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  #1  
Old 03-31-2004, 03:33 AM
Dach Dach is offline
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Well, hmm, learning the commands would be a good start, if you don't know them already. Since you say you don't have a ton of computer time, I'd say to just develop your problem solving skills by creating algorithms on scratch paper. Then when you have time, translate them into script.

Just like anything else, time isn't everything in scripting. You can spend months to years coding, just to find out you've been developing bad habits. So it's generally a good idea to atleast talk with other scripters and the like.
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Old 03-31-2004, 10:36 PM
protagonist protagonist is offline
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Quote:
Originally posted by Dach


to expand on this, Think about how things work in your daily life, and just think of ways to recreate them in script. I seem to do that alot. It's the same as drawing or any other art, you look at the world around you and you get inspirations and ideas. The hard part is just understanding things enough to adapt them into Gscript, then to debug (unless you just happen to get it right the first time, that's the best)

Ah I see.


So maybe starting a 2d style mario thingy would be a good place to start?
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Old 05-14-2004, 07:22 PM
HoudiniMan HoudiniMan is offline
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Quote:
Originally Posted by protagonist
Ah I see.


So maybe starting a 2d style mario thingy would be a good place to start?
If you mean a gravity script, sure, i could help you with questions on it if you AIM me.
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Old 05-16-2004, 10:45 PM
Kristi Kristi is offline
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Quote:
Originally Posted by HoudiniMan
If you mean a gravity script, sure, i could help you with questions on it if you AIM me.
Mario didnt have gravity, there was no acceleration, constant velocity ; )
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Old 05-17-2004, 05:18 AM
Dach Dach is offline
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Quote:
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Mario didnt have gravity, there was no acceleration, constant velocity ; )
Mario had a low terminal speed, thus gravity

wait he was chunky... ohwell, atleast they fixed the crummy jumping from the atari version (even though atari owns) *cough*OhIAlreadyForgotWhereISawThatOnGraal..*coug h*
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Old 03-31-2004, 11:56 PM
Dach Dach is offline
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Quote:
Originally posted by protagonist



Ah I see.


So maybe starting a 2d style mario thingy would be a good place to start?
thats funny you said that, I just started a project like that not too long ago But, I would say don't get in over your head, only go as complex as what you can figure out how to do before getting into it. For example, don't try to make a complete mario engine including a level editor that a player can take with them in a weapon and play as a mini game (what I plan on doing) if you're not even sure how to handle showimgs with a custom tile system.

hey the thread is stickied, cool
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Old 04-01-2004, 12:17 AM
Loriel Loriel is offline
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ph34r the mods.
What Dach said, otherwise.
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Old 04-01-2004, 02:32 PM
WanDaMan WanDaMan is offline
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Quote:
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ph34r the mods.
What Dach said, otherwise.
So he's said. I don't think that was relevant.
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Old 04-18-2004, 11:48 AM
Crono Crono is offline
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Quote:
Originally posted by protagonist



Ah I see.


So maybe starting a 2d style mario thingy would be a good place to start?
Good idea, I want to do it too

I bet I suck at scripting more than you though :P!
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Old 05-17-2004, 02:10 AM
DIABLO2099 DIABLO2099 is offline
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