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View Poll Results: Classic Server should..?
be left as it is. 4 6.15%
bring back it's original levels and hit detection. 51 78.46%
bring back ONLY the original levels but leave the hit detection as is. 1 1.54%
bring back ONLY the original hit detection but leave the levels as is. 9 13.85%
Voters: 65. You may not vote on this poll

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  #1  
Old 05-06-2009, 09:54 PM
BlackSolider BlackSolider is offline
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Jesus ****ing christ I leave for two hours and return to find three ****ing pages of bull****.

If Bell's post didn't make you realize the truth, then you truly are blind.

The fact remains that classic's current HD sucks, but it is far from our only problem. We need a dedicated staff team that will work on all of our problems, not just the HD. Whether we bring back the old HD or not, it is going to take a lot of work and a long time. Some of you have volunteered to help. Congrats and good luck.
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Old 05-06-2009, 10:05 PM
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Originally Posted by BlackSolider View Post
Jesus ****ing christ I leave for two hours and return to find three ****ing pages of bull****.

If Bell's post didn't make you realize the truth, then you truly are blind.

The fact remains that classic's current HD sucks, but it is far from our only problem. We need a dedicated staff team that will work on all of our problems, not just the HD. Whether we bring back the old HD or not, it is going to take a lot of work and a long time. Some of you have volunteered to help. Congrats and good luck.
I'm sure contego would only stay to lead in the right direction and fix the HD system, nothing more or less, if they let him help...

If he does develop a team, I'm sure they would focus on every issue and the temp team would probably even stick around after.
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Old 05-06-2009, 10:20 PM
BlackSolider BlackSolider is offline
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One can hope.
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  #4  
Old 05-06-2009, 10:29 PM
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There is no debate AT ALL whether default systems should be put back or not. It's what is needed. The HD issue is the biggest concern that we even have people fighting about switching the HD over in events that it creates such a ruckus. I have no clue why Night made the toggable HD's but it's in now and it will cause a lot of *****ing to take it out.

DC, I've said before people aren't using the default hd ares because the server is NOT in default. That makes no sense just to go to Classic and use their default hd when their events are on some other HD.

As far as levels go, you already know the deal on it. Quests can be converted but as far as the whole overworld, thats asking too much.
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  #5  
Old 05-06-2009, 10:33 PM
contego contego is offline
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Tyhm,

What is on...

exodus_inside_08.nw

...that makes it a default hit detection?

Can it be done to the rest of the server?
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  #6  
Old 05-06-2009, 10:41 PM
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Quote:
Originally Posted by contego View Post
Tyhm,

What is on...

exodus_inside_08.nw

...that makes it a default hit detection?

Can it be done to the rest of the server?
Tyhm?

Shows exactly how out of touch you are with Classic to think Tyhm has any involvement here.
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  #7  
Old 05-06-2009, 10:43 PM
contego contego is offline
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Quote:
Originally Posted by DarkCloud_PK View Post
Tyhm?

Shows exactly how out of touch you are with Classic to think Tyhm has any involvement here.
Because he can check and answer my question. You can but will you is the question.
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Old 05-06-2009, 10:44 PM
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Quote:
Originally Posted by contego View Post
Because he can check and answer my question. You can but will you is the question.
...how would Tyhm be able to check?
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  #9  
Old 05-06-2009, 10:47 PM
contego contego is offline
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...how would Tyhm be able to check?
Bell said his tools were still available there. I misunderstood, thought he had access.
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  #10  
Old 05-06-2009, 10:45 PM
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Originally Posted by contego View Post
Because he can check and answer my question. You can but will you is the question.
Tyhm doesn't have RC on classic.
Tyhm isn't versed with Classic's systems at all.
He is still learning GS2, and probably wouldn't be able to make out half of whats going on.
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  #11  
Old 05-07-2009, 08:30 AM
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Quote:
Originally Posted by contego View Post
Tyhm,

What is on...

exodus_inside_08.nw

...that makes it a default hit detection?

