by Frankie View Post
I don't know. I agree with this, but disagree at the same time. I think it's a little ridiculous that hats are such sacred items. but then again, they are one of the few things that can give a player a unique look. I wouldn't want a bunch of idiots running around with the same purple aviators that I have.

That's why there would be personal hats, and they are basically just like bodies, heads, or shields. People make their own unique styles.
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  #7  
Old 01-18-2010, 03:40 AM
Frankie Frankie is offline
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Quote:
Originally Posted by swift View Post
That's why there would be personal hats, and they are basically just like bodies, heads, or shields. People make their own unique styles.
what good are personal hats if you can just take the image, re-name it, and have PRs upload it?
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  #8  
Old 01-18-2010, 03:57 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Frankie View Post
what good are personal hats if you can just take the image, re-name it, and have PRs upload it?
We can do the same thing we do for heads (we have a system that automatically checks for duplicate personal head uploads) but it's no good if they change the format, re-export it, make a small modification like a pixel, ...
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  #9  
Old 01-18-2010, 05:58 PM
12171217 12171217 is offline
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There's no need to do all that, simply parse the file's contents out, byte for byte, and generate a hash, then compare hashes. Of course merely changing a pixel or adding some header information would **** you over, but whatever.

Alternatively, you could sample a certain coordinates for the head, like where it faces down, and store the RGBA values with a threshold to permit. Then compare a few pixels aganist each other, only 32x32x3 bytes to parse if you do them all anyway, wouldn't take that long.
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  #10  
Old 01-18-2010, 07:41 PM
Old_Days Old_Days is offline
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Quote:
Originally Posted by 12171217 View Post
There's no need to do all that, simply parse the file's contents out, byte for byte, and generate a hash, then compare hashes. Of course merely changing a pixel or adding some header information would **** you over, but whatever.

Alternatively, you could sample a certain coordinates for the head, like where it faces down, and store the RGBA values with a threshold to permit. Then compare a few pixels aganist each other, only 32x32x3 bytes to parse if you do them all anyway, wouldn't take that long.
How about english? Not all of us are brainiacs.
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  #11  
Old 01-18-2010, 08:29 PM
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How about english? Not all of us are brainiacs.
Well I typed it for the sake of people who do understand, so maybe they can implement it
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  #12  
Old 01-18-2010, 11:02 PM
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problem with auto checking is there could be something that someone took from there head and put on a friends head that took up maybe 50% of the head, so if it checked by pixel it would come up as stolen wouldnt it?
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  #13  
Old 01-18-2010, 11:35 PM
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Originally Posted by CharlieM View Post
problem with auto checking is there could be something that someone took from there head and put on a friends head that took up maybe 50% of the head, so if it checked by pixel it would come up as stolen wouldnt it?
Hmm.. If I'm not mistaken, that's called stealing.

What you could do, though, is if you want somebody to make a remake of your head or whatever, you can password your head and give them the password, perhaps, or something along the lines of that.
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  #14  
Old 01-19-2010, 02:46 PM
CharlieM CharlieM is offline
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Quote:
Originally Posted by cbk1994 View Post
Checking pixels is what I was talking about; building a PNG/GIF/MNG parser and checking the pixels against every other head would be nigh impossible.
you said filesize...I thought

I'm just saying pixel checking would never work
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  #15  
Old 01-19-2010, 12:09 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by 12171217 View Post
There's no need to do all that, simply parse the file's contents out, byte for byte, and generate a hash, then compare hashes. Of course merely changing a pixel or adding some header information would **** you over, but whatever.

Alternatively, you could sample a certain coordinates for the head, like where it faces down, and store the RGBA values with a threshold to permit. Then compare a few pixels aganist each other, only 32x32x3 bytes to parse if you do them all anyway, wouldn't take that long.
Not worth it for our cause . The head checker was just added as a precaution because with the new uploader it's a hell of a lot easier to re-upload heads (click "Upload", click "heads" folder, then double click one).

Quote:
Originally Posted by CharlieM View Post
problem with auto checking is there could be something that someone took from there head and put on a friends head that took up maybe 50% of the head, so if it checked by pixel it would come up as stolen wouldnt it?
see below

Quote:
Originally Posted by cbk1994 View Post
It's not quite that simple. The way it works is that it looks for heads with the exact same file size (down to the byte) from a list of corresponding head paths and file sizes. If it matches, it's most likely a duplicate. However, there are rare cases where there are two heads with the same file size, so it also compares the contents with a string check.

Changing this to actually load every file, parse it as a PNG/GIF/MNG, then compare each pixel would be nearly impossible and definitely not worth the effort (except maybe for experience in programming, I guess).
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