Quote:
Originally posted by konidias
Okay, this is what I don't get:
1) You want to "revive" Dino Valley.
2) You need to redo 1500 odd levels
3) You need to replace every script
4) You need to replace every graphic
5) It's going to take more work than starting all over again
But wait... you ARE starting all over again. If it's new levels, scripts, and graphics. You're just making a new playerworld and using the Dino Valley name.
You CANNOT revive a playerworld. It will never be like it once was. The playerworld is 50% creative development, and 50% players. The same players aren't all going to play. It's not the same time period. It's not the same development team. Not the same ideas, not the same levels, not the same graphics, not the same scripts...
Wait, explain to me how this is reviving Dino Valley?
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The levels are simply being 're-detailed'. As for the development team, most of the devs that worked on Dino Valley are my own personal friends. This includes the former NPC Admin and the former GFX admin. The only difference will be the players. I seem to be getting alot of compliments though from Dino Valley alumni who are interested in playing when it is 'revived'.