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  #1  
Old 07-21-2013, 01:21 AM
devilsknite1 devilsknite1 is offline
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Quote:
Originally Posted by nightslayer317 View Post
Will the same manager that manages the PC server be managing this server as well, or will a new manager be appointed?

Will a new staff team be put together for this?

What about the playerhouses/guildhouses that currently exist on the PC server, will these exist there as well?

Old UN was successful because it was smaller and a lot more simple. It has since grown into a huge mess. How will the overworld be transitioned?

I'm interested in seeing how this will turn out. If this succeeds, it will be nice to see UN regain its former glory in a new light, if it fails it will just add to the factor that UN is a joke.

Big props to C: for being so passionate about this and wanting to make something of UN again. Putting a lot of his free time into this development without compensation and making Stefan more money. His parents must be so proud.
iOS servers are generally given new managers from PC servers, so I'd expect the same to happen to iOS upon release.

Yes and no. Some people (like myself) will be working on both PC UN and iUN. Hardly any available/willing devs on Graal so we have to burn ourselves out.

PC guildhouses and playerhouses I would imagine them to be getting removed. The explanation as to why will be in next answer.

Gmap is going to be shrunk and changed quite a bit. Most useless space will be removed. However, that's not to say there will not be room for exploring, as there definitely will be.

I'd certainly like to see UN become relevant again, and this may be the thing that does it. However, after watching this video http://www.youtube.com/watch?v=EaTxvJCOdDA I don't know if Graal is even safe to play anymore. Thank you BlueMelon for warning us about that.
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  #2  
Old 07-22-2013, 11:41 PM
nightslayer317 nightslayer317 is offline
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What do you need assistance with? Have you reached out to the community?
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  #3  
Old 07-23-2013, 08:08 AM
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I question the lucrativeness compared to the amount of time and effort you'd have to put into in making iUN...since its a "social activity" server like iClassic...

One thing that I believe destroyed the once shining community of Graal... too many servers, to much unorganized variety
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Old 07-23-2013, 11:03 AM
Crono Crono is offline
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Originally Posted by Elk View Post
I question the lucrativeness compared to the amount of time and effort you'd have to put into in making iUN...since its a "social activity" server like iClassic...

One thing that I believe destroyed the once shining community of Graal... too many servers, to much unorganized variety
wut, Graal was shining hardest (on PC) when we had all those servers. Back then there was no variety in gameplay anyway.
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Old 07-23-2013, 12:22 PM
Elk Elk is offline
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Originally Posted by Crono View Post
wut, Graal was shining hardest (on PC) when we had all those servers. Back then there was no variety in gameplay anyway.
I meant, before every player had the idea to start a project by themselves
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Old 07-23-2013, 01:39 PM
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I meant, before every player had the idea to start a project by themselves
They always did, the difference then was that you couldn't just buy a server and pretend you're somebody. You had to get together with friends and get approved for hosted status. That was better because you still stayed active on the server you played.
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Old 07-23-2013, 05:45 PM
Fulg0reSama Fulg0reSama is offline
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Quote:
Originally Posted by Elk View Post
I question the lucrativeness compared to the amount of time and effort you'd have to put into in making iUN...since its a "social activity" server like iClassic...

One thing that I believe destroyed the once shining community of Graal... too many servers, to much unorganized variety
You sir are correct, with an overabundance of server's and lack of unified development, it eventually lead to the development collapse we currently suffer today.

Quote:
Originally Posted by Crono View Post
wut, Graal was shining hardest (on PC) when we had all those servers. Back then there was no variety in gameplay anyway.
Not even remotely true. Think back on every memorable server and you'll see that they had a distinct bit of gameplay or design that made you even think of them. Quality over Quantity is my point.
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Old 07-23-2013, 06:02 PM
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Originally Posted by Fulg0reSama View Post
Not even remotely true. Think back on every memorable server and you'll see that they had a distinct bit of gameplay or design that made you even think of them. Quality over Quantity is my point.
Useless gimmicks you used here and there (Babylon jump, Dino Valley hookshot, etc) don't make up for the bulk of normal gameplay. Sparring was universal.
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Old 07-23-2013, 09:29 PM
Fulg0reSama Fulg0reSama is offline
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Useless gimmicks you used here and there (Babylon jump, Dino Valley hookshot, etc) don't make up for the bulk of normal gameplay. Sparring was universal.
Every server's concept has a gimmick that made them unique versus the other, if you are true to knowing that you'll realize every server had this.

Servers can seriously be compared to the like of flavors of ice cream for this game.
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Old 07-28-2013, 06:02 AM
MysticalDragon MysticalDragon is offline
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This is interesting... We had to rescript Delteria from scratch in order to go to iOS. Funny and most annoying part here is your admitting to aiming for iclassic players. When we developed delteria, one thing came to our mind, how can we be different? How can we attract new players and offer the idevice world something that has never been seen before.

We didn't want delteria to just be another hangout when players got bored. We was aiming for new and old players. I think UN has been on steady spiral downwards because the community is what kept UN alive for so many years and those players had moved on and grew up. The only thing that can possible be used for iOS is the levels plus what ever old school images you have. Every event in UN would have to be rescripted from scratch and I honestly don't see any man power on UN to get that done. You guys could hardly convert GS1 to GS2, and you guys still FROM this day use my shitty scroll warping NPC that I made for NeoJenova back in 02, that we replaced the warp rings with.

