Quote:
Originally Posted by cyan3
I'm pretty sure I remember hearing that the mudlib was still mostly coded in C and that Stefan was the only person with access to it.
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That's correct. However, the names being rendered on screen isn't affected by the mudlib.
That being said, I can't think of an elegant solution to the problem aside from line separations so that it doesn't flow over the edge of the screen.
Quote:
Originally Posted by Torankusu
While this was an issue back in 2001-2002 when the text based mudlib was first being introduced -- sloppily at that, there was limited access for editing existing things, and presumably still is. (I cannot confirm this, and it's likely this post will be deleted anyway.)
Had the systems in place been reproduced using something more appropriate for today's day-in-age (a decade after launch), such as SQLite, since it is now featured with most playerworlds, renovations such as this would have been easier done than said.
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We are trying to do the
best with what we have available to us. The management of GK is cognizant that it's not perfect.