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  #1  
Old 04-04-2002, 10:45 AM
Xaviar Xaviar is offline
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Lightbulb Test Server (Counter to the 'UC' concept)

Picture this:

A brilliant new playerworld is accepted as P2P..They go up, but..GASP! Their scripts don't work because they had no opportunity to test them in an NPC Server setting, people come, think to themselves 'Gee..This server sucks, the NPC's don't work..' quit, and never ever give it a second glance..Now you have another 0 population (1, if you count the server ) playerworld, that is actually very good, but had a bad first impression, so to speak...

Solution? Most people would say 'Thats what UC servers were for..' But, unfortunately, that's kind of out of the question...So, what can you do?

How about this...Have one more 'official' server, except you need special accounts to log on...When a playerworld is accepted, give the owner a couple of accounts and passes that can log on to that server, including the 'owner' account..The owner account gets FTP, but not your normal FTP..While you are sharing this server with other owners that have been accepted, you can only access your portion of that servers FTP, and you can only hang out in your levels...

So for the cost of 1 more playerworld, you ensure that upcoming P2P servers can get their scripts working before being open to the public, and therefore increase the overall popularity of p2p servers in general...Thanks for your time
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  #2  
Old 04-04-2002, 11:30 AM
happyme happyme is offline
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sounds reasonable
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  #3  
Old 04-04-2002, 11:34 AM
dragoonvenganc dragoonvenganc is offline
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why not just put your pw up and in like 3 days get it all fixed i know that a little bit of time but just pretty much dont let people play when it first goes up.. i dont think pw staff would have to much of a problem with that ... or would u guys
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  #4  
Old 04-04-2002, 12:05 PM
royce royce is offline
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Xavier, Xavier....Read the scripting forum under what scripters need .The Ideas about this are good, its just that its very hard to do. It would be really hard to run different users off 1 server. You cannot create a new folder for a server and set rights. Graal does not open levels in those folders. Go to that other thread and you'll see what we have been discussing.
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  #5  
Old 04-04-2002, 12:08 PM
Cybnext_Design Cybnext_Design is offline
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Quote:
Originally posted by royce
Xavier, Xavier....Read the scripting forum under what scripters need .The Ideas about this are good, its just that its very hard to do. It would be really hard to run different users off 1 server. You cannot create a new folder for a server and set rights. Graal does not open levels in those folders. Go to that other thread and you'll see what we have been discussing.
Yes it does, I have frolic divided up into many folders which contain levels. Most of the other folders are for people who are testing things. If you dont believe me, I'll post some snap shots.
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  #6  
Old 04-04-2002, 12:12 PM
royce royce is offline
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Quote:
Originally posted by Cybnext_Design


Yes it does, I have frolic divided up into many folders which contain levels. Most of the other folders are for people who are testing things. If you dont believe me, I'll post some snap shots.
Never worked on Andor. I believe you, thanx for the input.
Also it doesnt work on non-p2p servers probably due to no clientside to guide itself.
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  #7  
Old 04-04-2002, 02:10 PM
homeless1 homeless1 is offline
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Umm if I understand correctly, then non-p2p servers can do that to. All you have to do is mess with the folder config so levels can be loaded and tested that are stored in seperate folders. But again, thats only if I understood what your talking about correctly...lol.
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  #8  
Old 04-05-2002, 07:00 AM
Dustey Dustey is offline
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sounds like a good idea but if it doesnt work like you said then you rag on stefan for about 3 months then he should fix that eventually *on the other side you could be blacklisted and then banned*

or there is the legendary hidden server concept which would be cool too so only staff and high level rcs can come on for a week so you can actually fix it without players seeing it
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Old 04-05-2002, 07:58 AM
mikepg mikepg is offline
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umm

How many times has this been discussed? like 100. It will never happen.
"They go up, but..GASP! Their scripts don't work because they had no opportunity to test them in an NPC Server setting"
...means they didnt know what the heck they were doing.... There shouldnt be 20 months of fixing stuff to make it playable online for an UC server...but that is the way it is.

I have lots of suggestions to fix this, but none will ever be taken into consideration...

My 1 suggestion that maybe...
move this topic to "Future Improvement"
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  #10  
Old 04-05-2002, 08:03 AM
ZeroFXSM ZeroFXSM is offline
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Re: umm

Quote:
Originally posted by mikepg
How many times has this been discussed? like 100. It will never happen.
"They go up, but..GASP! Their scripts don't work because they had no opportunity to test them in an NPC Server setting"
...means they didnt know what the heck they were doing.... There shouldnt be 20 months of fixing stuff to make it playable online for an UC server...but that is the way it is.

I have lots of suggestions to fix this, but none will ever be taken into consideration...

My 1 suggestion that maybe...
move this topic to "Future Improvement"
How about not controling other peoples opinons? Other people can post what you want, its really none of your beezwax.
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  #11  
Old 04-05-2002, 08:59 AM
konidias konidias is offline
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What is the point in this? All the people share one server to test? How can they get anything tested? FTP is only for graphics, ganis, sounds, and levels.. not server npcs and the like..

85% of the online work is making classes and online npcs.. not making sure your offline levels don't bug out.

So this idea is flushed down the can.
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  #12  
Old 04-05-2002, 12:44 PM
Frolic_RC2 Frolic_RC2 is offline
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Quote:
Originally posted by Cybnext_Design


Yes it does, I have frolic divided up into many folders which contain levels. Most of the other folders are for people who are testing things. If you dont believe me, I'll post some snap shots.
Hes telling the truth, I was testing Murasamune on it before my computer became so unstable I could test nothing...

Btw, cybnext, tommorrow I think you might see me on AIM or RC...my comp will hopefully be fixed, jsut waiting for UPS to deliver the motherboard.
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  #13  
Old 04-05-2002, 01:15 PM
Jinx Jinx is offline
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I think that when a server is accepted, it should go up as a UC server for ONE week maximum. During that week they can test their scripts and stuff. After that week they become a normal server.

-Jinx
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  #14  
Old 04-06-2002, 02:10 AM
Warcaptain Warcaptain is offline
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once a p2p server is accepted, it should get a private server, like 2k2 and 2k1 did, to test their stuff, without players seeing it all buggy and getting the wrong impression.

stefan cant even make a playerworld perfect offline and then whip it online, he never has, thats why he makes it offline, loads it up, and tests it privately to make sure it works perfect before releaseing it.

stefan its foolish to have us do something you cant do yourself.
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  #15  
Old 04-06-2002, 02:27 AM
Spanko Spanko is offline
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I wouldn't be surprised if it's actually possible for Stefan to non-pubically upload a playerworld, in a way that only the staff on that playerworld can actually see it in the server list.
After all, if that were not the case why would he ever have changed where you log in?
Though of course it might be the case that it's only so you can see how much time your account has left, it could easily be used for that which I said as well.
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