Can it be done to the rest of the server?
It's been made crystal clear time and time again within this thread and many older threads that it can not,
neither can it just be uploaded as part of the old levels.
This is not an opinion, this is a fact, and from somebody who knows.

I find it funny that throughout all of your arguements you've referred to the issue as bringing back the Default "Hit Detection", while I am keen on the idea of Developing with Default Systems on a seperate server, it's not for the sake of the Hit Detection, it's for the sake of encouraging work towards improving the server, and what's to say that if we did somehow bring it back you wouldn't just keep playing on some of the other servers that use the Default HD?, what's to say that if we did try something wreckless like you've been suggesting which were to ruin the server that it would be any loss to you whatsoever?

If you really want Default Systems back, be it for Development reasons or for the sake of Hit Detection, you need to start thinking constructively,
and to consider reasonal options which might actually be possible, if not already being pushed,
this thread proves nothing and is going nowhere.
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  #12  
Old 05-07-2009, 07:14 PM
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Quote:
Originally Posted by ffcmike View Post
It's been made crystal clear time and time again within this thread and many older threads that it can not,
neither can it just be uploaded as part of the old levels.
This is not an opinion, this is a fact, and from somebody who knows.

I find it funny that throughout all of your arguements you've referred to the issue as bringing back the Default "Hit Detection", while I am keen on the idea of Developing with Default Systems on a seperate server, it's not for the sake of the Hit Detection, it's for the sake of encouraging work towards improving the server, and what's to say that if we did somehow bring it back you wouldn't just keep playing on some of the other servers that use the Default HD?, what's to say that if we did try something wreckless like you've been suggesting which were to ruin the server that it would be any loss to you whatsoever?

If you really want Default Systems back, be it for Development reasons or for the sake of Hit Detection, you need to start thinking constructively,
and to consider reasonal options which might actually be possible, if not already being pushed,
this thread proves nothing and is going nowhere.
And if there was content to support the HD, then Classic's playercount would improve.

Nonetheless with state that current Classic is; we need more Classic Graal The Adventure flavor.

To start:

1. I'd still like to see all spar areas with the default HD.
2. Fix the 'focus on' setting to EACH of the exsiting spar rooms.
3. Upgrade the main sparring house, 'Battle Arena'. If it's SuperNick's again, so be it, but make sure each level is up to date and current with scripts and player friendly on viewing spars taking place. And most importanly have a 'join spar' and 'i call winner' feature as well as the above suggestions, 1-2.
3. Make a default HD PK level (i.e. Angel Clan.).
4. Make more ani's AND emotes like the shift h (utilize shift 1-9 as emotes and shift all other letters for anis..)
5. And make a hat economy like UN offers. Place random hats, and give out hats of anyones choosing as a sign on bonus, limit 5.

To address the hat economy, I already can hear the arguements; "this is not UN."
But in reality, my only arguement is that it's actually quite the oppisite.
Unholy Nation IS Classic, and both are Graal.
Graal evolution is Graal Kingdoms and Zone.
UN is just another server that had creative players make what Classic already had to offer, only Classic's development never continued in this direction.

When Pepsi makes a product does Coke make something similar if it works?

(Burger King - McDonald's) (Neighboring gas station prices.) (Bank fees.)

Competition - It's moving with the change in the right direction.

And finally I just want to address the part where you claimed this poll wasn't contructive;

...
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  #13  
Old 05-07-2009, 12:00 AM
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beating me in a spar is not hard lol
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  #14  
Old 05-07-2009, 08:29 PM
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wow contego LOL

Unholy Nation IS Classic, and both are Graal <--- *****

5. And make a hat economy like UN offers. Place random hats, and give out hats of anyones choosing as a sign on bonus, limit 5.

that suggestion is just dumb 0_0 classic do not need to look like UN
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Old 05-07-2009, 08:41 PM
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Post

Quote:
Originally Posted by xnervNATx View Post
wow contego LOL

Unholy Nation IS Classic, and both are Graal <--- *****

5. And make a hat economy like UN offers. Place random hats, and give out hats of anyones choosing as a sign on bonus, limit 5.

