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Originally Posted by ilovegirlzz
Weapons stats should reflect the price we pay for them.
No way pbp should be better than aa12 when aa12 is the more expensive weapon but aa12 shouldnt be better than photon shotty because of the price but seeing how photon shotty is only 100k more than aa12 it shouldnt just kill aa12 in contest..then you got olympia/rr12 which was just thrown in the mix and completely messed up everything
i demand balance/logic in this area.
melee weapons with the 1.27 speed buff or whatever is utterly rediculous given the high frequency of each swing, the user doesnt deserve a speed boost especially .14 more than everyone else.
idk why we have to go through this every time we get a new gun admin..learn how to adjust accordingly.
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I will never use street prices of guns as a reliable indicator of a weapon's balance. Can it be used as a very loose metric? Sure. But as I've seen dozens of times (Mp7, para-tactical, ARG, Ares rifle), a gun is worth as much as someone is willing to pay for it. It's supply/demand, quite simply. Considering the stats as the sole indicator of price completely neglects supply of the gun
and parts of demand (aesthetic, nostalgia, etc.)
Speed boost on melees is there to make them competitive. Is it too high? Perhaps. I recently learned of some bugs with the hotkey system and melees that I will need to fix, but that's another issue.
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Originally Posted by shrimps
Ish, this guy just threw the gauntlet down upon you.
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I'm used to it.
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Originally Posted by ooger
Guns are stupid now. The stats support laming rather than skill and nobody plays like its 2009 and running is taboo anymore.
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It's funny because I remember hearing the exact same thing in 2009, except then the guys were saying "wow this just isn't like 2004." Not trying to discount what you're saying, but I think the state of PKing on Era has less to do with gun stats and more to do with game culture
Quote:
Originally Posted by Logababy
Honestly guns change so much more than they should, a player should be able to buy a weapon without any worries of it being nerfed or changed from their liking. Someone needs to just fix guns and leave it at that, so all you would really have to worry about is new releases.
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I actually agree, Loga. Honestly, if a gun is like 10% OP/UP, I'm not going to touch it just to maintain stability. However, when folks buy a gun that is quite obviously overpowered, they shouldn't be surprised if it eventually gets a nerf.
Quote:
Originally Posted by Demisis_P2P
AA12 was nerfed too much because shotguns are hard to balance as long as they're using the normal projectile system. I've made a lot of posts about shotguns in general and I believe that they need to change fairly drastically to be useful without being overpowered.
IMO any melee weapon that doesn't use the standard melee system is stupid. And again they're extremely hard to balance. If I ever had my way I would just somehow integrate them into the S melee system just so that there isn't the expectation that they should be able to beat a gun just because they're filling the "gun slot".
I feel like melee weapons as a whole could use a revamp, and it would be cool to see melee weapons added to a player's waist/back on every gun's ganis, so I could run around with my SG552 and have my fireman's axe on my back, but that would be a HUGE task to start now.
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Re: shotguns, see my previous post
http://forums.graalonline.com/forums...78#post1732678
In brief, shotguns had to be nerfed super hard because of how the new gang bases are designed. Regarding your suggestion to me in private and in other threads, it has not been nearly as easy as we thought it would be...
It was my idea to bring melees into the fold as viable alternatives to guns. I saw the popularity of melees on iEra and thought this would be a great way to add variety and perhaps to attract some new players. So, yes, these are intended to be viable alternatives to guns at the same price-point. That means a samurai sword is supposed to be worth 12 MVP coins.
I honestly think Era players are just not used to dying to melees. When you die to a Navy, you're like, meh whatever it's happened to me for years. When you die to a melee, it's a new experience and you feel cheated.
After the recent Odachi nerfs, I don't think there's a melee in the game that is super super unfair. But then again maybe I should get out and PK a bit more.
Quote:
Originally Posted by ilovegirlzz
I think we have too many guns. You can't really get better than .05 freeze but every new weapon that is added has .05 freeze and 20-22 dmg its really putting a damper on things and making it harder to balance weapons
like the MT tactical was that really necessary? it's basically the ove prebuff.
speaking of ove, i see its up to 19 dmg but the reload is kinda higher but its 900k in stores wtf i most of the other guns are fine
but when we start getting into duplicates its kinda dumb looks like aa12 now has spasz-12's old stats or something like that
when will we get a new gunadmin?
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With the recent changes in the economy, the only plausible way I can see to make the game interesting is to add new guns/weapons/items at a constant rate. If we don't keep adding things, very soon people will be able to get nearly every item in the game. This will cause of lot of folks to stop playing; some people just like to merch and collect.
So, I disagree that there are "too many guns." I plan to keep adding more. Will some of the differences between them be minuscule eventually? Sure, that's inevitable with the .05 increment system. But does that 100% matter? No, not really. If I wanted, I could make 10 variations of the Mp5 Navy, just barely changing the spread or the reload/clip balance. Maybe I can add a special little feature and boost it to "god-tier." The possibilities are endless if you divorce yourself from the idea that two guns in the same tier have to be as different as the Ares and the ARG. This is because as I said above, stats are only one of the factors dictating the demand of the gun. Guns in the "Rare weaponry" of the EC shop have limited release. Even if the stats aren't mind-blowing, people will lust after these guns just because of their rarity.
Who knows what inventive ways of releasing guns I can dream up? So far I've already re-invented the EC shop, introduced the point shop, and added "god-tier" to the cash shop. I think this is a far more interesting task than just making stats.
Besides, as any player knows, guns are often based on taste. My absolutely ideal gun may not have been created yet. Maybe that gun is a MS with just .01 less spread. Maybe it's an Ares that has 0 spread. These small changes are actually
relevant when you're a top-tier PKer. (cf. the slight but significant difference of handedness that is apparent in the M4A3)
Now, I will never allow either myself or future Gun Admins to go above "god-tier" as defined by ARG and Ares rifle etc. I don't want to have the legendary debacle of a few years back.
In fact, discounting a few mis-steps like the Reindeer Mount, I don't think I've added anything ridiculously OP yet. So, please, trust me that even if I keep adding new guns, I won't make anything stupid OP. I've played this game for 12 years. I'm a pretty well-known PKer. I want OP guns less than you do, believe me.
Regarding a new gun admin, who knows?
Quote:
Originally Posted by ilovegirlzz
Oh yea I was thinking how about making reindeer mount like magic carpet..or broom..it is a mount after all but it doesnt provide any type of speed buff which doesnt make sense..
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Reindeer mount is a gun. Those aren't. Also, have you seen that reindeer's stubby little legs? I doubt he's very fast.
