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  #136  
Old 05-04-2009, 03:17 AM
BlackSolider BlackSolider is offline
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What's more competitive: A pickup basketball game with 3 people or 8 people? With a 3 person LMS, you only have to watch two people. With an 8 person LMS, you have to watch 7 different people at all times, dodging more than twice as many attacks.

As far as I'm concerned, 3-4 person events aren't competitive enough to warrant an event. If you think otherwise, then host them. I won't, for reasons already stated, whether you agree with them or not.
  #137  
Old 05-05-2009, 03:21 AM
Cetellic Cetellic is offline
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Originally Posted by BlackSolider View Post
Indeed it could. But is that what the people really want to see? Do they want a new overworld? Or do they want stuff to do on the overworld?

If the devs don't have the player's opinions, they're making their dream world, not the world the community wants to play. And if the community doesn't want to play in that dream world, they're going to leave.
The point is, "new overworld" opens doors for "stuff to do on the overworld".

So if the community doesnt want *blank* hit detection, they're going to leave! They're not going to still play but complain about euro reach, oh no, they're gunna bails the moment something doesnt go their way!

We don't got time for the babies, they should bail anyway. Once the super awesome stuff is made it's obvious to build a new community to make up for the loss. Once that's done, we can then use player opinion to enhance what we have.
  #138  
Old 05-05-2009, 10:04 AM
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Originally Posted by Cetellic View Post
We don't got time for the babies, they should bail anyway.
Best thing you've ever said.
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Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
  #139  
Old 05-05-2009, 02:22 PM
BlackSolider BlackSolider is offline
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Originally Posted by Cetellic View Post
Once the super awesome stuff is made
But how long can we afford to wait for this "super awesome stuff" to be made? Classic can't afford to sit around as is for too much longer before everyone simply leaves.
  #140  
Old 05-05-2009, 02:32 PM
MysticX2X MysticX2X is offline
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Quote:
Originally Posted by Cetellic View Post
The point is, "new overworld" opens doors for "stuff to do on the overworld".

So if the community doesnt want *blank* hit detection, they're going to leave! They're not going to still play but complain about euro reach, oh no, they're gunna bails the moment something doesnt go their way!

We don't got time for the babies, they should bail anyway. Once the super awesome stuff is made it's obvious to build a new community to make up for the loss. Once that's done, we can then use player opinion to enhance what we have.
There doesn't have to be a "new overworld". The overworld now can simply be changed up to sort out the defects with it.
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  #141  
Old 05-05-2009, 02:33 PM
xnervNATx xnervNATx is offline
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Originally Posted by BlackSolider View Post
But how long can we afford to wait for this "super awesome stuff" to be made? Classic can't afford to sit around as is for too much longer before everyone simply leaves.
its might be too late since every staff is now officially inactive
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  #142  
Old 05-05-2009, 02:34 PM
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@ mystic.

IMO the overworld is fine, it's just empty. We need to fill it with stuff people can use repeatedly.
  #143  
Old 05-05-2009, 02:42 PM
xnervNATx xnervNATx is offline
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@ mystic.

IMO the overworld is fine, it's just empty. We need to fill it with stuff people can use repeatedly.
gr8 more requests , but no one to make them
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  #144  
Old 05-05-2009, 04:16 PM
Cetellic Cetellic is offline
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But how long can we afford to wait for this "super awesome stuff" to be made? Classic can't afford to sit around as is for too much longer before everyone simply leaves.
Have simple stuff made to keep everyone busy, with SUPER AWESOME STUFF being worked on waiting to rape... speed's not the issue with that setup, just make sure to have quality.

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There doesn't have to be a "new overworld". The overworld now can simply be changed up to sort out the defects with it.
*hands Mystic a card that reads "FAIL!!!!"*
  #145  
Old 05-05-2009, 06:29 PM
BlackSolider BlackSolider is offline
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*sigh*

Clel I'm not talking about speed, quality, quantity, or any of that.

I'm simply saying I doubt can classic afford to wait more than a few months for new content. Eventually people are either going to give up hope completely or move to other servers (such as Delt.)
  #146  
Old 05-06-2009, 03:10 AM
Cetellic Cetellic is offline
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Hmm, well what happened with that is you brought up length of time, "how long can we afford to wait for super awesome stuff to be released", it won't be released at "light speed", in order to be super awesome it must "take awhile". All I said was the fact that super awesome stuff would take awhile to release makes no difference, since I've already countered the "people leaving because of no new content" issue... well atleast in this scenario thingy =(
  #147  
Old 05-06-2009, 03:13 AM
MysticX2X MysticX2X is offline
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Originally Posted by Cetellic View Post
*hands Mystic a card that reads "FAIL!!!!"*
Thanks for elaborating.
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  #148  
Old 05-06-2009, 03:13 AM
Rufus Rufus is offline
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Quote:
Originally Posted by Cetellic View Post
[..]if I was in control of dev speed wouldn't be a problem[..]
How?
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Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
  #149  
Old 05-06-2009, 03:23 AM
BlackSolider BlackSolider is offline
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We've seen how well fast releases work out. They don't. Releasing a bunch of **** quickly will fail if theres no long term planning behind them.
  #150  
Old 05-06-2009, 11:24 AM
Pelikano Pelikano is offline
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So the Card Game (****ing 154854 years) worked well? lol
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