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  #151  
Old 04-25-2011, 08:30 PM
fowlplay4 fowlplay4 is offline
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Originally Posted by ffcmike View Post
Just saying it might still be worthwhile to keep as an optional display rather than removing it entirely.
Keep in mind I'm suggesting to have it not display on logging into a server. Not removing it entirely.

So things like mandatory update packages (barely anyone uses these anyway) should still bring up the Download Window.
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  #152  
Old 04-25-2011, 09:00 PM
Mark Sir Link Mark Sir Link is offline
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is there no way to just destroy or overload the UI by script?

I'm not sure what the GUI name actually is, but if you have upload a sound file you haven't downloaded to your client and then play the sound file, it will open the download UI

I assume it uses the same one in either case
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  #153  
Old 04-25-2011, 09:06 PM
fowlplay4 fowlplay4 is offline
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Originally Posted by Mark Sir Link View Post
is there no way to just destroy or overload the UI by script?

I'm not sure what the GUI name actually is, but if you have upload a sound file you haven't downloaded to your client and then play the sound file, it will open the download UI

I assume it uses the same one in either case
You could (destroy it) but there's still the time between logging in and your scripts initializing, that it'll be visible for.

It's DownloadProgress_Window btw.
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  #154  
Old 04-25-2011, 09:09 PM
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Quote:
Originally Posted by fowlplay4 View Post
You could (destroy it) but there's still the time between logging in and your scripts initializing, that it'll be visible for.

It's DownloadProgress_Window btw.
I found that and DownloadProgress_GameFade

it seems that the gamefade is just a regular GUI control with a black transparency or something that the window is seated in so that it can use the pushdialog(GameFade) and keep the window centered

tbh I think that's probably more annoying than the window itself, the fact that it steals focus and is centered
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  #155  
Old 04-25-2011, 10:38 PM
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Please keep that window (ban-hammer), it's helping for new players on first login.
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  #156  
Old 04-25-2011, 11:25 PM
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Originally Posted by Stefan View Post
Please keep that window (ban-hammer), it's helping for new players on first login.
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  #157  
Old 04-25-2011, 11:26 PM
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Originally Posted by Stefan View Post
Please keep that window (ban-hammer), it's helping for new players on first login.
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  #158  
Old 04-25-2011, 11:34 PM
fowlplay4 fowlplay4 is offline
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Originally Posted by Stefan View Post
Please keep that window (ban-hammer), it's helping for new players on first login.
Well it's annoying on second login, for new and old players. Make an option so we can disable it 'appearing on login' at least.
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  #159  
Old 04-26-2011, 01:06 AM
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dunno if this can really be changed in time but on servers using default hit detection, players that are hit abruptly stop at the edge of swimming tiles if they are crossing walkable land, and sometimes this causes the player to not actually enter the water

would also like to see an event get thrown for players entering water since checking to see if their ani is swim or something is virtually the only way to accurately check and even then it doesn't always register in a .05 timeout
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  #160  
Old 04-26-2011, 05:22 AM
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Something I really, REALLY want V6 to have is tilelayers that draw OVER the player..
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  #161  
Old 05-17-2011, 11:10 PM
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Feature Request:

For the people who still use noplayerkilling() to designate a level as no-pk, could a function like playerkilling() be added to change it back to a pk level?

Making it writable on client-side would also be cool as well. I.e: nopkzone = false;
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  #162  
Old 05-17-2011, 11:31 PM
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Originally Posted by Crono View Post
Old style playerlist would be much appreciated by the majority, seeing as how most players use it (did a poll on multiple servers).
plsplspls

and this:

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Originally Posted by Rufus View Post
I dislike how nicknames and chat are not in bold on the v6 WINDOWS client.
Make nicknames and chat bold in the v6 Windows client pls.
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  #163  
Old 05-19-2011, 02:18 AM
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Quote:
Originally Posted by Crono View Post
Make nicknames and chat bold in the v6 Windows client pls.
Ok found a solution for that. Is this just about the font Tempus Sans ITC (tempsitc) or are there other fonts which appear too light in v6?
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  #164  
Old 05-19-2011, 02:22 AM
ffcmike ffcmike is offline
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Originally Posted by Stefan View Post
Ok found a solution for that.
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  #165  
Old 05-19-2011, 02:33 AM
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Quote:
Originally Posted by Stefan View Post
Ok found a solution for that. Is this just about the font Tempus Sans ITC (tempsitc) or are there other fonts which appear too light in v6?
Mostly Tempus but all of them have this problem. Hope this fixes it. :]
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