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  #166  
Old 07-29-2010, 11:59 AM
cyan3 cyan3 is offline
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Quote:
Originally Posted by Fry View Post
You have to install the dependencies listed inside the README file
I was sure I installed all of the dependencies but I may have missed a few. I'll take another look tonight.

Thanks for the reply though

Edit: Here are the dependencies I installed.

NPC Code:
libgtkmm-2.4-dgb
libgtksourceviewmm-2.0-2
libgtkgl2.0-1
libboost
ruby1.8
cmake


Last edited by cyan3; 07-29-2010 at 12:39 PM..
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  #167  
Old 07-30-2010, 01:13 AM
nullify nullify is offline
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A lot of times, Googling "[..] error: gtkmm.h: No such file or directory" errors can help a lot (when it comes to finding missing deps).
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  #168  
Old 07-30-2010, 01:22 AM
napo_p2p napo_p2p is offline
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Quote:
Originally Posted by cyan3 View Post
I was sure I installed all of the dependencies but I may have missed a few. I'll take another look tonight.

Thanks for the reply though

Edit: Here are the dependencies I installed.

NPC Code:
libgtkmm-2.4-dgb
libgtksourceviewmm-2.0-2
libgtkgl2.0-1
libboost
ruby1.8
cmake

I haven't used Ubuntu in ages... but for compiling from source, you probably need the -dev packages.

NPC Code:
libgtkmm-2.4-dev
libgtksourceview-2.0-dev
libgtkgl2.0-dev
libboost-dev

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  #169  
Old 07-30-2010, 07:03 PM
cyan3 cyan3 is offline
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Quote:
Originally Posted by napo_p2p View Post
I haven't used Ubuntu in ages... but for compiling from source, you probably need the -dev packages.

NPC Code:
libgtkmm-2.4-dev
libgtksourceview-2.0-dev
libgtkgl2.0-dev
libboost-dev

Still doesn't work with the dev packages but nice idea though.
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  #170  
Old 08-08-2010, 09:45 PM
maximus_asinus maximus_asinus is offline
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I downloaded the editor and I'm wondering how you apply transparent layers?
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  #171  
Old 08-08-2010, 10:41 PM
xXziroXx xXziroXx is offline
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Quote:
Originally Posted by maximus_asinus View Post
I downloaded the editor and I'm wondering how you apply transparent layers?
You need to make a tile transparent in your tileset.
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  #172  
Old 08-08-2010, 10:49 PM
maximus_asinus maximus_asinus is offline
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Quote:
Originally Posted by xXziroXx View Post
You need to make a tile transparent in your tileset.
okay so I would make a transparent pics1.png (I think Dusty had one floating around)?
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  #173  
Old 08-09-2010, 01:13 AM
Fry Fry is offline
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No you don't need a fully transparent tile to fill layers in the most recent version (0.2.2) anymore, if you remove any tiles on a layer above 0 they automagically turn into a transparent tile. Should probably update the readme to include layer editing at some point, or maybe someone can help out with that!
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  #174  
Old 08-09-2010, 01:32 AM
maximus_asinus maximus_asinus is offline
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Okay I have Dusty's transparent tiles loaded, along with pics1.png. How do I switch between the tilesets on each layer? I want to use his transparent tiles for layers higher than zero. Unless I have to use one tileset. Then I will have to find a version of Dusty's that isn't incomplete (he deleted tiles on his transparent version).
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  #175  
Old 08-09-2010, 01:41 AM
maximus_asinus maximus_asinus is offline
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Okay new question. Is there any way to test my levels without having to upload them to a server?
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  #176  
Old 08-09-2010, 03:22 AM
xXziroXx xXziroXx is offline
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Quote:
Originally Posted by Fry View Post
No you don't need a fully transparent tile to fill layers in the most recent version (0.2.2) anymore
You do, if you expect it to work in-game in both v5 and v6. Quite silly that Gonstruct automatically adds a "transparent" tile to the level instead of flood filling it with your selected tile (right click one) when Graal doesn't support it - in fact, it breaks levels completely when put online. Not to mention that in order to fix it for online use, you need to spend tons of time trying to find these non-existing tiles and fill them with another tile.
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  #177  
Old 08-09-2010, 03:27 AM
DustyPorViva DustyPorViva is offline
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It's not really Gonstruct's fault, and it's far from silly. Ya it breaks it but the functionality shouldn't disappear, as it'll be eventually way useful than using a transparent tile. Maybe a compatibility option when saving?
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  #178  
Old 08-09-2010, 03:29 AM
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Quote:
Originally Posted by DustyPorViva View Post
It's not really Gonstruct's fault, and it's far from silly. Ya it breaks it but the functionality shouldn't disappear, as it'll be eventually way useful than using a transparent tile. Maybe a compatibility option when saving?
It is silly, as long as it's not supported by the Graal client, and as far as I know Stefan hasn't even commented on adding support for it.
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  #179  
Old 08-09-2010, 03:55 AM
maximus_asinus maximus_asinus is offline
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Okay I've got Gonstruct down now, still wondering on whether or not I can test levels made in Gontruct without going online. Also wondering if blocking tiles placed on layer 0 are considered blocking.

And would it be possible to add the click and drag feature that existed in the old editor for placing tiles on a level?

EDIT: also wondering how many layers does Graal support.
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Last edited by maximus_asinus; 08-09-2010 at 07:04 AM..
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  #180  
Old 08-09-2010, 11:17 AM
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The problem with transparent tiles is that in game performance is most certainly going to rapidly go down and level size up the more layers you use. Stefan did not comment on what method he prefers, but apparently the most sane one to use layers that gonstruct is using now appears to be working in v6, so I see no reason to change it back. If you want to use layered levels in v5 you're probably best off using the older version (0.2.0 i think?), or if you want you can add an option to the current version.
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