that suggestion is just dumb 0_0 classic do not need to look like UN
Hat economy is better than Trading Cards.
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  #16  
Old 05-07-2009, 08:48 PM
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Hat economy is better than Trading Cards.
card game is a huge fail
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Old 05-07-2009, 09:06 PM
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Quote:
Originally Posted by xnervNATx View Post
wow contego LOL

Unholy Nation IS Classic, and both are Graal <--- *****

5. And make a hat economy like UN offers. Place random hats, and give out hats of anyones choosing as a sign on bonus, limit 5.

that suggestion is just dumb 0_0 classic do not need to look like UN
are you ever going to reply with good input or just put downs? I don't see you pitching 1 idea...and you're not giving any constructive input on others ideas...

It's not about looking like UN. You people need to put your grudges against people who play other servers down. Certainly not contributing in any way to this thread or classic. Besides, kind of hypocritical of a lot of classic players anyway since i see them on UN all the time.
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Old 05-07-2009, 08:40 PM
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If you're trying to make Classic into Unholy Nation, then I don't know why you're not just trying to get Unholy Nation to improve itself.
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Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
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Old 05-07-2009, 09:03 PM
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Quote:
Originally Posted by Rufus View Post
If you're trying to make Classic into Unholy Nation, then I don't know why you're not just trying to get Unholy Nation to improve itself.
Unholy Nation is fine the way it is, and classic would be fine as a basic server but everyone keeps mentioning new dev. Well the best way to dev for classic would be to gather ideas other servers currently have, especially if they have been successful. I highly doubt hes saying turn classic into UN, hes just saying what they have done has worked and it would get people to come to classic as well as give the players more to do.
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Old 05-07-2009, 09:04 PM
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Well the best way to dev for classic would be to gather ideas other servers currently have, especially if they have been successful. I highly doubt hes saying turn classic into UN, hes just saying what they have done has worked and it would get people to come to classic as well as give the players more to do.
Copying saturated and uninspired ideas will not place Classic at a competitive advantage.
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Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
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  #21  
Old 05-07-2009, 09:08 PM
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Quote:
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Copying saturated and uninspired ideas will not place Classic at a competitive advantage.
saturated and uninspired? a hat system is part of every server really, and its a way to have an economy, so thats not copying. as far as classic npcs go, I'm not saying copy UN's, I'm saying to create your own and bring back some old school ones.

Adding content that can be traded and bought will bring players and keep people busy.

What would you want to see on classic for an economy and npcs?
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Old 05-07-2009, 09:30 PM
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saturated and uninspired? a hat system is part of every server really, and its a way to have an economy, so thats not copying.
You've just answered your own question.

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What would you want to see on classic for an economy?
Quote:
Originally Posted by Rufus
In old Classic there used to be quite a lot of uses for gelats and there was never an economy behind it. Items such as the trident was sold for gelats at pretty high prices, and we didn't all have access to massive fundings like we do now so they were pretty hard to get. We also had upgrades to buy such as skins for the rat form and bird shot, food that healed such as burger refuge burgers, ice creams, we have boots now that are pretty high priced and the possibilities are quite high. There was a use for cutting down bushes and gaining gelats, but this wasn't a part of an economy, it was a part of the game lore. With more players you end up gaining less event wins and therefore less tickets. There does need to be a revision in the GC prizes, and the selection could do with a few more useful items, but again this doesn't require an economy like the one most people think of.
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Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
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  #23  
Old 05-07-2009, 09:36 PM
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Quote:
Originally Posted by unknown View Post
saturated and uninspired? a hat system is part of every server really, and its a way to have an economy, so thats not copying. as far as classic npcs go, I'm not saying copy UN's, I'm saying to create your own and bring back some old school ones.

Adding content that can be traded and bought will bring players and keep people busy.

What would you want to see on classic for an economy and npcs?
For one, a more improved sparring and events economy.

Example, wins and losses ratio.

PM the server 'top 20' for results. This is the direction Classic should have taken.

