Quote:
Originally Posted by Seeya
Facebook Graal is horrible.
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It has potential, and much like iPhone, it has room for improvement and expansion.
Quote:
Originally Posted by Stefan
We will need the new server infrastructure to be to handle the higher playercount brought by the Web/Facebook version
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It's great that the Facebook server has the
capability for a high playercount at least.
Currently, iPhone players are the majority of the Facebook Graal playercount. Since iPhone players do not have much incentive to play a clone if iClassic on Facebook, other playerworlds should be given the opportunity to move to Facebook.
Quote:
Originally Posted by unixmad
We are planning to give the opportunity to PlayerWorld owners to move to Free To Play either. We will soon give a list of requirements to move a server Free To Play.
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5 months later...
Really, the requirements should have been posted before Facebook Graal was even released. The oh-so-dedicated Graal development community could have been preparing whatever server content is necessary for moving to Facebook (or iPhone). We really should have more details than this:
Quote:
Originally Posted by unixmad
Free to Play is possible when server and content have been transformed to bring revenues with items and features.
Graal Classic/Era Iphone servers have been transformed to fit Free to Play.
So before switching to free to play, servers will have to introduce Pay items/heads or features.
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It would
also be nice if GraalOnline began attracting a larger playerbase through means other than word-of-mouth and a handful of review web pages.
Quote:
Originally Posted by fowlplay4
The whole VIP thing doesn't seem to be helping out the Facebook server too much.
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I don't see any reason for iPhone players to buy into it, except for the promised monthly VIP item. Even that isn't a good reason. The iPhone server is populated, so why would players want to pay for VIP just to switch to the Facebook server? The VIP system could use some revision.