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  #151  
Old 12-20-2009, 12:20 AM
Mark Sir Link Mark Sir Link is offline
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Send requests to the GDT for your development needs.
/guffaw at the GDT having to remind Stefan they exist
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  #152  
Old 12-20-2009, 12:40 AM
Soala Soala is offline
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I got my iPhone today and would be glad to help if anything is needed. Classic iPhone is pretty cool and I just tried it and enjoyed the whole lot of new players. Contrats to Stefan on that !
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  #153  
Old 12-20-2009, 01:20 AM
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How much does an IPhone cost?!
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  #154  
Old 12-20-2009, 03:26 AM
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  #155  
Old 12-20-2009, 03:44 AM
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10 Gold subscriptions for 1 year!

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it's 110 now.
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  #156  
Old 12-20-2009, 03:47 AM
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Originally Posted by cbk1994 View Post
A playerlist would be great, and setting a community name (an iPhone-specific one) would be great as well so you know who is who.
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if u want it like the current which I hope not
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  #157  
Old 12-20-2009, 03:51 AM
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iGraal#####

if u want it like the current which I hope not
That's pretty much the opposite of a community name.
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  #158  
Old 12-20-2009, 04:02 AM
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I don't think it's necessary to create a customisable account system on something such as this. I would be thinking of the iPhone apps as more of a "Taste" type thing. A lure, if you will. Look at how many people with iPhones are playing. Not sure how many of them are from the PC community and how many have noticed it in the app store and thought "Ohh, wonder what this is..." but now that it's in a store with something as big as Apple, I would be taking advantage of this situation as fully as I could and even be implementing subliminal advertising to "Try the PC version! Have more control! Create and Upgrade a personalised account! Get bonus stuff!"
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  #159  
Old 12-20-2009, 04:08 AM
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I don't think you're allowed to advertise in iPhone games. I was reading the terms and conditions for applications, and you're certainly not allowed to advertise paid content in free versions. That might only apply for applications though, not external products.
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Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
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  #160  
Old 12-20-2009, 04:15 AM
cbk1994 cbk1994 is offline
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I don't think you're allowed to advertise in iPhone games. I was reading the terms and conditions for applications, and you're certainly not allowed to advertise paid content in free versions. That might only apply for applications though, not external products.
People definitely advertise, there are whole advertising systems made for the iPhone that display advertisements for apps and other services. I don't really know how that specifically works, though.
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  #161  
Old 12-20-2009, 04:28 AM
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It lags pretty bad on my 1st generation iPhone. :[
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  #162  
Old 12-20-2009, 04:38 AM
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It lags pretty bad on my 1st generation iPhone. :[
Agree.
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  #163  
Old 12-20-2009, 05:39 AM
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It would break the classic feel of the movement, but it would be cool to see something like this as opposed to the 4-direction movement which is kinda annoying to use on an iPhone (keep in mind that it would have proper graphics and wouldn't have the debug graphics (lines and crosshairs)).

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Originally Posted by 12171217 View Post
Agree.
There are times it's slow on my 3G, but most of the time it's pretty fast.
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  #164  
Old 12-20-2009, 06:08 AM
DustyPorViva DustyPorViva is offline
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Why not just implement diagonals buttons? Just make them invisible.
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  #165  
Old 12-20-2009, 06:21 AM
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I seriously think that player, arrow, bomb, etc logic should be independent from framerate, I've said it a bunch of times already.

There already are diagonal buttons, Dusty.

And the 360 degree movement is very meh. It lacks feeling, at least for me, seems very floaty. It's also hard to hit the edge of the joystick on the iPhone, so controlling with a good amount of speed and precision would be a chore.

Then again you could solve that by just multiplying the distance by 2, but it still causes a bit of a problem.
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