Quote:
Originally Posted by scriptless
Was just curious because you say the bug is gmap only..
Have you tried something like player.level.tilelayers[] ? So that your not using the gmap?
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Yeah, I tried everything I could think of short of using loadlines and savelines to just edit the level files directly, but no luck. The other threads I linked in the first post had similar problems, and no solution was ever posted. The script works perfectly fine for tilelayers[0] but not tilelayers[1], so I don't think there is any solution besides a bug fix.