It's what Classic only knew once you completed the quests but we never took development in that direction.
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  #24  
Old 05-07-2009, 10:06 PM
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I think he meant something like how what Ibo had in his old spar.
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Old 05-07-2009, 10:07 PM
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I also would like to add that just the discussion of improving classic has seemed to have some effect on classics player count lately. A lot of the people I talked to said they would love a change of scenery from their current servers and that feel of classic. Hit detection is still the main issue from what I have heard from them, but even like contego said, putting default HD in a lot of main areas would be effective temporarily. Especially if it could be integrated server wide. If possible, a toggle for the hit detection would be awesome, then people who actually like the current one could use it freely, but I am sure this would cause many problems, if even possible. Just a thought though...
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Old 05-07-2009, 10:17 PM
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IMO a "hat economy" is pretty dumb since hats are useless. Yes they could be tradeable, collectible, etc. etc.

A trading card game makes much more sense because people can actually do something with the items, tournaments can be hosted around them, people can be better at them, etc.

I'm not going to say that our current card game is perfect because it is far from that. Rest assured we have plans to try and fix it up, though there is only so much we can do since only one person understands the scripts.

So, a better card game > hat economy, but thats just my opinion. Collecting hats has simply never appealed to me, and I've always loved card games.
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Old 05-07-2009, 10:24 PM
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if hats are "useless" than why have the sethat npc at all? its an item to customize your character further and it would help the economy in the ways you mentioned yourself...

A trading card game on a video game is pretty dumb IMO. If I wanted to trade cards, I'd go trade cards IRL. You say hats are useless but so is a trading card game lol. I've loved card games too but why on graal? I want something that can customize my char more. As far as cards go, hats are comparable, they can be traded and collected, so its basically the same thing, just a hat economy would probably appeal a lot more to the rest of graal.
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  #28  
Old 05-07-2009, 10:49 PM
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They said the same thing when I tried to implement day/night and weather.

...wait...
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Old 05-07-2009, 11:23 PM
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....

The two are fairly similar: you can look at them, trade them, collect them, laugh at them, hate them, etc.

But there's one major difference between collectible hats and a collectible card game:

Cards you can battle with.

Thus making cards better than hats, imo. Whether you agree or not, cards still have that added function because you can't have a hat battle last time I checked.
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Old 05-07-2009, 11:35 PM
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Quote:
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....

The two are fairly similar: you can look at them, trade them, collect them, laugh at them, hate them, etc.

But there's one major difference between collectible hats and a collectible card game:

Cards you can battle with.

Thus making cards better than hats, imo. Whether you agree or not, cards still have that added function because you can't have a hat battle last time I checked.
Dunno, in the online world of gaming, most people like to show off/be unique. With retaining that to simply cosmetics, players never feel like they're 'losing', and that they too, can obtain something to show off to others. However with competitive battling like the cards, losers lose motivation fast, especially when gaining those better cards means they have to not lose.

Simply, just because something has more use than being cosmetic doesn't necessarily mean players will prefer it. It just seems to me, personally, what online gaming seems to steer towards.
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  #31  
Old 05-07-2009, 11:38 PM
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Quote:
Originally Posted by BlackSolider View Post
....

The two are fairly similar: you can look at them, trade them, collect them, laugh at them, hate them, etc.

But there's one major difference between collectible hats and a collectible card game:

Cards you can battle with.

Thus making cards better than hats, imo. Whether you agree or not, cards still have that added function because you can't have a hat battle last time I checked.
It doesn't hurt to have both.
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  #32  
Old 05-08-2009, 03:46 AM
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id like to know how much btk voted the second option except unknown and contego.
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  #33  
Old 05-08-2009, 04:01 AM
Crono Crono is offline
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"43" lol, that's more than Classic![/EVERSOWITTYOFCOURSEnotrly]
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  #34  
Old 05-08-2009, 04:21 AM
Bell Bell is offline
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No hat economy and no wings. Its been a long standing agreement between UN and Classic that we would not have a hat economy and we wouldn't use wings.

