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  #136  
Old 04-09-2011, 06:41 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by DustyPorViva View Post
"graal" is still bad, should be "Graal" at least :P
Ah, agreed. I just noticed it says "graal" on the latest Mac build too.
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  #137  
Old 04-12-2011, 09:31 PM
DustyPorViva DustyPorViva is offline
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Highlighting text is still very broken. Like I've brought up before, highlighting text and going outside of the text box causes the highlighting to get broken. Very, very annoying and makes even simple text editing very hard. Also, starting a highlight outside of text(say, below a multiline text) skips the last character still, making it very hard to highlight large blocks of text unless you specifically start the highlight on the last character, which is impractical.
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  #138  
Old 04-13-2011, 02:03 AM
Jiroxys7 Jiroxys7 is offline
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I don't know if it is already fixed in V6, but there's a glitch where lagging through a level warp will somehow cause you to enter the next level with different X/Y coordinates than you should. (On servers like Zodiac, this tends to cause players to get stuck in walls.)

This seems to mainly or only happen when going from a GMAP, to a non-GMAP level.
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  #139  
Old 04-13-2011, 12:20 PM
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Quote:
Originally Posted by DustyPorViva View Post
Highlighting text is still very broken. Like I've brought up before, highlighting text and going outside of the text box causes the highlighting to get broken. Very, very annoying and makes even simple text editing very hard. Also, starting a highlight outside of text(say, below a multiline text) skips the last character still, making it very hard to highlight large blocks of text unless you specifically start the highlight on the last character, which is impractical.
The selection thing will be fixed in the next version, also it will not deselect text when copying or changing the cursor position when copying text in a MLText.
I don't have problems with selecting text though.
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  #140  
Old 04-13-2011, 02:43 PM
Skyld Skyld is offline
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Originally Posted by kia345 View Post
Wouldn't that require every server implement it?

Wouldn't that require some sort of cooperation amongst the managerial Graal community as a whole?

Wouldn't that require a miracle?
No, privileged scripts can either write to server-specific scriptfiles folders, or to the root of the scriptfiles folder for all servers to read. The settings can just be stored in those folders by the playerlist script instead of the root folder. I'll look at it when I get some free time.
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  #141  
Old 04-14-2011, 10:52 PM
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Is there going to be built-in functions equivalent to getareaplayers(x, y, width, height);

or

isintersecting({box1}, {box2});

?

Built-in functions such as these would help performance with things like custom wall checking.
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  #142  
Old 04-14-2011, 11:12 PM
Mark Sir Link Mark Sir Link is offline
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When viewing player profiles or any UI with a MultiLineTextEdit, only the first line of text will render until resize

happens in PM windows also, try copy/pasting a large bit of text into one to see it.
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  #143  
Old 04-15-2011, 12:42 AM
SlikRick SlikRick is offline
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Options from the Playerlist Options do not save. I have to reselect them EVERY time I open the click. Such as, Allow mass messages and Show yourself on buddies list. I have these options unchecked but have to redo it every time, rather annoying.
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  #144  
Old 04-25-2011, 06:14 PM
fowlplay4 fowlplay4 is offline
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Could Download Progress just be made to be not be shown at all when logging on to servers?
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  #145  
Old 04-25-2011, 07:53 PM
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Quote:
Originally Posted by fowlplay4 View Post
Could Download Progress just be made to be not be shown at all when logging on to servers?
this, its a very annoying feature and quite useless too.
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  #146  
Old 04-25-2011, 07:55 PM
ffcmike ffcmike is offline
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Quote:
Originally Posted by fowlplay4 View Post
Could Download Progress just be made to be not be shown at all when logging on to servers?
It should atleast be an option anyway, what if you have stuff being pre-loaded that a certain script is waiting on?
In this instance it would be useful to show download progress.
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  #147  
Old 04-25-2011, 08:10 PM
fowlplay4 fowlplay4 is offline
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Quote:
Originally Posted by ffcmike View Post
It should atleast be an option anyway, what if you have stuff being pre-loaded that a certain script is waiting on?
In this instance it would be useful to show download progress.
How often are servers actually pre-loading files though? Based on your example it sounds like you have control, so you could easily throw in a nice looking Loading... display instead of the Download Progress GUI used now.

The main problem is the fact that the Download Progress window is obtrusive and steals focus until it's closed or all the files have finished downloading.

The only time it's used is when you're downloading update packages and logging into a server. Imagine if it displayed every time you entered a level with someone wearing a new head that needs to download.

Right now I feel it's currently one of those unnecessary annoyances we've come to terms to live with like RC windows opening on mouse position.
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  #148  
Old 04-25-2011, 08:14 PM
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Voting for it to be removed. If pre-loading anything, you could just create your own display for it anyway, like Jerret said.
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  #149  
Old 04-25-2011, 08:17 PM
ffcmike ffcmike is offline
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Just saying it might still be worthwhile to keep as an optional display rather than removing it entirely.
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  #150  
Old 04-25-2011, 08:22 PM
salesman salesman is offline
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Quote:
Originally Posted by ffcmike View Post
Just saying it might still be worthwhile to keep as an optional display rather than removing it entirely.
Optional, but disabled by default.
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