Eitherway Good Luck I guess anything is possible.
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  #11  
Old 07-28-2013, 07:25 PM
skillmaster19 skillmaster19 is offline
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Originally Posted by MysticalDragon View Post
This is interesting... We had to rescript Delteria from scratch in order to go to iOS. Funny and most annoying part here is your admitting to aiming for iclassic players. When we developed delteria, one thing came to our mind, how can we be different? How can we attract new players and offer the idevice world something that has never been seen before.

We didn't want delteria to just be another hangout when players got bored. We was aiming for new and old players. I think UN has been on steady spiral downwards because the community is what kept UN alive for so many years and those players had moved on and grew up. The only thing that can possible be used for iOS is the levels plus what ever old school images you have. Every event in UN would have to be rescripted from scratch and I honestly don't see any man power on UN to get that done. You guys could hardly convert GS1 to GS2, and you guys still FROM this day use my shitty scroll warping NPC that I made for NeoJenova back in 02, that we replaced the warp rings with.

Eitherway Good Luck I guess anything is possible.
iClassic originally started as more of a rpg-like server, similar to pc classic in a way. There was more emphasis on playable content like quests, guild activities like forts, and all kinds of fun stuff. Stefan even said he was gonna add the abilty for players to make their own dungeons in a post on toucharcade. Of course, all of this was scrapped when the development of iClassic gradually switched to making the game more of a social hangout. Me as well as many others were disappointed in this change, as the game is mostly dumbed down for casual players, and contains mostly customization content.

iUN is aimed to appeal to those who dislike the current direction iClassic has taken. It will contain more playable content and have not as heavy of an influence on customization/RP. I mean I'm sure there will be hats and stuff, but it wont be the entire focus of the server. iClassic would remain the server for people who prefer a much more casual player hangout to RP and buy hats and stuff, I imagine UN would be more pking/sparring oriented and with more playable stuff.

Correct me if I'm wrong, these are just assumptions based on what I've heard/know.

But yeah, I'm not sure if they would get enough people to help. Considering that Stefan has ignored UN a ton in the past, he probably won't help you make it to iPhone unless you make something truly amazing that's never been seen before. You'd need to make something truly outstanding in order to get his attention. For example, back when Europa was around he was amazed by Vinka's hand drawn style of graphics, and offered to make the server for facebook/iPhone. Vinka said no though, as he wanted a server to keep PC Graal alive. He also offered to make PC Classic an iPhone/fb server or something like that, and Thor refused for the same exact reason.

So if you make something of truly high quality that Graal hasn't seen before, then you can show him and ask for the iPhone systems.
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Old 07-30-2013, 11:15 PM
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Originally Posted by MysticalDragon View Post
This is interesting... We had to rescript Delteria from scratch in order to go to iOS.
Why bother keep "taking" iEra and iZone scripts then, all the time? Seems like Delteria isn't that self-made as much as you want people to think.

I think UN is a great server, mostly because of the community there, including trolls.
I believe iUN could have lots of content, especially if they make use of their NPCs, as in adding those as tools to start/finish quests, or make some of them easier(and/or harder when using them in a wrong way). Ya, I would have faith in this project if it's going to be live, I'd help out aswell, if needed.
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  #13  
Old 08-01-2013, 07:32 AM
MysticalDragon MysticalDragon is offline
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Quote:
Originally Posted by PumaD View Post
Why bother keep "taking" iEra and iZone scripts then, all the time? Seems like Delteria isn't that self-made as much as you want people to think.

I think UN is a great server, mostly because of the community there, including trolls.
I believe iUN could have lots of content, especially if they make use of their NPCs, as in adding those as tools to start/finish quests, or make some of them easier(and/or harder when using them in a wrong way). Ya, I would have faith in this project if it's going to be live, I'd help out aswell, if needed.
Delteria doesn't have ANY of scripts from iera or iClassic, stefan gets angry when we change them, so yea you need a better source.
-Example
Quote:
Hello,

Well this is more the item system which Zodiac and Kingdoms were using
but it's much harder to handle. We were agreeing on using the Era item
system because it's relatively simple and easy to monitor which is
very important when we want to go iOS and Android.
Cya,
Stefan
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  #14  
Old 08-01-2013, 05:38 PM
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Originally Posted by MysticalDragon View Post
Delteria doesn't have ANY of scripts from iera or iClassic, stefan gets angry when we change them, so yea you need a better source.
-Example
Even though if you aren't taking scripts of other iOS servers, you just admitted that you are taking scripts off Era PC. So my point still exists and I highly doubt you re-scripted everything (if anything).

Anyways, may we (you) stay on topic for now, without trying to bash the iUN project?
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Old 08-01-2013, 06:13 PM
Tim_Rocks Tim_Rocks is offline
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Originally Posted by PumaD View Post
Even though if you aren't taking scripts of other iOS servers, you just admitted that you are taking scripts off Era PC. So my point still exists and I highly doubt you re-scripted everything (if anything).

Anyways, may we (you) stay on topic for now, without trying to bash the iUN project?
I used to work on iDelteria and there aren't any scripts from other servers. It's actually extremely organized. I looked around and did some exploring.
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