One problem I see with Graal in general that I will fight bitterly against is the fact that every server seems to want to have the exact same things that the other servers have. Wouldn't it make more sense instead to have unique servers that players can enjoy? I'm not saying there won't be some similarities. Every game online has similarities to others but shouldn't you be able to log onto differant servers and experience not only a different look but different gameplay options?

Day/night and weather are good examples. It was a different experience when one had it. It became common and expected when everyone implemented it. Thus ruining the entire experience all together. Now if you don't have the option to turn it off people complain.
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  #35  
Old 05-08-2009, 05:05 AM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by Bell View Post
No hat economy and no wings. Its been a long standing agreement between UN and Classic that we would not have a hat economy and we wouldn't use wings.
Err... what? Why would Classic agree not to have wings nor hats. Especially hats... UN was not the first server to form a hat economy, so it really has no rights to it. I see no reason why Classic would agree to that, especially when UN probably never gave anything in return?
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  #36  
Old 05-08-2009, 05:32 AM
contego contego is offline
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Quote:
Originally Posted by Bell View Post
One problem I see with Graal in general that I will fight bitterly against is the fact that every server seems to want to have the exact same things that the other servers have. Wouldn't it make more sense instead to have unique servers that players can enjoy? I'm not saying there won't be some similarities. Every game online has similarities to others but shouldn't you be able to log onto differant servers and experience not only a different look but different gameplay options?

Eh, not so much. I think having too many servers only spreads the playercount too thin.

And tbh it 's Graal The Adventure has an on going identity crisis. -.-
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  #37  
Old 05-08-2009, 12:07 PM
DutchGuy DutchGuy is offline
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Quote:
Originally Posted by Bell View Post
No hat economy and no wings. Its been a long standing agreement between UN and Classic that we would not have a hat economy and we wouldn't use wings.

One problem I see with Graal in general that I will fight bitterly against is the fact that every server seems to want to have the exact same things that the other servers have. Wouldn't it make more sense instead to have unique servers that players can enjoy? I'm not saying there won't be some similarities. Every game online has similarities to others but shouldn't you be able to log onto differant servers and experience not only a different look but different gameplay options?

Day/night and weather are good examples. It was a different experience when one had it. It became common and expected when everyone implemented it. Thus ruining the entire experience all together. Now if you don't have the option to turn it off people complain.
Thank you for making something obvious that every regular player already knows.
All staff members have been lacking originality the last couple of years.
The only ones not seeing it are the ones who are the reason behind classics failure.
The people they say they know whats best for the server but don't do crap about it. Classic Staff.
Thanks.
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  #38  
Old 05-08-2009, 03:10 PM
unknown unknown is offline
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Quote:
Originally Posted by Bell View Post
No hat economy and no wings. Its been a long standing agreement between UN and Classic that we would not have a hat economy and we wouldn't use wings.

One problem I see with Graal in general that I will fight bitterly against is the fact that every server seems to want to have the exact same things that the other servers have. Wouldn't it make more sense instead to have unique servers that players can enjoy? I'm not saying there won't be some similarities. Every game online has similarities to others but shouldn't you be able to log onto differant servers and experience not only a different look but different gameplay options?

Day/night and weather are good examples. It was a different experience when one had it. It became common and expected when everyone implemented it. Thus ruining the entire experience all together. Now if you don't have the option to turn it off people complain.
in othewr games like WoW or Guild Wars or anything like that, all the servers are pretty much the same. Graal already has enough variety. Classic has already been moving in the way of other servers, everyones just biased that the ideas are from UN.

Kind of like Laura with her comment "I want to know how many of those votes are BTK"

It doesn't matter who it is or where they play or what guild they are in, what matters is, they want to see a change in the HD on classic so they can play there again.
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  #39  
Old 05-08-2009, 03:56 PM
Galdor Galdor is offline
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in othewr games like WoW or Guild Wars or anything like that, all the servers are pretty much the same.
... yes because their games are so popular that they have to make server clones to not have it crashed by the massive playercount (I assume)
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  #40  
Old 05-08-2009, 06:06 PM
Masah Masah is offline
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LOL
So.

I'll say it once.

WHAT NEW IDEAS CLASSIC OFFERING THEN?
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